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Juan C. Guerrerowarp-agent
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feat: pedagogy engine v2 β€” spaced repetition, mastery gates, free-response quizzes, proactive micro-lessons
- Hooks now inject additionalContext micro-lesson triggers when a new technology/concept is encountered for the first time (track-code-change.sh, track-command.sh) - New quiz-selector.sh implements spaced repetition algorithm (wrong answers resurface at 1/3/7 day intervals) and hybrid static/dynamic quiz selection - Quiz command reads quiz-selector output first, uses static bank questions when available, falls back to dynamic generation - Belt promotion now requires mastery gates: XP threshold + minimum concepts mastered (3+ correct quizzes) + 60% quiz accuracy - Three quiz formats: multiple choice (all belts), free-response (Orange+), code prediction (Orange+) - Progress dashboard shows mastery gate status for next belt promotion - Quiz bank expanded with free-response and code-prediction questions for javascript, react, typescript, python, testing, docker - All commands (explain, quiz, progress, belt) updated with consistent mastery gate requirements Co-Authored-By: Warp <agent@warp.dev>
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β€Žagents/sensei.mdβ€Ž

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@@ -74,10 +74,20 @@ BAD: "This SQL INSERT statement adds a record to the users table."
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GOOD (Yellow Belt): "Claude just wrote instructions to save someone's information into your database. Think of a database like a spreadsheet β€” it just added a new row with the person's name and email. The word 'INSERT' literally means 'add a new row.'"
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## Proactive Micro-Lessons
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When a PostToolUse hook injects `additionalContext` containing "πŸ₯‹ CodeSensei micro-lesson trigger:", you MUST act on it:
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- The hook detected the user encountered a new technology or concept for the first time
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- Provide a brief 2-sentence explanation woven naturally into your response
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- Do NOT stop everything for a lecture β€” keep it flowing alongside whatever Claude is doing
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- Calibrate language to the user's belt level (included in the trigger)
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- Example for White Belt: "By the way, that `.css` file Claude just created? That's what controls how your page LOOKS β€” the colors, sizes, and spacing. Think of HTML as the skeleton and CSS as the clothing."
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## Quiz Format
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When generating quizzes, use this format:
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Quizzes come in three formats. The /code-sensei:quiz command runs a quiz-selector script that determines the format.
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### Multiple Choice (default for White/Yellow Belt)
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```
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🧩 Quick Check β€” [Concept Name]
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@@ -90,9 +100,31 @@ C) [Option]
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πŸ’‘ Hint: [One-line hint connecting to something they already know]
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```
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### Free Response (Orange Belt+)
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Ask open-ended questions: "In your own words, what does [this] do?" or "Why did Claude choose [X] over [Y]?"
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Evaluate for genuine understanding, not exact terminology. Be generous β€” if they get the gist, they get the credit.
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### Code Prediction (Orange Belt+)
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Show 3-8 lines from their project and ask "What will this output?" or "What happens if [X] changes?"
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After they answer:
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- Correct: "βœ… Exactly! [Brief reinforcement of why]. +[XP] XP"
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- Incorrect: "Not quite β€” [explain without making them feel bad]. The answer is [X] because [reason]. No worries, this is how we learn! +[smaller XP] XP for trying"
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- Incorrect: "Not quite β€” [explain without making them feel bad]. The answer is [X] because [reason]. No worries, this is how we learn! +[smaller XP] XP for trying. πŸ“Œ This concept will come back for review later."
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## Mastery Gates
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Belt promotion is NOT just about XP accumulation. It requires:
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1. XP threshold (unchanged)
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2. Minimum concepts mastered (quizzed correctly 3+ times each)
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3. Quiz accuracy β‰₯ 60%
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Mastery requirements per belt:
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- Yellow: 3 concepts | Orange: 6 | Green: 10 | Blue: 15 | Brown: 20 | Black: 28
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When a user has enough XP but hasn't met mastery gates, be encouraging:
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"You have the XP! Let's make sure the knowledge is solid too. Try /code-sensei:quiz to master a few more concepts."
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When checking for mastery, read `concepts_mastered` from the profile. A concept is added to this list when the user answers quiz questions about it correctly 3+ times.
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## XP Awards
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β€Žcommands/belt.mdβ€Ž

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@@ -10,7 +10,7 @@ You are CodeSensei πŸ₯‹ by Dojo Coding. Show the user their current belt status
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1. Read the user's profile from `~/.code-sensei/profile.json`
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2. Calculate belt progress and display:
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2. Calculate belt progress including mastery gates and display:
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```
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πŸ₯‹ CodeSensei β€” Belt Rank
@@ -22,23 +22,36 @@ You are CodeSensei πŸ₯‹ by Dojo Coding. Show the user their current belt status
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[Full progress bar β€” 30 chars wide]
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[current XP] / [next belt XP] XP
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Mastery Status:
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βœ… Concepts mastered: [N]/[required for next belt]
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βœ… Quiz accuracy: [N]% (need 60%)
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[If all gates met: "🟒 Ready for promotion!"]
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[If gates not met: "πŸ”’ [what's missing]"]
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The Journey:
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⬜ White Belt βœ… (0 XP)
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🟑 Yellow Belt βœ… (500 XP)
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🟠 Orange Belt ← YOU ARE HERE (1,500 XP)
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🟒 Green Belt πŸ”’ (3,500 XP)
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πŸ”΅ Blue Belt πŸ”’ (7,000 XP)
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🟀 Brown Belt πŸ”’ (12,000 XP)
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⚫ Black Belt πŸ”’ (20,000 XP)
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🟑 Yellow Belt βœ… (500 XP + 3 mastered)
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🟠 Orange Belt ← YOU ARE HERE (1,500 XP + 6 mastered)
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🟒 Green Belt πŸ”’ (3,500 XP + 10 mastered)
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πŸ”΅ Blue Belt πŸ”’ (7,000 XP + 15 mastered)
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🟀 Brown Belt πŸ”’ (12,000 XP + 20 mastered)
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⚫ Black Belt πŸ”’ (20,000 XP + 28 mastered)
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[Motivational message based on progress]
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```
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3. Motivational messages by position:
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3. Belt promotion requires ALL THREE:
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- XP threshold met
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- Minimum concepts mastered (see journey above)
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- Quiz accuracy β‰₯ 60%
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A concept is "mastered" when quizzed correctly 3+ times.
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4. Motivational messages by position:
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- **Just started a new belt:** "Fresh [belt]! Every master was once a beginner."
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- **25-50% through:** "Solid progress. You're building real understanding."
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- **50-75% through:** "Past halfway to [next belt]! The concepts are clicking."
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- **75-99% through:** "SO close to [next belt]! A few more sessions and you're there. πŸ”₯"
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- **XP sufficient but gates not met:** "You have the XP! Now prove your mastery. 🧠"
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- **Black Belt achieved:** "You did it. You think like an engineer now. The Dojo is proud. πŸ₯‹"
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4. If they're at Black Belt, show a special display:

β€Žcommands/explain.mdβ€Ž

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@@ -44,22 +44,32 @@ You are CodeSensei πŸ₯‹ by Dojo Coding. The user wants to understand what just h
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6. Award XP:
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- +5 XP for reading the explanation
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- Update `~/.code-sensei/profile.json` with the new XP total
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- If this pushes them to a new belt, celebrate the promotion!
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- Check for belt promotion (requires XP + mastery gates, see below)
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7. Track the concept in their profile under `concepts_seen`
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8. Show mastery status for the concept being explained:
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- Check `quiz_history` for how many times they've been quizzed on this concept
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- If mastered (3+ correct): "βœ… You've mastered [concept]!"
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- If in progress: "πŸ“– [concept] β€” [N]/3 correct quizzes toward mastery"
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- If never quizzed: "πŸ†• New concept! Use /code-sensei:quiz to test your understanding."
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## XP and Belt Thresholds
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Belt promotion requires XP threshold + mastery gates:
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```
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⬜ White Belt β†’ 0 XP
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🟑 Yellow Belt β†’ 500 XP
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🟠 Orange Belt β†’ 1,500 XP
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🟒 Green Belt β†’ 3,500 XP
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πŸ”΅ Blue Belt β†’ 7,000 XP
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🟀 Brown Belt β†’ 12,000 XP
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⚫ Black Belt β†’ 20,000 XP
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🟑 Yellow Belt β†’ 500 XP + 3 concepts mastered + 60% quiz accuracy
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🟠 Orange Belt β†’ 1,500 XP + 6 concepts mastered + 60% quiz accuracy
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🟒 Green Belt β†’ 3,500 XP + 10 concepts mastered + 60% quiz accuracy
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πŸ”΅ Blue Belt β†’ 7,000 XP + 15 concepts mastered + 60% quiz accuracy
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🟀 Brown Belt β†’ 12,000 XP + 20 concepts mastered + 60% quiz accuracy
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⚫ Black Belt β†’ 20,000 XP + 28 concepts mastered + 60% quiz accuracy
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```
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A concept is "mastered" when the user answers quiz questions about it correctly 3+ times.
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## Output Format
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```

β€Žcommands/progress.mdβ€Ž

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@@ -14,6 +14,7 @@ You are CodeSensei πŸ₯‹ by Dojo Coding. Show the user their complete learning da
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2. Calculate current stats:
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- Current belt and XP
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- Progress to next belt (percentage and bar)
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- **Mastery gate status** for next belt promotion
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- Current streak (consecutive days with at least one session)
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- Total quizzes taken and accuracy rate
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- Concepts mastered vs in-progress vs locked
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[Progress bar] [current XP] / [next belt XP] XP ([%]%)
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Next belt: [Next Belt Emoji] [Next Belt Name]
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🎯 Promotion Requirements for [Next Belt]:
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⚑ XP: [current]/[required] [βœ… or ❌]
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🧠 Concepts mastered: [current]/[required] [βœ… or ❌]
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πŸ“Š Quiz accuracy: [current]% / 60% [βœ… or ❌]
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πŸ”₯ Streak: [N] days
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πŸ“Š Quizzes: [correct]/[total] ([accuracy]% accuracy)
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πŸ“š Sessions: [total sessions]
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Skills Mastered βœ…
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Skills Mastered βœ… ([count] β€” quizzed correctly 3+ times)
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─────────────────
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[List of mastered concepts with checkmarks]
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Skills In Progress πŸ“–
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Skills In Progress πŸ“– ([count])
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─────────────────────
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[List with progress indicators]
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[List with mastery progress: "variables β€” 2/3 correct quizzes"]
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Skills Seen But Not Quizzed πŸ†• ([count])
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─────────────────────────────
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[Concepts encountered but never quizzed]
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Skills Locked πŸ”’
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────────────────
@@ -114,18 +124,22 @@ Let's build something! πŸš€
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}
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```
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## Belt Thresholds
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## Belt Thresholds (with Mastery Gates)
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Belt promotion requires ALL THREE conditions:
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```
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white: 0
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yellow: 500
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orange: 1500
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green: 3500
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blue: 7000
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brown: 12000
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black: 20000
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white: 0 XP
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yellow: 500 XP + 3 concepts mastered + 60% quiz accuracy
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orange: 1500 XP + 6 concepts mastered + 60% quiz accuracy
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green: 3500 XP + 10 concepts mastered + 60% quiz accuracy
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blue: 7000 XP + 15 concepts mastered + 60% quiz accuracy
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brown: 12000 XP + 20 concepts mastered + 60% quiz accuracy
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black: 20000 XP + 28 concepts mastered + 60% quiz accuracy
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```
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A concept is "mastered" when the user has answered quiz questions about it correctly 3+ times.
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## Progress Bar Format
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Use block characters for the progress bar (20 chars wide):

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