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Copy pathColorWheel.cpp
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252 lines (222 loc) · 7.35 KB
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#include <frc/smartdashboard/SmartDashboard.h>
#include <frc/Joystick.h>
#include <ColorWheel.h>
#include <iostream>
#include <string>
#include <RobotUtilities.h>
using namespace std;
enum WheelState{
NotSpinning,
InitSpinning,
Spinning
};
WheelState spinState = WheelState::NotSpinning;
frc::Color CurrentColor;
frc::Color PreviousColor;
int NumSpins = 0;
bool OnRed = false;
double ColorConfidenceTarget = 0.9;
int NumColorSamples = 0;
int CurrentButton = 0;
// Joystick2Layout deployColorWheelButton = Joystick2Layout::kDeployColorWheelButton;
//Joystick2Layout RotateToNumberButton = Joystick2Layout::kColorWheelRotationControl;
//Joystick2Layout RotateToColorButton = Joystick2Layout::kColorWheelColorControl;
static constexpr auto i2cPort = frc::I2C::Port::kOnboard;
rev::ColorSensorV3 m_colorSensor(i2cPort);
rev::ColorMatch m_colorMatcher;
WPI_TalonSRX *colormotor;
frc::Joystick *colorjoystick;
frc::Solenoid *colorsolenoid;
ColorWheel::ColorWheel(WPI_TalonSRX *motor, frc::Joystick *joystick, frc::Solenoid *solenoid){
m_colorMatcher.AddColorMatch(kBlueTarget);
m_colorMatcher.AddColorMatch(kGreenTarget);
m_colorMatcher.AddColorMatch(kRedTarget);
m_colorMatcher.AddColorMatch(kYellowTarget);
colormotor = motor;
colorjoystick = joystick;
colorsolenoid = solenoid;
}
frc::Color ColorWheel::getPreviousColor(frc::Color color){
//Color order: Red, Yellow, Blue, Green
if (color == kGreenTarget)
{
return kBlueTarget;
}
else if (color == kBlueTarget)
{
return kYellowTarget;
}
else if (color == kYellowTarget)
{
return kRedTarget;
}
else if (color == kRedTarget)
{
return kGreenTarget;
}
}
frc::Color ColorWheel::getNextColor(frc::Color color){
if (color == kGreenTarget)
{
return kRedTarget;
}
else if (color == kBlueTarget)
{
return kGreenTarget;
}
else if (color == kYellowTarget)
{
return kBlueTarget;
}
else if (color == kRedTarget)
{
return kYellowTarget;
}
}
frc::Color ColorWheel::getSpinTargetColor(frc::Color color){
if (color == kGreenTarget)
{
return kYellowTarget;
}
else if (color == kBlueTarget)
{
return kRedTarget;
}
else if (color == kYellowTarget)
{
return kGreenTarget;
}
else if (color == kRedTarget)
{
return kBlueTarget;
}
}
void ColorWheel::ControlSolenoid(){
if (colorjoystick->GetRawButtonPressed(1)){
cout <<"button 1 pressed"<< endl;
bool isup = colorsolenoid->Get();
if(isup == true){
colorsolenoid->Set(false);
}
else{
colorsolenoid->Set(true);
}
}
}
void ColorWheel::RotateToNumber(){
if (spinState == WheelState::NotSpinning && colorjoystick->GetRawButtonPressed (2))
{
cout <<"button 2 pressed"<< endl;
spinState = WheelState::InitSpinning;
CurrentButton = 1;
}
if (spinState == WheelState::InitSpinning && CurrentButton == 1)
{
NumSpins = 0;
colormotor->Set(ControlMode::PercentOutput,0.7);
spinState = WheelState::Spinning;
}
if (spinState == WheelState::Spinning && CurrentButton == 1)
{
if (colorjoystick->GetRawButtonPressed(2) || NumSpins>7)
{
colormotor->Set(ControlMode::PercentOutput,0.0);
spinState = WheelState::NotSpinning;
CurrentButton = 0;
return;
}
//A value betwen 0 and 1, 1 being absolute perfect color match
double colorConfidence = 0.0;
frc::Color detectedColor = m_colorSensor.GetColor();
frc::Color matchedColor = m_colorMatcher.MatchClosestColor(detectedColor, colorConfidence);
PrintColor(matchedColor, colorConfidence);
//do we need to check confidence number in this condition to see how confident the color matcher
//thinks the color is red? A value close to one means more confident.
if (matchedColor == kRedTarget && OnRed == false && colorConfidence >= ColorConfidenceTarget){
NumSpins = NumSpins+1;
OnRed = true;
}
else if (!(matchedColor == kRedTarget)) {
OnRed = false;
}
}
}
void ColorWheel::RotateToColor(frc::Color *targetcolor){
double colorConfidence = 0.0;
frc::Color spinTargetColor = getSpinTargetColor(*targetcolor);
frc::Color detectedColor = m_colorSensor.GetColor();
frc::Color matchedColor = m_colorMatcher.MatchClosestColor(detectedColor, colorConfidence);
frc::SmartDashboard::PutNumber("SpinState", spinState);
if (spinState == WheelState::NotSpinning && colorjoystick->GetRawButton(3))
{
spinState = WheelState::InitSpinning;
CurrentButton = 2;
cout <<"button 3 pressed"<< endl;
}
if (spinState == WheelState::InitSpinning && CurrentButton == 2)
{
spinState = WheelState::Spinning;
colormotor->Set(ControlMode::PercentOutput, 0.2);
//*********
// check to make sure we're getting a unique copy of matched color
//*********
PreviousColor = getPreviousColor(matchedColor);
CurrentColor = matchedColor;
}
if (spinState == WheelState::Spinning && CurrentButton == 2)
{
PrintColor(matchedColor, colorConfidence);
if (!(matchedColor == CurrentColor))
{
if (matchedColor == getNextColor(PreviousColor))
{
if (matchedColor == spinTargetColor && colorConfidence >= ColorConfidenceTarget)
{
if (NumColorSamples > 1)
{
spinState = WheelState::NotSpinning;
colormotor->Set(ControlMode::PercentOutput, 0.0);
NumColorSamples = 0;
CurrentButton = 0;
}
else
{
NumColorSamples += 1;
}
}
else
{
PreviousColor = getPreviousColor(matchedColor);
CurrentColor = matchedColor;
}
}
}
}
}
void ColorWheel::PrintColor(frc::Color color, double colorConfidence){
if(color == kBlueTarget){
frc::SmartDashboard::PutString("color","Blue");
cout << "Blue\t" << colorConfidence << endl;
}
else if(color == kRedTarget){
frc::SmartDashboard::PutString("color","Red");
cout << "Red\t" << colorConfidence << endl;
}
else if(color == kYellowTarget){
frc::SmartDashboard::PutString("color","Yellow");
cout << "Yellow\t" << colorConfidence << endl;
}
else if(color == kGreenTarget){
frc::SmartDashboard::PutString("color","Green");
cout << "Green\t" << colorConfidence << endl;
}
else{
frc::SmartDashboard::PutString("color","No color detected");
cout << "no color detected" << endl;
}
frc::SmartDashboard::PutNumber("NumSpins", NumSpins);
cout << "Green\t" << colorConfidence << endl;
cout << "Yellow\t" << colorConfidence << endl;
frc::SmartDashboard::PutNumber("Confidence", colorConfidence);
frc::SmartDashboard::PutNumber("SpinState", spinState);
}