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Revised body exploration values to be more conservative for systems within the pre-Odyssey bubble.
- Remove 30% Odyssey mapping bonus for star systems within the pre-Odyssey bubble.
- The "First Discovery" bonus is applied haphazardly within the pre-odyssey bubble. Assume it won't be awarded to bodies in that region.
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@@ -5,6 +5,7 @@ Full details of the variables available for each noted event, and VoiceAttack in
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## 4.1.5
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* Core
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* Added support for the Panther Clipper Mk. II.
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* Revised body exploration values to be more conservative for systems within the pre-Odyssey bubble.
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* Replaced the legacy `CSCore` voice effect library with the more modern `NAudio` library. The effects library isn't exactly the same so some audio effects may be slightly different than they were before. The largest difference is the way that distortion in response to ship damage is handled.
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* Many carrier events now trigger for both your personal fleet carrier and for your squadron carrier - a `carrierType` field has been added to applicable events to identify the event source.
@@ -508,59 +509,60 @@ private long estimateBodyValue(bool isMapped, bool isMappedEfficiently)
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constdoublefirstDiscoveryMultiplier=2.6;
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constdoubleefficientMappingMultiplier=1.25;
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intk=300;// base value
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intk_terraformable=93328;
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// Base values
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vark=300;// base value
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vark_terraformable=93328;
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varmappingMultiplier=1d;
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varisFirstDiscoverer=!alreadydiscovered??false;
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varalreadyDiscovered=(alreadydiscovered??true);
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varalreadyMapped=(alreadymapped??true);// If we don't know then we'll assume true to underestimate rather than overestimate the value
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// If we don't know then we'll assume we are not the first to map the body and underestimate rather than overestimate the value
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varisFirstMapper=!alreadymapped??false;
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// There is a special case where bodies within the pre-Odyssey colonized bubble of star systems use different rules for calculating values.
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// They do get First Discoverer bonus - which kinda makes sense, given journals report them not discovered, but they do not get the Odyssey 30% when mapped.
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