-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathlive2d_moc3_pet_embed.lua
More file actions
301 lines (264 loc) · 9.73 KB
/
Copy pathlive2d_moc3_pet_embed.lua
File metadata and controls
301 lines (264 loc) · 9.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
-- Compatibility wrapper that exposes the Cubism 3 renderer through the same
-- host-facing shape as live2d_embed.lua.
local ffi = require("ffi")
local gl = require("live2d.gl_loader")
local moc3 = require("live2d_moc3_embed")
local M = {}
local Renderer = {}
Renderer.__index = Renderer
local GL_COLOR_BUFFER_BIT = 0x00004000
local function compute_delta_seconds(state, time_msec, explicit_delta)
time_msec = tonumber(time_msec)
explicit_delta = tonumber(explicit_delta)
if explicit_delta ~= nil then
if time_msec ~= nil then state.last_time_msec = time_msec end
return math.max(0, math.min(explicit_delta, 0.1))
end
if time_msec == nil then
time_msec = os.clock() * 1000.0
end
local last_time_msec = state.last_time_msec
state.last_time_msec = time_msec
if last_time_msec == nil or time_msec <= last_time_msec then
return 0
end
return math.min((time_msec - last_time_msec) / 1000.0, 0.1)
end
local PARAM_ALIASES = {
PARAM_MOUTH_OPEN_Y = "ParamMouthOpenY",
PARAM_MOUTH_FORM = "ParamMouthForm",
PARAM_ANGLE_X = "ParamAngleX",
PARAM_ANGLE_Y = "ParamAngleY",
PARAM_BODY_ANGLE_X = "ParamBodyAngleX",
PARAM_EYE_BALL_X = "ParamEyeBallX",
PARAM_EYE_BALL_Y = "ParamEyeBallY",
}
local function clamp(value, low, high)
value = tonumber(value) or 0
if value < low then return low end
if value > high then return high end
return value
end
local function parameter_id(param_id)
local text = tostring(param_id or "")
return PARAM_ALIASES[text] or text
end
local function new_projection(width, height, runtime, offset_x, offset_y, scale_override)
width = math.max(tonumber(width) or 1, 1)
height = math.max(tonumber(height) or 1, 1)
local canvas = runtime and runtime.canvas or nil
local model_width = 2.0
local model_height = 2.0
if canvas ~= nil and tonumber(canvas.pixels_per_unit) and canvas.pixels_per_unit ~= 0 then
model_width = math.max(math.abs((tonumber(canvas.width) or 0) / canvas.pixels_per_unit), 0.001)
model_height = math.max(math.abs((tonumber(canvas.height) or 0) / canvas.pixels_per_unit), 0.001)
end
local scale = math.min(width / model_width, height / model_height) * (tonumber(scale_override) or 1.0)
return ffi.new("float[16]", {
scale * 2.0 / width, 0, 0, 0,
0, scale * 2.0 / height, 0, 0,
0, 0, 1, 0,
tonumber(offset_x) or 0, tonumber(offset_y) or 0, 0, 1,
})
end
function M.init()
gl.ensureExtensions()
end
function M.new(width, height)
M.init()
local self = setmetatable({
width = math.max(tonumber(width) or 1, 1),
height = math.max(tonumber(height) or 1, 1),
offset_x = 0,
offset_y = 0,
scale = 1,
renderer = moc3.new({ gl = gl }),
projection = nil,
last_time_msec = nil,
gc_frame_count = 0,
}, Renderer)
self:resize(self.width, self.height)
return self
end
function Renderer:load_model(model_path, width, height, opts)
opts = opts or {}
if self.renderer ~= nil then
self.renderer:dispose()
end
self.renderer = moc3.new({
gl = gl,
resource_streams = opts.resource_streams or opts.resourceStreams or {},
texture_streams = opts.texture_streams or opts.textureStreams or {},
})
self.renderer:load_model(model_path, opts)
self.last_time_msec = nil
self.gc_frame_count = 0
self:resize(width or self.width, height or self.height)
return self
end
function Renderer:resize(width, height)
self.width = math.max(tonumber(width) or self.width or 1, 1)
self.height = math.max(tonumber(height) or self.height or 1, 1)
gl.glViewport(0, 0, self.width, self.height)
local runtime = self.renderer and self.renderer:get_runtime() or nil
self.projection = new_projection(self.width, self.height, runtime, self.offset_x, self.offset_y, self.scale)
return self
end
function Renderer:set_offset(x, y)
self.offset_x = tonumber(x) or 0
self.offset_y = tonumber(y) or 0
return self:resize(self.width, self.height)
end
function Renderer:set_scale(scale)
self.scale = tonumber(scale) or 1
return self:resize(self.width, self.height)
end
function Renderer:set_parameter(param_id, value, _weight, source)
if self.renderer == nil then return self end
local id = parameter_id(param_id)
if self.renderer.set_parameter_override ~= nil then
pcall(function() self.renderer:set_parameter_override(id, tonumber(value) or 0, source) end)
else
pcall(function() self.renderer:set_parameter(id, tonumber(value) or 0) end)
end
return self
end
function Renderer:drag(x, y)
local nx = ((tonumber(x) or 0) / math.max(self.width, 1) - 0.5) * 2.0
local ny = ((tonumber(y) or 0) / math.max(self.height, 1) - 0.5) * 2.0
self:set_parameter("ParamAngleX", clamp(nx * 30, -30, 30), 1, "mouse")
self:set_parameter("ParamAngleY", clamp(-ny * 30, -30, 30), 1, "mouse")
self:set_parameter("ParamEyeBallX", clamp(nx, -1, 1), 1, "mouse")
self:set_parameter("ParamEyeBallY", clamp(-ny, -1, 1), 1, "mouse")
return self
end
function Renderer:update_frame(opts)
opts = opts or {}
if self.renderer == nil or self.renderer:get_runtime() == nil then return self end
local start = os.clock()
if opts.parameters ~= nil then
for i = 1, #opts.parameters do
local entry = opts.parameters[i]
if entry ~= nil and entry.id ~= nil then
self:set_parameter(entry.id, entry.value, entry.weight, "host")
end
end
end
local delta = compute_delta_seconds(self, opts.time_msec, opts.delta_seconds)
self.renderer:update(delta, {
frame_number = opts.frame_number,
time_msec = opts.time_msec,
trace_parameters = opts.trace_parameters,
})
opts.profile_update_seconds = os.clock() - start
-- Garbage collection belongs to the update boundary. Rendering the same
-- state more than once (for SSAA recovery) must remain side-effect free.
self.gc_frame_count = (self.gc_frame_count or 0) + 1
local gc_interval = tonumber(opts.gc_interval) or 20
if self.gc_frame_count >= gc_interval then
self.gc_frame_count = 0
local gc_start = os.clock()
collectgarbage("step", tonumber(opts.gc_step) or 400)
opts.profile_gc_seconds = os.clock() - gc_start
else
opts.profile_gc_seconds = 0
end
return self
end
function Renderer:render_frame(opts)
opts = opts or {}
if self.renderer == nil or self.renderer:get_runtime() == nil then return self end
if opts.clear ~= false then
gl.glClearColor(tonumber(opts.r) or 0, tonumber(opts.g) or 0, tonumber(opts.b) or 0, tonumber(opts.a) or 0)
gl.glClear(GL_COLOR_BUFFER_BIT)
end
local start = os.clock()
self.renderer:render(self.projection)
opts.profile_render_seconds = os.clock() - start
return self
end
function Renderer:draw(opts)
self:update_frame(opts)
self:render_frame(opts)
opts.profile_update_draw_seconds = (tonumber(opts.profile_update_seconds) or 0)
+ (tonumber(opts.profile_render_seconds) or 0)
return self
end
function Renderer:hit_test(_x, _y)
return {}
end
function Renderer:model_info()
local info = { motion_names = {}, motions = {}, expressions = {}, hit_area_count = 0 }
local model_data = self.renderer and self.renderer:get_model_data() or nil
local refs = model_data and model_data.file_references or nil
if refs == nil then return info end
for name, group in pairs(refs.motions or {}) do
info.motion_names[#info.motion_names + 1] = name
local files = {}
for i = 1, #(group or {}) do
local item = group[i]
files[#files + 1] = (item and item.File) or ""
end
info.motions[name] = files
end
for _, reference in ipairs(refs.expressions or {}) do
if reference.Name ~= nil and reference.Name ~= "" then
info.expressions[reference.Name] = true
end
end
info.hit_area_count = #(model_data.hit_areas or {})
return info
end
function Renderer:start_motion(name, no, priority, loop)
if self.renderer == nil then return self end
if tonumber(priority) and tonumber(priority) >= 3 then
self.renderer:clear_motions()
end
self.renderer:start_motion(tostring(name), tonumber(no) or 0, 1.0, loop)
return self
end
function Renderer:clear_motions()
if self.renderer ~= nil then self.renderer:clear_motions() end
return self
end
function Renderer:is_motion_finished()
return self.renderer == nil or #(self.renderer.active_motions or {}) == 0
end
function Renderer:preload_motion_group(name)
if self.renderer == nil then return self end
local model_data = self.renderer:get_model_data()
local refs = model_data and model_data.file_references or nil
local group = refs and refs.motions and refs.motions[tostring(name)] or nil
for no = 0, #(group or {}) - 1 do
pcall(function() self.renderer:load_motion(tostring(name), no) end)
end
return self
end
function Renderer:set_expression(name)
if self.renderer ~= nil then
pcall(function() self.renderer:set_expression(tostring(name), 1.0) end)
end
return self
end
function Renderer:preload_expression(name)
if self.renderer ~= nil then
pcall(function() self.renderer:load_expression(tostring(name)) end)
end
return self
end
function Renderer:reset_expression()
if self.renderer ~= nil then self.renderer:clear_expressions() end
return self
end
function Renderer:apply_texture_quality(_profile)
return self
end
function Renderer:dispose()
if self.renderer ~= nil then
self.renderer:dispose()
end
self.renderer = nil
collectgarbage("collect")
return true
end
return M