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-- live2d_moc3_embed.lua - windowless Cubism 3 model runtime for host apps.
--
-- Hosts can load Cubism 3 model resources from files or memory streams, drive
-- parameters/motions, inspect generated drawable meshes, and optionally render
-- them with live2d.cubism3.opengl_renderer when an OpenGL context is current.
package.path = package.path .. ";./?.lua;./?/init.lua"
local moc3 = require("live2d.cubism3.moc3")
local model3 = require("live2d.cubism3.json.model3")
local motion3 = require("live2d.cubism3.json.motion3")
local expression3 = require("live2d.cubism3.json.expression3")
local pose3 = require("live2d.cubism3.json.pose3")
local physics3 = require("live2d.cubism3.json.physics3")
local ModelRuntime = require("live2d.cubism3.runtime")
local MotionPlayer = require("live2d.cubism3.motion")
local expression_runtime = require("live2d.cubism3.expression")
local Physics = require("live2d.cubism3.physics")
local M = {}
local Renderer = {}
Renderer.__index = Renderer
local current_renderer = nil
local DEFAULT_MOTION_CACHE_LIMIT = 8
local DEFAULT_EXPRESSION_CACHE_LIMIT = 4
local EMPTY_FRAME_CONTEXT = {}
local function cache_store(cache, order, key, value, limit)
for i = #order, 1, -1 do
if order[i] == key then
table.remove(order, i)
break
end
end
cache[key] = value
order[#order + 1] = key
while #order > limit do
local evicted = table.remove(order, 1)
cache[evicted] = nil
end
end
local function normalize_path(path)
return (tostring(path or ""):gsub("\\", "/"))
end
local function dirname(path)
path = normalize_path(path)
local dir = path:match("^(.*)/[^/]*$")
if dir == nil or dir == "" then return "" end
return dir .. "/"
end
local function join_path(base, path)
path = normalize_path(path)
if path == "" then return base end
if path:match("^%a:[/]") or path:sub(1, 1) == "/" then return path end
return normalize_path((base or "") .. path)
end
local function read_file(path)
local file, err = io.open(path, "rb")
if file == nil then return nil, err end
local data = file:read("*all")
file:close()
return data
end
local function resolve_stream(stream, path)
if type(stream) == "function" or type(stream) == "userdata" then
stream = stream(path)
elseif type(stream) == "table" then
return stream.data or stream.bytes or stream[1]
end
return stream
end
local function assert_parsed(name, value, err)
if value == nil then
error("failed to parse " .. name .. ": " .. tostring(err), 3)
end
return value
end
local function require_runtime(self)
if self.runtime == nil then
error("Cubism3 model is not loaded", 3)
end
return self.runtime
end
function Renderer:set_resource_stream(path, data)
self.resource_streams[normalize_path(path)] = data
return self
end
function Renderer:set_resource_streams(resource_streams)
self.resource_streams = {}
for path, data in pairs(resource_streams or {}) do
self:set_resource_stream(path, data)
end
return self
end
function Renderer:clear_resource_streams()
self.resource_streams = {}
return self
end
function Renderer:set_texture_stream(path, data)
self.texture_streams[normalize_path(path)] = data
if self.gl_renderer ~= nil and self.gl_renderer.set_texture_stream ~= nil then
self.gl_renderer:set_texture_stream(path, data)
end
return self
end
function Renderer:set_texture_streams(texture_streams)
self.texture_streams = texture_streams or {}
if self.gl_renderer ~= nil and self.gl_renderer.set_texture_streams ~= nil then
self.gl_renderer:set_texture_streams(self.texture_streams)
end
return self
end
function Renderer:clear_texture_streams()
self.texture_streams = {}
if self.gl_renderer ~= nil and self.gl_renderer.clear_texture_streams ~= nil then
self.gl_renderer:clear_texture_streams()
end
return self
end
function Renderer:read_resource(path)
path = normalize_path(path)
local data = resolve_stream(self.resource_streams[path], path)
if data ~= nil then return data end
for stream_path, stream in pairs(self.resource_streams) do
if normalize_path(stream_path) == path then
data = resolve_stream(stream, path)
if data ~= nil then return data end
end
end
local loader = self.resource_streams.__loader or self.resource_streams["__loader"]
data = resolve_stream(loader, path)
if data ~= nil then return data end
local err
data, err = read_file(path)
if data == nil then
error("failed to read resource " .. path .. ": " .. tostring(err), 3)
end
return data
end
function Renderer:load_model(model_path, opts)
if model_path == nil or model_path == "" then
error("model_path is required", 2)
end
opts = opts or {}
if opts.resource_streams or opts.resourceStreams then
self:set_resource_streams(opts.resource_streams or opts.resourceStreams)
end
if opts.texture_streams or opts.textureStreams then
self:set_texture_streams(opts.texture_streams or opts.textureStreams)
end
local normalized_model_path = normalize_path(model_path)
local base = dirname(normalized_model_path)
local model_data = assert_parsed("model3.json", model3.parse(self:read_resource(normalized_model_path)))
local references = model_data.file_references
local moc_path = join_path(base, references.moc)
local moc_bytes = self:read_resource(moc_path)
local pose_data = nil
if references.pose ~= nil then
pose_data = assert_parsed("pose3.json", pose3.parse(self:read_resource(join_path(base, references.pose))))
end
local physics_data = nil
if references.physics ~= nil then
physics_data = assert_parsed(
"physics3.json", physics3.parse(self:read_resource(join_path(base, references.physics)))
)
end
local canvas = assert_parsed("moc3 canvas", moc3.canvas.parse(moc_bytes))
local art_meshes = assert_parsed("moc3 art meshes", moc3.art_meshes.parse(moc_bytes))
local keyforms = assert_parsed("moc3 keyforms", moc3.keyforms.parse(moc_bytes))
local deformers = assert_parsed("moc3 deformers", moc3.deformers.parse(moc_bytes))
local bindings = assert_parsed("moc3 keyform bindings", moc3.keyform_bindings.parse(moc_bytes))
local ids = assert_parsed("moc3 ids", moc3.ids.parse(moc_bytes))
local offscreen = assert_parsed("moc3 offscreen", moc3.offscreen.parse(moc_bytes))
local glues = assert_parsed("moc3 glues", moc3.glues.parse(moc_bytes))
local parts = assert_parsed("moc3 parts", moc3.parts.parse(moc_bytes))
local draw_order_groups, draw_order_groups_err = moc3.draw_order_groups.parse(moc_bytes)
if draw_order_groups_err ~= nil then
error("failed to parse moc3 draw order groups: " .. tostring(draw_order_groups_err), 2)
end
local runtime = ModelRuntime.new(model_data, canvas, art_meshes, keyforms, deformers, bindings, ids, offscreen, glues, parts, draw_order_groups, pose_data)
if runtime == nil then
error("failed to create Cubism3 runtime", 2)
end
if physics_data ~= nil then
local physics, physics_err = Physics.new(physics_data)
if physics == nil then error("failed to create Cubism3 physics: " .. tostring(physics_err), 2) end
runtime:set_physics(physics)
end
self.model_path = normalized_model_path
self.base_path = base
self.model_data = model_data
self.runtime = runtime
self.textures = references.textures or {}
self.texture_paths = {}
for i, texture in ipairs(self.textures) do
self.texture_paths[i] = join_path(base, texture)
end
self.motion_cache = {}
self.motion_cache_order = {}
self.active_motions = {}
self.expression_cache = {}
self.expression_cache_order = {}
self.expression_manager = expression_runtime.ExpressionManager.new()
return self
end
function Renderer:get_runtime()
return self.runtime
end
function Renderer:get_model_data()
return self.model_data
end
function Renderer:get_physics()
return require_runtime(self):get_physics()
end
function Renderer:get_meshes()
return require_runtime(self).meshes
end
function Renderer:get_textures()
return self.textures
end
function Renderer:get_texture_paths()
return self.texture_paths
end
function Renderer:get_parameter(param_id)
return require_runtime(self):parameter_value(param_id)
end
function Renderer:get_parameter_by_index(index)
return require_runtime(self):parameter_value_by_index(tonumber(index) or 0)
end
function Renderer:set_parameter(param_id, value)
if not require_runtime(self):set_base_parameter(param_id, tonumber(value) or 0) then
error("unknown parameter: " .. tostring(param_id), 2)
end
return self
end
function Renderer:set_parameter_by_index(index, value)
if not require_runtime(self):set_base_parameter_by_index(tonumber(index) or 0, tonumber(value) or 0) then
error("unknown parameter index: " .. tostring(index), 2)
end
return self
end
function Renderer:reset_parameters()
require_runtime(self):reset_parameters()
return self
end
function Renderer:get_parameter_info(param_id)
return require_runtime(self):parameter_info(param_id)
end
function Renderer:get_parameter_info_by_index(index)
return require_runtime(self):parameter_info_by_index(tonumber(index) or 0)
end
function Renderer:get_parameter_normalized(param_id)
return require_runtime(self):parameter_normalized_value(param_id)
end
function Renderer:get_parameter_normalized_by_index(index)
return require_runtime(self):parameter_normalized_value_by_index(tonumber(index) or 0)
end
function Renderer:set_parameter_normalized(param_id, value)
if not require_runtime(self):set_base_parameter_normalized(param_id, tonumber(value) or 0) then
error("unknown parameter: " .. tostring(param_id), 2)
end
return self
end
function Renderer:set_parameter_normalized_by_index(index, value)
if not require_runtime(self):set_base_parameter_normalized_by_index(tonumber(index) or 0, tonumber(value) or 0) then
error("unknown parameter index: " .. tostring(index), 2)
end
return self
end
function Renderer:set_parameter_override(param_id, value, source)
if not require_runtime(self):set_parameter_override(param_id, tonumber(value) or 0, source) then
error("unknown parameter: " .. tostring(param_id), 2)
end
return self
end
function Renderer:set_parameter_override_by_index(index, value, source)
if not require_runtime(self):set_parameter_override_by_index(tonumber(index) or 0, tonumber(value) or 0, source) then
error("unknown parameter index: " .. tostring(index), 2)
end
return self
end
function Renderer:set_parameter_override_normalized(param_id, value)
if not require_runtime(self):set_parameter_override_normalized(param_id, tonumber(value) or 0) then
error("unknown parameter: " .. tostring(param_id), 2)
end
return self
end
function Renderer:set_parameter_override_normalized_by_index(index, value)
if not require_runtime(self):set_parameter_override_normalized_by_index(tonumber(index) or 0, tonumber(value) or 0) then
error("unknown parameter index: " .. tostring(index), 2)
end
return self
end
function Renderer:clear_parameter_override(param_id)
if not require_runtime(self):clear_parameter_override(param_id) then
error("unknown parameter: " .. tostring(param_id), 2)
end
return self
end
function Renderer:clear_parameter_override_by_index(index)
if not require_runtime(self):clear_parameter_override_by_index(tonumber(index) or 0) then
error("unknown parameter index: " .. tostring(index), 2)
end
return self
end
function Renderer:clear_parameter_overrides()
require_runtime(self):clear_parameter_overrides()
return self
end
function Renderer:set_part_opacity(part_id, value)
if not require_runtime(self):set_part_opacity(part_id, tonumber(value) or 0) then
error("unknown part: " .. tostring(part_id), 2)
end
return self
end
function Renderer:set_part_opacity_by_index(index, value)
if not require_runtime(self):set_part_opacity_by_index(tonumber(index) or 0, tonumber(value) or 0) then
error("unknown part index: " .. tostring(index), 2)
end
return self
end
function Renderer:reset_part_opacities()
require_runtime(self):reset_part_opacities()
return self
end
function Renderer:load_motion(group, no)
local references = self.model_data and self.model_data.file_references
local groups = references and references.motions or {}
local entry = groups[group]
if entry == nil then
error("unknown motion group: " .. tostring(group), 2)
end
no = (tonumber(no) or 0) + 1
local motion_ref = entry[no]
if motion_ref == nil or motion_ref.File == nil then
error("unknown motion index: " .. tostring(no - 1), 2)
end
local motion_path = join_path(self.base_path, motion_ref.File)
local motion = self.motion_cache[motion_path]
if motion == nil then
motion = assert_parsed("motion3.json", motion3.parse(self:read_resource(motion_path)))
end
cache_store(
self.motion_cache,
self.motion_cache_order,
motion_path,
motion,
self.motion_cache_limit
)
return motion
end
function Renderer:start_motion(group, no, weight, loop)
local player = MotionPlayer.new(self:load_motion(group, no), loop)
if weight ~= nil then player:set_weight(tonumber(weight) or 1.0) end
self.active_motions[#self.active_motions + 1] = player
return self
end
function Renderer:clear_motions()
self.active_motions = {}
return self
end
function Renderer:expression_reference(name_or_index)
local references = self.model_data and self.model_data.file_references
local expressions = references and references.expressions or {}
if type(name_or_index) == "number" then
return expressions[name_or_index + 1]
end
for _, reference in ipairs(expressions) do
if reference.Name == name_or_index then
return reference
end
end
return nil
end
function Renderer:load_expression(name_or_index)
local reference = self:expression_reference(name_or_index)
if reference == nil or reference.File == nil then
error("unknown expression: " .. tostring(name_or_index), 2)
end
local expression_path = join_path(self.base_path, reference.File)
local expression = self.expression_cache[expression_path]
if expression == nil then
expression = assert_parsed(
"exp3.json",
expression3.parse(self:read_resource(expression_path))
)
end
cache_store(
self.expression_cache,
self.expression_cache_order,
expression_path,
expression,
self.expression_cache_limit
)
return expression
end
function Renderer:set_expression(name_or_index, weight)
local player = self.expression_manager:play(self:load_expression(name_or_index))
if weight ~= nil then player:set_weight(tonumber(weight) or 1.0) end
return self
end
function Renderer:clear_expressions()
self.expression_manager:clear()
return self
end
function Renderer:clear_expression()
return self:clear_expressions()
end
function Renderer:update(delta_seconds, frame_context)
local runtime = require_runtime(self)
delta_seconds = tonumber(delta_seconds) or 0
frame_context = frame_context or EMPTY_FRAME_CONTEXT
runtime:configure_parameter_trace(frame_context.trace_parameters)
runtime:begin_parameter_frame(frame_context.frame_number, frame_context.time_msec, delta_seconds)
runtime:set_parameter_write_source("frame_restore")
runtime:load_parameters()
runtime:set_parameter_write_source("motion")
local motions = self.active_motions
local kept_count = 0
for i = 1, #motions do
local player = motions[i]
player:tick(delta_seconds)
player:apply(runtime)
if not player:is_finished() then
kept_count = kept_count + 1
motions[kept_count] = player
end
end
for i = kept_count + 1, #motions do
motions[i] = nil
end
runtime:save_parameters()
runtime:set_parameter_write_source("expression")
self.expression_manager:tick(delta_seconds)
self.expression_manager:apply(runtime)
runtime:set_parameter_write_source("override")
runtime:apply_parameter_overrides()
runtime:set_parameter_write_source("physics")
runtime:update_physics(delta_seconds)
runtime:set_parameter_write_source("pose")
runtime:apply_pose(delta_seconds)
runtime:set_parameter_write_source("model_update")
runtime:update_meshes()
return self
end
function Renderer:set_gl(gl)
self.gl = gl
self.gl_renderer = nil
return self
end
function Renderer:get_gl_renderer()
if self.gl_renderer == nil then
if self.gl == nil then error("OpenGL table is required", 2) end
self.gl_renderer = require("live2d.cubism3.opengl_renderer").new(self.gl, {
texture_streams = self.texture_streams,
})
end
return self.gl_renderer
end
function Renderer:render(projection, texture_paths)
return self:get_gl_renderer():render_meshes(self:get_meshes(), texture_paths or self:get_texture_paths(), projection)
end
function Renderer:dispose()
self.runtime = nil
self.model_data = nil
self.model_path = nil
self.base_path = nil
self.textures = {}
self.texture_paths = {}
self.motion_cache = {}
self.motion_cache_order = {}
self.active_motions = {}
self.expression_cache = {}
self.expression_cache_order = {}
self.expression_manager = expression_runtime.ExpressionManager.new()
if self.gl_renderer ~= nil and self.gl_renderer.destroy ~= nil then
pcall(function() self.gl_renderer:destroy() end)
end
self.gl_renderer = nil
collectgarbage("collect")
return true
end
function M.new(opts)
opts = opts or {}
local renderer = setmetatable({
resource_streams = {},
texture_streams = {},
textures = {},
texture_paths = {},
motion_cache = {},
motion_cache_order = {},
motion_cache_limit = DEFAULT_MOTION_CACHE_LIMIT,
active_motions = {},
expression_cache = {},
expression_cache_order = {},
expression_cache_limit = DEFAULT_EXPRESSION_CACHE_LIMIT,
expression_manager = expression_runtime.ExpressionManager.new(),
gl = opts.gl,
}, Renderer)
renderer:set_resource_streams(opts.resource_streams or opts.resourceStreams or {})
renderer:set_texture_streams(opts.texture_streams or opts.textureStreams or {})
if opts.model_path ~= nil then
renderer:load_model(opts.model_path, opts)
end
return renderer
end
function M.load_model(model_path, opts)
current_renderer = M.new(opts)
current_renderer:load_model(model_path, opts)
return current_renderer
end
function M.current()
return current_renderer
end
function M.update(delta_seconds)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:update(delta_seconds)
end
function M.get_meshes()
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:get_meshes()
end
function M.set_parameter(param_id, value)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:set_parameter(param_id, value)
end
function M.start_motion(group, no, weight, loop)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:start_motion(group, no, weight, loop)
end
function M.clear_motions()
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:clear_motions()
end
function M.set_expression(name_or_index, weight)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:set_expression(name_or_index, weight)
end
function M.clear_expressions()
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:clear_expressions()
end
function M.clear_expression()
return M.clear_expressions()
end
function M.render(projection, texture_paths)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:render(projection, texture_paths)
end
function M.dispose()
if current_renderer ~= nil then
current_renderer:dispose()
end
current_renderer = nil
return true
end
M.Renderer = Renderer
M.ModelRuntime = ModelRuntime
M.MotionPlayer = MotionPlayer
M.ExpressionPlayer = expression_runtime.ExpressionPlayer
M.ExpressionManager = expression_runtime.ExpressionManager
M.moc3 = moc3
M.model3 = model3
M.motion3 = motion3
M.expression3 = expression3
M.pose3 = pose3
M.physics3 = physics3
M.Physics = Physics
return M