Feat/sprint plan goal dependency audit#76
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New phase runs before story generation. For any sprint goal requiring a runnable game loop or end-to-end demo, it globs for required .tscn scene files and surfaces missing prerequisites before the plan is written. Forces explicit choice: add scenes as must-haves, downgrade the goal, or accept known risk. Prevents the Sprint 2 pattern: "playable VS" goal with no scene construction scoped → unachievable from day one. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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Summary
Add Phase 1b: Sprint Goal Dependency Audit step to check prerequisites before making the sprint plan to prevent unrealistic goals.
Type of Change
Changes
Problem / Motivation
I've face this problem during the development of my game. The sprint plan were include a playtest from author, but the sprint itself contains only logic code. The scene required to run the test were not exist yet. This resulting in some stories can't be fulfilled and need to defer to the following sprint instead. No big deal - but this kind of surprise is annoying for me.
Proposed Solution
The improvement is already made, to summarize what Phase 1b do:
Step 1 — State the sprint goal explicitly.
Step 2 — Identify what the sprint goal requires to be demonstrable.
Step 3 — Check prerequisites exist. (scene files)
Step 4 — Surface missing prerequisites.
Step 5 — Proceed to Phase 2 with prerequisites resolved.
Checklist
.claude/skills/<name>/SKILL.md)grep -E(POSIX) and fail gracefully without jq/python