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Feat/sprint plan goal dependency audit#76

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FreedomPortal wants to merge 2 commits into
Donchitos:mainfrom
FreedomPortal:feat/sprint-plan-goal-dependency-audit
Open

Feat/sprint plan goal dependency audit#76
FreedomPortal wants to merge 2 commits into
Donchitos:mainfrom
FreedomPortal:feat/sprint-plan-goal-dependency-audit

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Summary

Add Phase 1b: Sprint Goal Dependency Audit step to check prerequisites before making the sprint plan to prevent unrealistic goals.

Type of Change

  • New agent
  • New skill
  • New hook or rule
  • Bug fix
  • Documentation improvement
  • Other: Skill Improvement (/sprint-plan)

Changes

Problem / Motivation
I've face this problem during the development of my game. The sprint plan were include a playtest from author, but the sprint itself contains only logic code. The scene required to run the test were not exist yet. This resulting in some stories can't be fulfilled and need to defer to the following sprint instead. No big deal - but this kind of surprise is annoying for me.

Proposed Solution
The improvement is already made, to summarize what Phase 1b do:
Step 1 — State the sprint goal explicitly.
Step 2 — Identify what the sprint goal requires to be demonstrable.
Step 3 — Check prerequisites exist. (scene files)
Step 4 — Surface missing prerequisites.
Step 5 — Proceed to Phase 2 with prerequisites resolved.

Checklist

  • I've tested this in a Claude Code session
  • New agents include the Collaboration Protocol section
  • New skills use the subdirectory format (.claude/skills/<name>/SKILL.md)
  • Reference docs are updated (agent-roster, skills-reference, hooks-reference, rules-reference)
  • Hooks use grep -E (POSIX) and fail gracefully without jq/python
  • No hardcoded paths or platform-specific assumptions

FreedomPortal and others added 2 commits May 15, 2026 20:53
New phase runs before story generation. For any sprint goal requiring
a runnable game loop or end-to-end demo, it globs for required .tscn
scene files and surfaces missing prerequisites before the plan is
written. Forces explicit choice: add scenes as must-haves, downgrade
the goal, or accept known risk.

Prevents the Sprint 2 pattern: "playable VS" goal with no scene
construction scoped → unachievable from day one.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
@FreedomPortal FreedomPortal requested a review from Donchitos as a code owner June 3, 2026 15:05
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