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121 changes: 105 additions & 16 deletions EELibrary/EELibrary/EELibrary.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{b95d9bc6-d37a-4bae-9d54-1d4664ccf211}</ProjectGuid>
<RootNamespace>EELibrary</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
Expand Down Expand Up @@ -50,7 +50,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;EELIBRARY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;EELIBRARY_EXPORTS;_WINDOWS;_USRDLL;EE_COMPILE_EE_LIBRARY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
Expand All @@ -64,14 +64,17 @@
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>$(ProjectDir)lib\DX7\lib\ddraw.lib;$(ProjectDir)lib\DX7\lib\dxguid.lib;$(ProjectDir)lib\MinHook\lib\libMinHook-x86-v141-mtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)Debug\EELibrary.dll" "P:\Empire Earth\Empire Earth"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;EELIBRARY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;EELIBRARY_EXPORTS;_WINDOWS;_USRDLL;EE_COMPILE_EE_LIBRARY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
Expand All @@ -86,47 +89,133 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>$(ProjectDir)lib\DX7\lib\ddraw.lib;$(ProjectDir)lib\DX7\lib\dxguid.lib;$(ProjectDir)lib\MinHook\lib\libMinHook-x86-v141-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>$(ProjectDir)lib\DX7\lib\ddraw.lib;$(ProjectDir)lib\DX7\lib\dxguid.lib;$(ProjectDir)lib\MinHook\lib\libMinHook-x86-v141-mtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)Debug\EELibrary.dll" "P:\Empire Earth\Empire Earth"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
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<ClInclude Include="include\events\EventID.h" />
<ClInclude Include="include\events\Event.h" />
<ClInclude Include="include\EELibrary.h" />
<ClInclude Include="include\events\IEventListener.h" />
<ClInclude Include="include\exceptions\CoreException.h" />
<ClInclude Include="include\exceptions\core\CoreInitException.h" />
<ClInclude Include="include\EELibraryExports.h" />
<ClInclude Include="include\exceptions\ModException.h" />
<ClInclude Include="include\exceptions\ModManagerException.h" />
<ClInclude Include="include\exceptions\mod\ModInitException.h" />
<ClInclude Include="include\framework.h" />
<ClInclude Include="include\framework\empire earth\user-interface\manager.h" />
<ClInclude Include="include\framework\empire-earth.h" />
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<ClInclude Include="include\framework\low-level engine\user-interface\controls\blinking-button.h" />
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<ClInclude Include="include\framework\low-level engine\user-interface\controls\button.h" />
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<ClInclude Include="include\framework\low-level engine\user-interface\controls\edit-box.h" />
<ClInclude Include="include\framework\low-level engine\user-interface\controls\file-combo-box.h" />
<ClInclude Include="include\framework\low-level engine\user-interface\controls\file-list-box.h" />
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<ClCompile Include="src\modding\loaders\basic.cpp" />
<ClCompile Include="src\modding\compatibility.cpp" />
<ClCompile Include="src\modding\core.cpp" />
<ClCompile Include="src\modding\instance.cpp" />
<ClCompile Include="src\game-events\GameEvents.cpp" />
<ClCompile Include="src\Logger.cpp" />
<ClCompile Include="src\Memory.cpp" />
<ClCompile Include="src\mod\ModManager.cpp" />
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<ClCompile Include="src\modding-api\events.cpp" />
<ClCompile Include="src\modding\manager.cpp" />
<ClCompile Include="src\modding\mod.cpp" />
<ClCompile Include="src\modding\resource.cpp" />
<ClCompile Include="src\modding\update-loop.cpp" />
<ClCompile Include="src\modding\version.cpp" />
<ClCompile Include="src\EELibrary.cpp" />
<ClCompile Include="src\dllmain.cpp" />
<ClCompile Include="src\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\mod\Version.cpp" />
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<None Include="packages.config" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Gray_spdlog.1.10.0\build\native\Gray_spdlog.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Gray_spdlog.1.10.0\build\native\Gray_spdlog.targets'))" />
</Target>
</Project>
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