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<tr><td><code>filler0_alt</code></td><td>Integer</td><td>Optional</td><td>An alternative no-op command to use when filling the space inside a box name.
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Used when <code>filler0</code> cannot be used. Default: <code>0xB0000000</code>/<code>0xB0000000</code>/<code>0xB0000000</code> (E/FRLG/RS).</td></tr>
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Used when <code>filler0</code> cannot be used. Default: <code>0xFFFFFFBB</code>/<code>0xFFFFFFBB</code>/<code>0xFFFFFFBB</code> (E/FRLG/RS).</td></tr>
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<tr><td><code>filler1</code></td><td>Integer</td><td>Optional</td><td>One of the 4-bytes commands to use when filling the space between two box names.
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Should be of the form <code>0x......FF</code>. Default: <code>0x000000FF</code>/<code>0x000000FF</code>/<code>0xB00000FF</code> (E/FRLG/RS).</td></tr>
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Should be of the form <code>0x......FF</code>. Default: <code>0xBBBBBBFF</code>/<code>0xBBBBBBFF</code>/<code>0xBBBBBBFF</code> (E/FRLG/RS).</td></tr>
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<tr><td><code>filler2</code></td><td>Integer</td><td>Optional</td><td>One of the 4-bytes commands to use when filling the space between two box names.
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Should be of the form <code>0x....FF..</code>. Default: <code>0x0000FF00</code>/<code>0x0000FF00</code>/<code>0xB000FF00</code> (E/FRLG/RS).</td></tr>
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Should be of the form <code>0x....FF..</code>. Default: <code>0xBBBBFFFF</code>/<code>0xBBBBFFFF</code>/<code>0xBBBBFFFF</code> (E/FRLG/RS).</td></tr>
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<tr><td><code>filler3</code></td><td>Integer</td><td>Optional</td><td>One of the 4-bytes commands to use when filling the space between two box names.
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Should be of the form <code>0x..FF....</code>. Default: <code>0x00FF0000</code>/<code>0x00FF0000</code>/<code>0xB0FF0000</code> (E/FRLG/RS).</td></tr>
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Should be of the form <code>0x..FF....</code>. Default: <code>0xBBFFFFFF</code>/<code>0xBBFFFFFF</code>/<code>0xBBFFFFFF</code> (E/FRLG/RS).</td></tr>
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<tr><td><code>filler4</code></td><td>Integer</td><td>Optional</td><td>One of the 4-bytes commands to use when filling the space between two box names.
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Should be of the form <code>0xFF......</code>. Default: <code>0xFF000000</code>/<code>0xFFFFFFFF</code>/<code>0xFF000000</code> (E/FRLG/RS).</td></tr>
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Should be of the form <code>0xFF......</code>. Default: <code>0xFFFFFFFF</code>/<code>0xFFFFFFFF</code>/<code>0xFFFFFFFF</code> (E/FRLG/RS).</td></tr>
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<tr><td><code>fill</code></td><td>Boolean</td><td>Optional</td><td>When set to true, the remaining space of the last box will be filled with spaces.
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If specified in both the main code headers and the exit code headers, the value must be the same. Default: true.</td></tr>
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<tr><td><code>onlyraw</code></td><td>Boolean</td><td>Optional</td><td>For dev only. When set to <code>true</code>, the generator will not try to fit the commands
@@ -130,7 +130,7 @@ <h2>Exit codes</h2>
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<p>Exit codes are pieces of code that can be included at the end of an ACE code in order to
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branch back to the game's code without crashing.</p>
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<p>The <q>Exit codes</q> textarea contains a library of multiple exit codes.
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Each exit code is separated from the next by the following separator:
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