Add NIKO game concept document#48
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Initial game concept for NIKO — a 3D supernatural action-adventure where a grieving man uses telekinesis, phasing, and mind control to hunt the criminal cartel that killed his wife and stole a supernatural artifact that was their target all along. Includes: elevator pitch, story, power arc, MDA analysis, pillars, visual identity anchor, scope tiers, MVP definition, and full pre-production next steps. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Initial game concept for NIKO — a 3D supernatural action-adventure where a grieving man uses telekinesis, phasing, and mind control to hunt the criminal cartel that killed his wife and stole a supernatural artifact that was their target all along.
Includes: elevator pitch, story, power arc, MDA analysis, pillars, visual identity anchor, scope tiers, MVP definition, and full pre-production next steps.
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.claude/skills/<name>/SKILL.md)grep -E(POSIX) and fail gracefully without jq/python