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/*
* Copyright (c) 2026 Epic Games Inc
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#if !OCULUS_MODULE
#define DISABLEOCULUS
#endif
#if !DISABLEOCULUS
using OculusWrapper = Oculus; // Don't forget to import Oculus.unitypackage from Legacy Oculus SDK
#endif
namespace PlayEveryWare.EpicOnlineServices.Samples.Oculus
{
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
[DisallowMultipleComponent]
public class OculusManager : MonoBehaviour
{
#if !DISABLEOCULUS
protected static OculusManager s_instance;
public static OculusManager Instance
{
get
{
if (s_instance == null)
{
return new GameObject("OculusManager").AddComponent<OculusManager>();
}
else
{
return s_instance;
}
}
}
protected bool m_bInitialized = false;
public static bool Initialized
{
get
{
return Instance.m_bInitialized;
}
}
private OculusWrapper.Platform.Models.User u;
#if UNITY_2019_3_OR_NEWER
// In case of disabled Domain Reload, reset static members before entering Play Mode.
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void InitOnPlayMode()
{
s_instance = null;
}
#endif
protected virtual void Awake()
{
// Only one instance of OculusManager at a time!
if (s_instance != null)
{
Destroy(gameObject);
return;
}
s_instance = this;
// We want our OculusManager Instance to persist across scenes.
DontDestroyOnLoad(gameObject);
m_bInitialized = true;
}
protected virtual void OnEnable()
{
if (s_instance == null)
{
s_instance = this;
}
if (!m_bInitialized)
{
return;
}
}
protected virtual void OnDestroy()
{
s_instance = null;
}
public void GetUserProof(Action<string, string> callback)
{
//OculusWrapper.Platform.Core.Initialize("[APP ID here]");
if (OculusWrapper.Platform.Core.IsInitialized()) //set the above APP ID to the one specified in the Oculus dev portal for your application, this is for test purposes, and not needed if youre initializing Oculus elsewhere.
{
OculusWrapper.Platform.Users.GetLoggedInUser().OnComplete(
(OculusWrapper.Platform.Message<OculusWrapper.Platform.Models.User> user) =>
{ u = user.Data; }
);
OculusWrapper.Platform.Users.GetUserProof().OnComplete(
(OculusWrapper.Platform.Message<OculusWrapper.Platform.Models.UserProof> msg) =>
{ userProofCallback(msg, callback); }
);
}
else
{
Debug.LogError("Oculus core not IsInitialized yet");
userProofCallback(null, callback);
}
}
private void userProofCallback(OculusWrapper.Platform.Message<OculusWrapper.Platform.Models.UserProof> msg, Action<string,string> callback)
{
if (msg!=null && !msg.IsError)
{
OculusWrapper.Platform.Models.UserProof userNonce = msg.Data;
print("Received user nonce generation success");
callback?.Invoke($"{u.ID}|{userNonce.Value}", u.OculusID);
}
else
{
if(msg!=null){
OculusWrapper.Platform.Models.Error error = msg.GetError();
print("Received user nonce generation error. Error: " + error.Message);
}
callback?.Invoke(null,null);
}
}
#else
public static OculusManager Instance
{
get
{
return null;
}
}
public void GetUserProof(Action<string, string> callback)
{
callback?.Invoke(null,null);
}
#endif
}
}