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Look for map files in a "Maps" subfolder, with root fallback
RPG Maker 2000/2003 games traditionally keep MapNNNN.lmu files directly
in the project root. This adds support for storing them in a "Maps"
subfolder instead, which existing games and tools can adopt for a
tidier project layout.
RPG_RT.lmt (TreeMap) itself needed no changes: it only stores map IDs,
names and hierarchy/metadata, never file paths. The ID-to-filename
mapping is a pure Player-side convention, so only the file lookup
logic needed updating.
To avoid breaking the large existing library of RPG Maker 2000/2003
games that keep maps in the root, lookup prefers "Maps/" but falls
back to the root directory when not found there. This affects map
loading (Game_Map::LoadMapFile), async map prefetching
(Game_Map::RequestMap), the start-map existence check used to trigger
non-standard-extension guessing, and the non-standard LMU extension
guesser itself.
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