-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathproject_generation_scripts.py
More file actions
executable file
·181 lines (123 loc) · 6.18 KB
/
project_generation_scripts.py
File metadata and controls
executable file
·181 lines (123 loc) · 6.18 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
import os
import argparse
import sys
VALID_PLATFORMS = ["win32", "darwin", "linux"]
app_folder, script_name = os.path.split(os.path.abspath(sys.argv[0]))
def message_and_die(message):
print('\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!')
print(message)
print('!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n')
sys.exit(1)
def path_to_os(path):
full_path = os.path.abspath(path)
parts = full_path.split("/")
return os.path.sep.join(parts)
def create_folder_if_not_exists(path):
if not os.path.exists(path):
os.makedirs(path)
generate_file_template_SHELL="""###THIS IS AN AUTOGENERATED FILE###
#!/bin/bash
PROJECT_PATH="{project_folder_path}"
EXTRA_CMAKE_PARAMETERS=$1
if [ -d ${{PROJECT_PATH}} ]; then
set -e
rm -rf ${{PROJECT_PATH}}
fi
mkdir -p ${{PROJECT_PATH}}
cd ${{PROJECT_PATH}}
{cmake_call} ${{EXTRA_CMAKE_PARAMETERS}}
"""
generate_file_template_BATCH="""@echo off
REM THIS IS AN AUTOGENERATED FILE
set project_folder="{project_folder_path}"
set root=%cd%
set extra_cmake_parameters=%1
IF EXIST %project_folder% (
rmdir /s /q %project_folder%
)
mkdir %project_folder%
cd %project_folder%
{cmake_call} %extra_cmake_parameters%
cd %root%
"""
update_file_template_SHELL="""###THIS IS AN AUTOGENERATED FILE###
#!/bin/bash
PROJECT_PATH="{project_folder_path}"
EXTRA_CMAKE_PARAMETERS=$1
if [ ! -d ${{PROJECT_PATH}} ]; then
mkdir -p ${{PROJECT_PATH}}
fi
cd ${{PROJECT_PATH}}
{cmake_call} ${{EXTRA_CMAKE_PARAMETERS}}
"""
update_file_template_BATCH="""@echo off
REM THIS IS AN AUTOGENERATED FILE
set project_folder="{project_folder_path}"
set root=%cd%
set extra_cmake_parameters=%1
IF NOT EXIST %project_folder% (
mkdir %project_folder%
)
cd %project_folder%
{cmake_call} %extra_cmake_parameters%
cd %root%
"""
def generate_scripts_for_platform(platform, generate_tests, max_game_objects, max_tags, xcode):
script_folder = path_to_os("{}/generate_solution_scripts/{}".format(app_folder, platform))
file_extension = "sh"
generate_template = generate_file_template_SHELL
update_template = update_file_template_SHELL
if platform == "win32":
file_extension = "bat"
generate_template = generate_file_template_BATCH
update_template = update_file_template_BATCH
generate_script_file_debug = path_to_os("{}/debug-01-generate.{}".format(script_folder, file_extension))
generate_script_file_release = path_to_os("{}/release-01-generate.{}".format(script_folder, file_extension))
update_script_file_debug = path_to_os("{}/debug-02-update.{}".format(script_folder, file_extension))
update_script_file_release = path_to_os("{}/release-02-update.{}".format(script_folder, file_extension))
project_folder_path_debug = path_to_os("{}/projects/{}-debug".format(app_folder, platform))
project_folder_path_release = path_to_os("{}/projects/{}-release".format(app_folder, platform))
create_folder_if_not_exists(script_folder)
cmake_call_debug = generate_cmake_call("Debug", platform, generate_tests, max_game_objects, max_tags, xcode)
cmake_call_release = generate_cmake_call("Release", platform, generate_tests, max_game_objects, max_tags, xcode)
generate_templated_file(generate_script_file_debug, generate_template, project_folder_path_debug, cmake_call_debug)
generate_templated_file(generate_script_file_release, generate_template, project_folder_path_release, cmake_call_release)
generate_templated_file(update_script_file_debug, update_template, project_folder_path_debug, cmake_call_debug)
generate_templated_file(update_script_file_release, update_template, project_folder_path_release, cmake_call_release)
def generate_cmake_call(configuration, platform, generate_tests, max_game_objects, max_tags, xcode):
tests_flags = ""
if(generate_tests):
tests_flags = "-DDC_ENABLE_TESTS=1"
common_cmake_flags = ""
common_cmake_flags = ""
platform_flags = ""
if platform == "darwin" and xcode:
platform_flags = "-G Xcode"
root_cmake_path = path_to_os("{}/DonerComponents".format(app_folder))
return 'cmake "{}" -DCMAKE_CONFIGURATION_TYPES="{}" {} {} {} -DMAX_GAME_OBJECTS={} -DMAX_TAGS={}'.format(root_cmake_path, configuration, common_cmake_flags, platform_flags, tests_flags, max_game_objects, max_tags).replace(" ", " ").replace(" ", " ")
def generate_templated_file(script_file_path, template, project_folder_path, cmake_call):
with open(script_file_path, "w") as file:
file.write(template.format(
project_folder_path=project_folder_path,
cmake_call=cmake_call
))
def read_parameters():
parser = argparse.ArgumentParser()
parser.add_argument('--generate-tests', action='store_true', help="Generate Tests project", dest='generate_tests')
parser.add_argument('--max-game-objects', help="Max number of game_objects. Maximum allowed is 8192. Default is 4096", default="4096", dest='max_game_objects')
parser.add_argument('--max-tags', help="Max number of registrable tags. Rounded to highest power of two. Default is 64", default="64", dest='max_tags')
parser.add_argument('--all-platforms', action='store_true', help="Generate scripts for all supported platforms", dest='all_platforms')
parser.add_argument('--xcode', action='store_true', help="Generate OSX projects using XCode", dest='xcode')
args = parser.parse_args()
return args.generate_tests, args.max_game_objects, args.max_tags, args.all_platforms, args.xcode
def generate_scripts(generate_tests, max_game_objects, max_tags, all_platforms, xcode):
if all_platforms:
for platform in VALID_PLATFORMS:
generate_scripts_for_platform(platform, generate_tests, max_game_objects, max_tags, xcode)
elif sys.platform in VALID_PLATFORMS:
generate_scripts_for_platform(sys.platform, generate_tests, max_game_objects, max_tags, xcode)
else:
message_and_die("You're working under an unsupported OS! Valid OS are {}".format(VALID_PLATFORMS))
if __name__ == '__main__':
generate_tests, max_game_objects, max_tags, all_platforms, xcode = read_parameters()
generate_scripts(generate_tests, max_game_objects, max_tags, all_platforms, xcode)