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const[lonBounds,latBounds]=useMemo(()=>{//The bounds for the shader. It takes the middle point of the furthest coordinate and adds the distance to edge of pixel
const[lonBounds,latBounds]=useMemo(()=>{//The bounds for the shader. It takes the middle point of the furthest coordinate and adds the distance to edge of pixel
const[lonBounds,latBounds]=useMemo(()=>{//The bounds for the shader. It takes the middle point of the furthest coordinate and adds the distance to edge of pixel
geom.setDrawRange(0,arrayLength);// This is used to tell it how many data points are needed since we aren't giving it positions.
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returngeom;
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},[data]);
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const[lonBounds,latBounds]=useMemo(()=>{//The bounds for the shader. It takes the middle point of the furthest coordinate and adds the distance to edge of pixel
const[lonBounds,latBounds]=useMemo(()=>{//The bounds for the shader. It takes the middle point of the furthest coordinate and adds the distance to edge of pixel
const[lonBounds,latBounds]=useMemo(()=>{//The bounds for the shader. It takes the middle point of the furthest coordinate and adds the distance to edge of pixel
const[lonBounds,latBounds]=useMemo(()=>{//The bounds for the shader. It takes the middle point of the furthest coordinate and adds the distance to edge of pixel
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