1+ DO_FUNC (Il2CppArray * , FindObjectsOfType , (void * ), "UnityEngine.CoreModule" , "UnityEngine" , "Object" , "Object[] FindObjectsOfType(Type type);" );
2+ DO_FUNC (Il2CppArray * , FindObjectsOfTypeAll , (void * ), "UnityEngine.CoreModule" , "UnityEngine" , "Resources" , "Object[] FindObjectsOfTypeAll(Type type);" );
3+ DO_FUNC (Il2CppArray * , FindObjectsByTypeBool , (void * ,bool ), "UnityEngine.CoreModule" , "UnityEngine" , "Object" , "Object[] FindObjectsOfType(Type type,Boolean includeInactive);" );
4+ //DO_FUNC(Il2CppArray*, FindGameObjectsWithTag, (Il2CppString*), "UnityEngine.CoreModule", "UnityEngine", "GameObject", "GameObject[] FindGameObjectsWithTag(String tag);");
5+ DO_FUNC (void * , GetType , (Il2CppString * ), "mscorlib" , "System" , "Type" , "Type GetType(String typeName);" );
6+ DO_FUNC (void * , PtrToStringAnsi , (const char * ), "mscorlib" , "System.Runtime.InteropServices" , "Marshal" , "String PtrToStringAnsi(IntPtr ptr);" );
7+ DO_FUNC (Camera * , GetMainCamera , (), "UnityEngine.CoreModule" , "UnityEngine" , "Camera" , "Camera get_main();" );
8+ DO_FUNC (void * , GameObject_Find , (Il2CppString * ), "UnityEngine.CoreModule" , "UnityEngine" , "GameObject" , "GameObject Find(String name);" );
9+
10+ DO_FUNC (Transform * , GetTransform , (GameObject * ), "UnityEngine.CoreModule" , "UnityEngine" , "GameObject" , "Transform get_transform();" );
11+ DO_FUNC (void , SetActive , (GameObject * ,bool ), "UnityEngine.CoreModule" , "UnityEngine" , "GameObject" , "Void SetActive(Boolean value);" );
12+ DO_FUNC (Transform * , GetTransform_Component , (void * ), "UnityEngine.CoreModule" , "UnityEngine" , "Component" , "Transform get_transform();" );
13+ DO_FUNC (Vector3 , GetPosition , (Transform * ), "UnityEngine.CoreModule" , "UnityEngine" , "Transform" , "Vector3 get_position();" );
14+ DO_FUNC (Vector3 , GetEulerAngles , (Transform * ), "UnityEngine.CoreModule" , "UnityEngine" , "Transform" , "Vector3 get_eulerAngles();" );
15+ DO_FUNC (GameObject * , GetGameObject , (void * ), "UnityEngine.CoreModule" , "UnityEngine" , "Component" , "GameObject get_gameObject();" );
16+ DO_FUNC (Il2CppString * , Gettag , (void * ), "UnityEngine.CoreModule" , "UnityEngine" , "Component" , "String get_tag();" );
17+ DO_FUNC (int , GetChildCount , (Transform * ), "UnityEngine.CoreModule" , "UnityEngine" , "Transform" , "Int32 get_childCount();" );
18+ DO_FUNC (Transform * , GetChild , (Transform * , int ), "UnityEngine.CoreModule" , "UnityEngine" , "Transform" , "Transform GetChild(Int32 index);" );
19+ DO_FUNC (Vector3 , GetForward , (Transform * ), "UnityEngine.CoreModule" , "UnityEngine" , "Transform" , "Vector3 get_forward();" );
20+ DO_FUNC (Shader * , FindShader , (Il2CppString * ), "UnityEngine.CoreModule" , "UnityEngine" , "Shader" , "Shader Find(String name);" );
21+
22+ DO_FUNC (void , SetGlobalColor , (Il2CppString * ,Color ), "UnityEngine.CoreModule" , "UnityEngine" , "Shader" , "Void SetGlobalColor(String name,Color value);" );
23+ DO_FUNC (void , SetGlobalMatrix , (Il2CppString * ,Matrix4x4 ), "UnityEngine.CoreModule" , "UnityEngine" , "Shader" , "Void SetGlobalMatrix(String name,Matrix4x4 value);" );
24+ DO_FUNC (void , SetGlobalVector , (Il2CppString * ,Vector4 ), "UnityEngine.CoreModule" , "UnityEngine" , "Shader" , "Void SetGlobalVector(String name,Vector4 value);" );
25+ DO_FUNC (void , SetGlobalFloat , (Il2CppString * ,float ), "UnityEngine.CoreModule" , "UnityEngine" , "Shader" , "Void SetGlobalFloat(String name,Single value);" );
26+ DO_FUNC (void , SetGlobalInt , (Il2CppString * ,int ), "UnityEngine.CoreModule" , "UnityEngine" , "Shader" , "Void SetGlobalInt(String name,Int32 value);" );
27+ DO_FUNC (void , SetMaximumLOD , (void * , int ), "UnityEngine.CoreModule" , "UnityEngine" , "Shader" , "Void set_maximumLOD(Int32 value);" );
28+ DO_FUNC (void , SetGlobalMaximumLOD , (int ), "UnityEngine.CoreModule" , "UnityEngine" , "QualitySettings" , "Void set_maximumLODLevel(Int32 value);" );
29+ DO_FUNC (int , GetPassCount , (void * ), "UnityEngine.CoreModule" , "UnityEngine" , "Shader" , "Int32 get_passCount();" );
30+ DO_FUNC (Il2CppString * , GetUnityVersion , (), "UnityEngine.CoreModule" , "UnityEngine" , "Application" , "String get_unityVersion();" );
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