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1 | 1 | using EddiDataDefinitions; |
2 | 2 | using System; |
| 3 | +using System.Collections.Generic; |
3 | 4 | using Utilities; |
4 | 5 |
|
5 | 6 | namespace EddiEvents |
@@ -89,5 +90,57 @@ public CommanderContinuedEvent(DateTime timestamp, string commander, string fron |
89 | 90 | this.gameversion = version; |
90 | 91 | this.gamebuild = build; |
91 | 92 | } |
| 93 | + |
| 94 | + public static bool Handle ( DateTime timestamp, string line, IDictionary<string, object> data, ref List<Event> events, bool fromLogLoad ) |
| 95 | + { |
| 96 | + var commander = JsonParsing.getString(data, "Commander"); |
| 97 | + var frontierID = JsonParsing.getString(data, "FID"); |
| 98 | + |
| 99 | + // Active expansions |
| 100 | + var horizons = JsonParsing.getOptionalBool(data, "Horizons") ?? false; // Whether the account has the Horizons DLC |
| 101 | + var odyssey = JsonParsing.getOptionalBool(data, "Odyssey") ?? false; // Whether the account has the Odyssey DLC |
| 102 | + Logging.Info( $"Active expansions... Horizons: {horizons}, Odyssey: {odyssey}." ); |
| 103 | + |
| 104 | + var shipEDModel = JsonParsing.getString(data, "Ship"); // This describes a vehicle, whether ship or otherwise. |
| 105 | + // If on foot this may be a suit & if in an SRV then this may be an SRV. |
| 106 | + var shipName = JsonParsing.getString(data, "ShipName"); |
| 107 | + var shipIdent = JsonParsing.getString(data, "ShipIdent"); |
| 108 | + var shipId = JsonParsing.getOptionalLong(data, "ShipID"); // If on foot we'll get a suit ID here, which we need to treat as a long |
| 109 | + |
| 110 | + // shipId may be null either if we're logging into CQC or if we're logging in while in an Apex taxi service |
| 111 | + if ( shipId == null ) |
| 112 | + { |
| 113 | + if ( !string.IsNullOrEmpty( shipEDModel ) && shipEDModel.ToLowerInvariant().Contains( "taxi" ) ) |
| 114 | + { |
| 115 | + // This is a taxi |
| 116 | + } |
| 117 | + else |
| 118 | + { |
| 119 | + // The LoadGame event for entering CQC contains no ship details. |
| 120 | + // We are entering CQC. Flag it back to EDDI so we can ignore everything that happens until |
| 121 | + // we're out of CQC again |
| 122 | + events.Add( new EnteredCQCEvent( timestamp, commander ) { raw = line, fromLoad = fromLogLoad } ); |
| 123 | + return true; |
| 124 | + } |
| 125 | + } |
| 126 | + |
| 127 | + var startedLanded = JsonParsing.getOptionalBool(data, "StartedLanded"); |
| 128 | + var startDead = JsonParsing.getOptionalBool(data, "StartDead"); |
| 129 | + |
| 130 | + var credits = JsonParsing.getOptionalLong(data, "Credits") ?? 0; |
| 131 | + var loan = JsonParsing.getOptionalLong(data, "Loan") ?? 0; |
| 132 | + |
| 133 | + var fuel = JsonParsing.getOptionalDecimal(data, "FuelLevel"); |
| 134 | + var fuelCapacity = JsonParsing.getOptionalDecimal(data, "FuelCapacity"); |
| 135 | + |
| 136 | + var version = JsonParsing.getString(data, "gameversion")?.Trim(); |
| 137 | + var build = JsonParsing.getString(data, "build")?.Trim(); |
| 138 | + |
| 139 | + var mode = GameMode.FromEDName(JsonParsing.getString(data, "GameMode")); |
| 140 | + var group = JsonParsing.getString(data, "Group"); // The name of the group, only if the mode is "Group" |
| 141 | + |
| 142 | + events.Add( new CommanderContinuedEvent( timestamp, commander, frontierID, horizons, odyssey, shipId, shipEDModel, shipName, shipIdent, startedLanded, startDead, mode, group, credits, loan, fuel, fuelCapacity, version, build ) { raw = line, fromLoad = fromLogLoad } ); |
| 143 | + return true; |
| 144 | + } |
92 | 145 | } |
93 | 146 | } |
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