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1 | | -🐱 “Cats and Dogs” 2.4.1 🐶 |
| 1 | +🐱 “Cats and Dogs” 2.4.1.1 🐶 |
| 2 | +✢ Additions: |
| 3 | + - Added news events for the outcome of the Arabian Civil War. |
| 4 | + - Abyssinia: |
| 5 | + - New concern icons. |
| 6 | + - Baltimare: |
| 7 | + - New portrait and icon for Mayor Ash Moustache. |
| 8 | + - Bronzehill: |
| 9 | + - Added an event each about Ignatius and Barnaby for Softfur's, Steelpaw's and Loudbark's paths. |
| 10 | + - Flowena: |
| 11 | + - New portrait for Nicolas de Charbon. |
| 12 | + - Jaki-Clan: |
| 13 | + - New GFX icons. |
| 14 | + |
| 15 | +✢ Changes: |
| 16 | + - Merged two hyena cultures into one. |
| 17 | + - Merged Zebridean and South Zebrican cultures into East Zebrican culture. |
| 18 | + - Replaced a number of black sun focus icons with viking-themed icons. |
| 19 | + - Changed start years of racial technologies. |
| 20 | + - Reduced global special forces attack factor by 30% from doctrines. |
| 21 | + - Strengthened racial doctrine tree with various small tweaks. |
| 22 | + - Starting carriers now actually use primitive armor. |
| 23 | + - Updated AI generic ship templates. |
| 24 | + - Griffon countries can now form Aquileia and Evi after forming the Griffonian Empire. |
| 25 | + - Boltria and Central Zebrican Empire now start with the Legacy of the Storm national spirit. |
| 26 | + - Tactical nuclear strike is now quicker to prepare. |
| 27 | + - Strengthened lategame SHTs on bad terrain. |
| 28 | + - Changed research year of the pegasus void suit. |
| 29 | + - Updated what models cities use across the world. |
| 30 | + - Adjusted VP values and state categories. |
| 31 | + - Added more urban terrain across the map. |
| 32 | + - Increased population of Melahaka, Tanaigha and Zongo. |
| 33 | + - Adjusted garrison requirements for occupation laws. |
| 34 | + - Changed access rules for Zebrican straits. |
| 35 | + - Abyssinia: |
| 36 | + - Industrial meat production racial technology now improves the food situation. |
| 37 | + - Chiropterra: |
| 38 | + - Increased size of starting fleet, but made it more outdated. |
| 39 | + - Moved a province to another strategic region. |
| 40 | + - Added a naval base and a victory point. |
| 41 | + - Separated submarines from the line navy. |
| 42 | + - Made AI pursue integration of Tobuck faster. |
| 43 | + - AI should rush Zarantia. |
| 44 | + - Chiropterra gets less naval bombers but a few medium planes. |
| 45 | + - Chiropterra gets back CV naval bombers. |
| 46 | + - Strengthened naval templates. |
| 47 | + - Increased numbers of 2nd tier submarines. |
| 48 | + - Added night fighting from the start. |
| 49 | + - Made Chiropterran AI delay the North Zebrican War if Colthage is not yet ready to fight. |
| 50 | + - Colthage: |
| 51 | + - Coltvan revolt now only triggers if Colthage controls three Coltvan states instead of just one. |
| 52 | + - Free Camel Tribes: |
| 53 | + - Now starts with slave economy. |
| 54 | + - Reduced level of Legacy of the Storm national spirit. |
| 55 | + - Hippogriffia: |
| 56 | + - Gave them a panzerschiff. |
| 57 | + - Fixed inconsistencies between no-MtG and MtG navies. |
| 58 | + - AI should defend the isles if an enemy landed there. |
| 59 | + - Increased number of airwings on the carrier. |
| 60 | + - Decision to devastate coastal cities now damages the Cothon landmark in Colthage. |
| 61 | + - Kiria: |
| 62 | + - Removed the "Dominion of the Tricolor Plumage". |
| 63 | + - Olenia: |
| 64 | + - Cleaned up terrain textures so they match the terrain of the provinces more. |
| 65 | + - Zongo: |
| 66 | + - Increased society development level and changed starting laws. |
| 67 | + - Added more factories. |
| 68 | + - Added two victory points. |
| 69 | + |
| 70 | +✢ Fixes: |
| 71 | + - Fixed ASROC module icon. |
| 72 | + - Fixed issues with 3D models for new buildings. |
| 73 | + - Fixed wrong equipment being marked as obsolete for Changelings and Stalliongrad. |
| 74 | + - Improved AI war preparation logic for the North Zebrican war. |
| 75 | + - Disabled core removal for Colthage and Abyssinia civil war factions as it was causing issues. |
| 76 | + - Yak countries can no longer release each other. |
| 77 | + - Added various checks prevent subjects forming factions. |
| 78 | + - Fixed non-NSB SHT2 date. |
| 79 | + - Fixed bypasses in generic Griffonian and Zebrican focus trees. |
| 80 | + - Added checks so that subjects cannot start the North Zebrican War. |
| 81 | + - Abyssinia: |
| 82 | + - Fixed some missing tooltips. |
| 83 | + - Castanor: |
| 84 | + - Fixed a focus not declaring war on Ibhayiz. |
| 85 | + - Added a failsafe accounting for Kirian breakaways. |
| 86 | + - Celestial Resistance: |
| 87 | + - Fixed Epilogue Solarist leaders not promoting. |
| 88 | + - Chital: |
| 89 | + - Fixed a decision and an event not declaring war on Ibhayiz. |
| 90 | + - Colthage: |
| 91 | + - Fixed Zumidian referendum not warning Hippogriffia that it might result in a war. |
| 92 | + - Crystal Empire: |
| 93 | + - Fixed Changeling Crystal Protectorate losing their cosmetic tag randomly. |
| 94 | + - Griffonian Republic: |
| 95 | + - Can no longer declare war on the Griffonian Empire while being a subject. |
| 96 | + - Hippogriffia: |
| 97 | + - Decisions to devastate coastal cities now checks if the target countries are at war with Hippogriffia. |
| 98 | + - Peacedeal with Wingbardy no longer checks for nations not involved in the North Zebrican War. |
| 99 | + - Ibhayiz: |
| 100 | + - Fixed the country having wrong culture. |
| 101 | + - Fixed some generic decisions not being available. |
| 102 | + - Kiria: |
| 103 | + - Fixed some events not accounting for Ibhayiz's existence. |
| 104 | + - New Mareland: |
| 105 | + - Fixed a general having the wrong advisor icon. |
| 106 | + - Fixed a focus bypassing when it shouldn't. |
| 107 | + - Olenia: |
| 108 | + - Fixed a focus not declaring war on all Equus nations. |
| 109 | + - Polar Bear Communities: |
| 110 | + - Fixed not getting wargoals on both Nova Griffonia civil war countries. |
| 111 | + - Quaggatai: |
| 112 | + - Fixed missing advisor icon for Khan Zaghu. |
| 113 | + - Accounted for Colthage to lose their cores when forming the Kingdom of Quaggatai. |
| 114 | + - Stalliongrad: |
| 115 | + - Fixed Palace of the Soviets raid check. |
| 116 | + - Fixed loss of puppet status for puppets when joining the UPA. |
| 117 | + - Twizanyika: |
| 118 | + - Fixed unit names. |
| 119 | + - Fixed wrong operative portraits. |
| 120 | + - Warzena: |
| 121 | + - "Hippogriff Warzena" gets renamed back to Warzena if it is no longer a Hippogriffian puppet. |
| 122 | + - Yale: |
| 123 | + - Fixed an advisor icon being the wrong size. |
| 124 | + - Dehumanized some GFX. |
| 125 | + - Miscellaneous bugfixes and improvements. |
| 126 | + - Miscellaneous localisation fixes. |
| 127 | + |
| 128 | +🐱 “Cats and Dogs” 2.4.1 🐶 |
2 | 129 | ✢ Reworked starting setup for south-east Zebrica: |
3 | | - - Replaced the Zuid-Zebrikanische Vrystaat with Imba-Zebu. |
| 130 | + - Replaced the Zuid-Zebrikanische Vrystaat with Imba-Zaru. |
4 | 131 | - Replaced the Talonsvaal Republic with Tzhimane Confederacy. |
5 | 132 | - Added a new country, Ibhayiz. |
6 | 133 | - Twizanyika is now a hyena (diamond dog) country instead of giraffe. |
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