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Update nation & town docs
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docs/nations.md

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@@ -50,6 +50,7 @@ Example **POST** response
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"dynmapColour": "FFA500", // Nation's hex Dynmap colour
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"dynmapOutline": "FFFF00", // Nation's hex Dynmap outline
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"wiki": null, // The nation's wiki URL as a string if set, returns null if not
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"discord": null, // The nation's discord URL
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"king": {
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"name": "tuzzzie",
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"uuid": "8391474f-4b57-412a-a835-96bd2c253219"

docs/towns.md

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"board": "Fishing every Friday! Join our Discord, link can be found on the signs!", // Town's board as seen on /t, null if none is present
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"founder": "tuzzzie", // The founder of the town as seen on /t
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"wiki": null, // The town's wiki URL as a string if set, returns null if not
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"discord": null, // The town's wiki URL
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"mayor": {
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"name": "Fruitloopins",
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"uuid": "fed0ec4a-f1ad-4b97-9443-876391668b34"
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"isRuined": false, // True if the town is ruined
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"isForSale": false, // True if the town is for sale
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"hasNation": true, // True if the town has a nation
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"hasOverclaimShield": false, // True if the town currently has an overclaim shield
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"canOutsidersSpawn": false, // True if the town allows outsiders to teleport
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"canPassiveMobsSpawn": true, // True if the town has passive mob spawn enabled
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"hasSnowAccumulation": true, // True if the town has snow accumulation enabled
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"hasFriendlyFire": false, // True if the town has friendly-fire enabled
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},
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"stats": {
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"numTownBlocks": 473, // The total number of town blocks the town has

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