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Merge pull request #2079 from EaW-Team/general-dev
2.5.0.2
2 parents 6eca05d + 9e67220 commit e4e7cae

795 files changed

Lines changed: 15824 additions & 175886 deletions

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changelog.txt

Lines changed: 97 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,100 @@
1-
🔥 “Scorched Earth” 2.5.0.1 🌋
1+
🔥 “Scorched Earth” 2.5.0.2 🌋
2+
✢ Additions:
3+
- New cosmetic tags for Chisimbi unifiers.
4+
- New equipment icons for Stalliongrad, Equestria and related countries.
5+
- Added "Densely Populated Rural Area" modifier to highly populated, un-developed states.
6+
- Aztlan:
7+
- Added a decision to integrate the Crystal Empire if you own its land to account for them not having the chance to join you (willingly or otherwise).
8+
- Karkadannistan:
9+
- Tahmasp is now a field marshal.
10+
- Lan Kir:
11+
- New 'Lan Kir Above All' decision to guide gameplay.
12+
- New focus about gliders.
13+
- Tanaigha:
14+
- Now starts with 10 Feathisian airplanes and an airport.
15+
✢ Changes:
16+
- Arabia-League of Four Emirs war will be properly treated as a civil war.
17+
- Adjusted victory points, starting factory locations, state categories, heightmap and terrain.
18+
- More paths in Herzland can get access to the mandate decisions now.
19+
- Enabled international market access for agrarian societies as well.
20+
- Aztlan:
21+
- Now you can see which Huey Tlatoani you are electing after establishing the Confederation of Equestrian Republics.
22+
- Coltva:
23+
- Replaced Stalliongrad event images with more appropriate ones.
24+
- Haymirite Kingdom:
25+
- Starts with some extra divisions.
26+
- Imba-Zaru:
27+
- Now starts industrialising instead of newly industrialised.
28+
- Katzennia:
29+
- The decision to boost Abyssinian agriculture now highlights the required states.
30+
- "Begin Katzenification Protocols" renames major cities in conquered areas.
31+
- The South Pole can now be turned into an Arcology and is renamed to Teho.
32+
- Rearranged the focuses in the Equus and Griffonia conquest trees.
33+
- "A Mountain of Iron, A Mountain of Steel" focus now provides resources in Griffonia rather than Zebrica.
34+
- Adjusted the effects of several focuses.
35+
- Flying Fortresses gives superheavy airframe.
36+
- Towards the Sturmer strengthens railway guns.
37+
- Queen over the Water gives transport tech bonuses.
38+
- Purple Plague focus now only affects ponies
39+
- All-Weather planes gives new effects.
40+
- Rainbow of War gives operatives.
41+
- Cracking open the mountain gives resources in Mt. Aris.
42+
- Merged the two dragon-related focuses together. Switched "Tame the Dragons" to "Recognizing Prowess" to match the icon, now provides XP and Mastery.
43+
- Merged the two Zebrican jungle-related focuses together. Switched "Through the Clearings" to be about railways after Zongo is conquered.
44+
- Khamrin:
45+
- Renamed communist country name.
46+
- Lan Kir:
47+
- Lan Kiran Satellite State Leaders will now turn nirik.
48+
- Reduced surrender limit bonus.
49+
- Cut political power cost of Lan Kir Long March decisions.
50+
- Updated harmonic flag and changed country name.
51+
- Avarice and Bloodlust now reduce war goal justification time, added more manpower to Prairie Spark's Long March Home.
52+
- Updated the flag of the Lan Kiran Roam puppet state.
53+
- Nova Griffonia:
54+
- AI has a higher chance of going harmonic if there is a player in northern Equus.
55+
- Zarantia:
56+
- No longer instantly annexes Azir if it is a player.
57+
- Zongo:
58+
- Changed various event pictures.
59+
✢ Fixes:
60+
- Fixed lakes in the Great Lakes region breaking frontlines. This required moving some provinces around, so southeast Zebrica now has two fewer and Polar Bears have two more provinces.
61+
- Fixed some random AI path game rules not actually being random.
62+
- Fixed River Coalition countries being able to join wars when they shouldn't if "No Compromise, No Surrender" DLC was enabled.
63+
- If Zinder is exchanged when signing the Anti-Aris axis, any claim or core by the previous owner is now removed.
64+
- Replaced vanilla code related to factions that was prone to causing crashes.
65+
- Aztlan:
66+
- Added bypasses for focuses in receiving foreign help if all the nations you try to seek help from do not exist.
67+
- Greifenmarschen:
68+
- Now if you form the Empire before entering Truthahn's path, his focuses will load correctly.
69+
- Kása:
70+
- Fixed broken national spirit icon.
71+
- Katerin:
72+
- Fixed broken focus icon.
73+
- Katzennia:
74+
- Fixed "The Road Ahead" and "Floating Fortresses" focuses giving the wrong number of boats.
75+
- Lan Kir:
76+
- The Kiran Quadripartition now works properly.
77+
- Lushi:
78+
- Fixed some issues with triggers.
79+
- Nova Griffonia:
80+
- Should no longer puppet Stalliongrad while being a puppet.
81+
- Wingbardy:
82+
- Fixed having American tank icons.
83+
- Winggarden:
84+
- Fixed not having American tank icons.
85+
- Wittenland:
86+
- Tried to fix Voliare not being promoted to country leader at the end of the communist path.
87+
- Zarantia:
88+
- Fixed the focus "The Second Tobuck" resetting the nation to industrializing society when it already had a better development level.
89+
- Zongo:
90+
- Sanity checks for being a subject.
91+
- Assigned second starting military factory to a production line.
92+
- Fixed a focus giving wrong category technology bonus.
93+
- Dehumanized some GFX.
94+
- Miscellaneous bugfixes and improvements.
95+
- Miscellaneous localisation fixes.
96+
97+
🔥 “Scorched Earth” 2.5.0.1 🌋
298
✢ Additions:
399
- Added new icons for early ships.
4100
- Added a new generic faction goal.

common/ai_navy/fleet/CHN_fleet_templates.txt

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
CHN_dominance_fleet_1 = {
22
required_taskforces = {
33
CHN_StrikeForce_1 = 1
4-
CHN_PatrolDominanceForce_1 = 3
4+
CHN_PatrolDominanceForce_1 = 1
55
CHN_PatrolReconForce_1 = 3
66
}
77
optional_taskforces = {
@@ -13,10 +13,10 @@ CHN_dominance_fleet_1 = {
1313

1414
CHN_raiding_fleet_2 = {
1515
required_taskforces = {
16-
CHN_ConvoyRaiding_1 = 4
16+
CHN_ConvoyRaiding_1 = 5
1717
}
1818
optional_taskforces = {
19-
CHN_ConvoyRaiding_1 = 2
19+
CHN_ConvoyRaiding_1 = 4
2020
}
2121
}
2222

@@ -30,7 +30,7 @@ CHN_escort_fleet_3 = {
3030
}
3131

3232
CHN_minelaying_fleet_4 = {
33-
required_taskforces = {
33+
optional_taskforces = {
3434
CHN_MineLaying_1 = 1
3535
}
3636
}
Lines changed: 5 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1,21 +1,19 @@
11
EQS_dominance_fleet_1 = {
22
required_taskforces = {
3-
EQS_StrikeForce_1 = 1
4-
EQS_PatrolDominanceForce_CA_1 = 2
5-
EQS_PatrolDominanceForce_BC_1 = 1
3+
EQS_StrikeForce_1 = 2
64
EQS_PatrolReconForce_1 = 3
75
}
86
optional_taskforces = {
97
EQS_StrikeForce_1 = 1
10-
EQS_PatrolReconForce_1 = 3
118
EQS_PatrolDominanceForce_CA_1 = 2
129
EQS_PatrolDominanceForce_BC_1 = 1
10+
EQS_PatrolReconForce_1 = 3
1311
}
1412
}
1513

1614
EQS_raiding_fleet_2 = {
1715
required_taskforces = {
18-
EQS_ConvoyRaiding_1 = 4
16+
EQS_ConvoyRaiding_1 = 3
1917
}
2018
optional_taskforces = {
2119
EQS_ConvoyRaiding_1 = 2
@@ -24,15 +22,15 @@ EQS_raiding_fleet_2 = {
2422

2523
EQS_escort_fleet_3 = {
2624
required_taskforces = {
27-
EQS_ConvoyEscort_1 = 2
25+
EQS_ConvoyEscort_1 = 4
2826
}
2927
optional_taskforces = {
3028
EQS_ConvoyEscort_1 = 2
3129
}
3230
}
3331

3432
EQS_minelaying_fleet_4 = {
35-
required_taskforces = {
33+
optional_taskforces = {
3634
EQS_MineLaying_1 = 1
3735
}
3836
}

common/ai_navy/fleet/HIP_fleet_templates.txt

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,8 @@
11
HIP_dominance_fleet_1 = {
22
required_taskforces = {
3-
HIP_StrikeForce_1 = 1
4-
HIP_PatrolDominanceForce_1 = 2
5-
HIP_PatrolReconForce_1 = 2
3+
HIP_StrikeForce_1 = 3
4+
HIP_PatrolDominanceForce_1 = 4
5+
HIP_PatrolReconForce_1 = 8
66
}
77
optional_taskforces = {
88
HIP_StrikeForce_1 = 1
@@ -22,15 +22,15 @@ HIP_raiding_fleet_1 = {
2222

2323
HIP_escort_fleet_1 = {
2424
required_taskforces = {
25-
HIP_ConvoyEscort_1 = 2
25+
HIP_ConvoyEscort_1 = 5
2626
}
2727
optional_taskforces = {
2828
HIP_ConvoyEscort_1 = 2
2929
}
3030
}
3131

3232
HIP_minelaying_fleet_4 = {
33-
required_taskforces = {
33+
optional_taskforces = {
3434
HIP_MineLaying_1 = 1
3535
}
3636
}

common/ai_navy/fleet/JER_fleet_templates.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -30,7 +30,7 @@ JER_escort_fleet_3 = {
3030
}
3131

3232
JER_minelaying_fleet_4 = {
33-
required_taskforces = {
33+
optional_taskforces = {
3434
JER_MineLaying_1 = 1
3535
}
3636
}

common/ai_navy/fleet/STG_fleet_templates.txt

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ STG_dominance_fleet_1 = {
1313

1414
STG_raiding_fleet_2 = {
1515
required_taskforces = {
16-
STG_ConvoyRaiding_1 = 2
16+
STG_ConvoyRaiding_1 = 3
1717
}
1818
optional_taskforces = {
1919
STG_ConvoyRaiding_1 = 2
@@ -30,7 +30,7 @@ STG_escort_fleet_3 = {
3030
}
3131

3232
STG_minelaying_fleet_4 = {
33-
required_taskforces = {
33+
optional_taskforces = {
3434
STG_MineLaying_1 = 1
3535
}
3636
}
Lines changed: 8 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -1,36 +1,32 @@
11
WNG_dominance_fleet_1 = {
22
required_taskforces = {
33
WNG_StrikeForce_1 = 1
4-
WNG_PatrolDominanceForce_1 = 3
5-
WNG_PatrolReconForce_1 = 3
4+
WNG_PatrolReconForce_1 = 4
65
}
76
optional_taskforces = {
8-
WNG_StrikeForce_1 = 1
9-
WNG_PatrolReconForce_1 = 3
10-
WNG_PatrolDominanceForce_1 = 3
7+
ITA_StrikeForceCarrier_1 = 1
8+
WNG_PatrolDominanceForce_1 = 1
9+
WNG_PatrolReconForce_1 = 2
1110
}
1211
}
1312

1413
WNG_raiding_fleet_2 = {
1514
required_taskforces = {
16-
WNG_ConvoyRaiding_1 = 4
15+
WNG_ConvoyRaiding_1 = 1
1716
}
1817
optional_taskforces = {
19-
WNG_ConvoyRaiding_1 = 2
18+
WNG_ConvoyRaiding_1 = 3
2019
}
2120
}
2221

2322
WNG_escort_fleet_3 = {
24-
required_taskforces = {
25-
WNG_ConvoyEscort_1 = 1
26-
}
2723
optional_taskforces = {
28-
WNG_ConvoyEscort_1 = 1
24+
WNG_ConvoyEscort_1 = 2
2925
}
3026
}
3127

3228
WNG_minelaying_fleet_4 = {
33-
required_taskforces = {
29+
optional_taskforces = {
3430
WNG_MineLaying_1 = 1
3531
}
3632
}

common/ai_navy/fleet/generic_fleet_templates.txt

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,13 @@
11
generic_dominance_fleet_1 = {
22
required_taskforces = {
33
StrikeForce_1 = 1
4-
PatrolDominanceForce_CA_1 = 2
5-
PatrolDominanceForce_BC_1 = 1
64
PatrolReconForce_1 = 2
75
}
86
optional_taskforces = {
97
StrikeForce_1 = 1
108
PatrolReconForce_1 = 1
119
PatrolDominanceForce_CA_1 = 1
10+
PatrolDominanceForce_BC_1 = 1
1211
}
1312
}
1413

@@ -31,7 +30,7 @@ generic_escort_fleet_3 = {
3130
}
3231

3332
generic_minelaying_fleet_4 = {
34-
required_taskforces = {
33+
optional_taskforces = {
3534
MineLaying_1 = 1
3635
}
3736
}

common/ai_navy/goals/goals_CHN.txt

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -27,8 +27,8 @@ CHN_invasion_defense = {
2727
CHN
2828
}
2929

30-
min_priority = 5
31-
max_priority = 15
30+
min_priority = 15
31+
max_priority = 25
3232
}
3333

3434
CHN_coast_defense = {

common/ai_navy/goals/goals_EQS.txt

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -27,8 +27,8 @@ EQS_invasion_defense = {
2727
EQS
2828
}
2929

30-
min_priority = 5
31-
max_priority = 15
30+
min_priority = 15
31+
max_priority = 50
3232
}
3333

3434
EQS_coast_defense = {

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