Reduced re-drawing of Window_Command#3612
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Used existing cache of displayed info to skip re-drawing of items when their state hasn't changed This helps with frequent re-drawing of the player battle command window in particular.
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Used existing cache of displayed info to skip re-drawing of list items when their state hasn't changed. This helps with frequent re-drawing of the player character battle command window in particular.
This is similar to, but independent from: #3580
(It turns out, both of these optimizations were needed together to smooth out battle FPS on Xbox)
It should hopefully help with these issues:
#3494
#3497