Feat/tooling project support#54
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Extends CCGS to support pipeline tool and asset processor projects — not just games. Useful when using CCGS to manage level generators, asset exporters, data processors, and other game-dev automation. New: - `game-pipeline-developer` agent — owns pipeline scripts, batch processors, and tooling that bridges content creation and the engine - `/setup-tool` skill — onboards a tooling project: defines purpose, I/O spec, tech stack, and generates `tools/TOOL_SPEC.md` Updated: - `/start` — adds Option E (Building a tool) + tooling detection in Phase 1; adds Phase 3c for autosave-mode preference - `/project-stage-detect` — adds Tooling Project stage and gap analysis (skips game-stage detection when scripts exist in `tools/` but no engine/concept is configured) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Summary
Add tooling project support
Extends CCGS to support pipeline tool and asset processor projects — not just games. Useful when CCGS manages level generators, asset exporters, data processors, and other game-dev automation.
Notes: Proven feature. I had using it to successfully create a python tools that help me automate a level data workflow for another published game project (for iOS / Made with unity) which reduce a usually one hour+ task down to a mere 10-15 minutes of checking and correction.
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Updated:
Bug Fixed:
Checklist
.claude/skills/<name>/SKILL.md)grep -E(POSIX) and fail gracefully without jq/python