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fmu_variable.hpp
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302 lines (236 loc) · 8.74 KB
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#ifndef FMU4CPP_FMU_VARIABLE_HPP
#define FMU4CPP_FMU_VARIABLE_HPP
#include "variable_access.hpp"
#include <memory>
#include <optional>
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
namespace fmu4cpp {
enum class causality_t {
PARAMETER,
CALCULATED_PARAMETER,
INPUT,
OUTPUT,
LOCAL,
INDEPENDENT
};
enum class variability_t {
CONSTANT,
FIXED,
TUNABLE,
DISCRETE,
CONTINUOUS
};
enum class initial_t {
EXACT,
APPROX,
CALCULATED,
};
std::string to_string(const causality_t &c);
std::string to_string(const variability_t &v);
std::string to_string(const initial_t &i);
class VariableBase {
protected:
causality_t causality_ = causality_t::LOCAL;
std::optional<variability_t> variability_;
std::optional<initial_t> initial_;
std::vector<std::string> annotations_;
std::vector<std::string> dependencies_;
public:
VariableBase(std::string name, unsigned int vr, size_t index)
: name_(std::move(name)), vr_(vr), index_(index) {}
[[nodiscard]] const std::string &name() const {
return name_;
}
[[nodiscard]] unsigned int value_reference() const {
return vr_;
}
[[nodiscard]] size_t index() const {
return index_;
}
[[nodiscard]] causality_t causality() const {
return causality_;
}
[[nodiscard]] std::optional<variability_t> variability() const {
return variability_;
}
[[nodiscard]] std::optional<initial_t> initial() const {
return initial_;
}
[[nodiscard]] std::vector<std::string> getDependencies() const {
if (causality_ != causality_t::OUTPUT) {
throw std::logic_error("Can only declare dependencies for outputs!");
}
return dependencies_;
}
[[nodiscard]] std::vector<std::string> getAnnotations() const {
return annotations_;
}
virtual ~VariableBase() = default;
private:
std::string name_;
unsigned int vr_;
size_t index_;
};
template<class T, class V>
class Variable : public VariableBase {
public:
Variable(
const std::string &name,
unsigned int vr, size_t index, T *ptr, const std::function<void(T)> &onChange)
: VariableBase(name, vr, index), access_(std::make_unique<PtrAccess<T>>(ptr, onChange)) {}
Variable(
const std::string &name,
unsigned int vr, size_t index,
std::function<T()> getter,
std::optional<std::function<void(T)>> setter)
: VariableBase(name, vr, index),
access_(std::make_unique<LambdaAccess<T>>(std::move(getter), std::move(setter))) {}
[[nodiscard]] T get() const {
return access_->get();
}
void set(T value) {
if (causality_ == causality_t::LOCAL || (causality_ == causality_t::OUTPUT && initial_ != initial_t::EXACT) || causality_ == causality_t::INDEPENDENT) {
throw std::logic_error("Cannot set value for variable with causality: " + to_string(causality_));
}
access_->set(value);
}
V &setCausality(causality_t causality) {
causality_ = causality;
return *static_cast<V *>(this);
}
V &setVariability(variability_t variability) {
variability_ = variability;
return *static_cast<V *>(this);
}
V &setInitial(initial_t initial) {
initial_ = initial;
return *static_cast<V *>(this);
}
V &setDependencies(const std::vector<std::string> &dependencies) {
for (auto i: dependencies) {
dependencies_.emplace_back(i);
}
return *static_cast<V *>(this);
}
V &setAnnotations(const std::vector<std::string> &annotations) {
for (auto i: annotations) {
annotations_.emplace_back(i);
}
return *static_cast<V *>(this);
}
V &addAnnotation(const std::string &annotation) {
annotations_.emplace_back(annotation);
return *static_cast<V *>(this);
}
private:
std::shared_ptr<VariableAccess<T>> access_;
};
class IntVariable final : public Variable<int, IntVariable> {
public:
IntVariable(
const std::string &name,
unsigned int vr, size_t index, int *ptr, const std::function<void(int)> &onChange)
: Variable(name, vr, index, ptr, onChange) {}
IntVariable(
const std::string &name,
unsigned int vr, size_t index,
const std::function<int()> &getter,
const std::optional<std::function<void(int)>> &setter)
: Variable(name, vr, index, getter, setter) {}
[[nodiscard]] std::optional<int> getMin() const {
return min_;
}
[[nodiscard]] std::optional<int> getMax() const {
return max_;
}
IntVariable &setMin(const std::optional<int> &min) {
min_ = min;
return *this;
}
IntVariable &setMax(const std::optional<int> &max) {
max_ = max;
return *this;
}
private:
std::optional<int> min_;
std::optional<int> max_;
};
class RealVariable final : public Variable<double, RealVariable> {
public:
RealVariable(
const std::string &name,
unsigned int vr, size_t index, double *ptr, const std::function<void(double)> &onChange)
: Variable(name, vr, index, ptr, onChange) {
variability_ = variability_t::CONTINUOUS;
}
RealVariable(
const std::string &name,
unsigned int vr, size_t index,
const std::function<double()> &getter,
const std::optional<std::function<void(double)>> &setter)
: Variable(name, vr, index, getter, setter) {
variability_ = variability_t::CONTINUOUS;
}
[[nodiscard]] std::optional<double> getMin() const {
return min_;
}
[[nodiscard]] std::optional<double> getMax() const {
return max_;
}
RealVariable &setMin(const std::optional<double> &min) {
min_ = min;
return *this;
}
RealVariable &setMax(const std::optional<double> &max) {
max_ = max;
return *this;
}
private:
std::optional<double> min_;
std::optional<double> max_;
};
class BoolVariable final : public Variable<bool, BoolVariable> {
public:
BoolVariable(
const std::string &name,
unsigned int vr, size_t index, bool *ptr, const std::function<void(bool)> &onChange)
: Variable(name, vr, index, ptr, onChange) {}
BoolVariable(
const std::string &name,
unsigned int vr, size_t index,
const std::function<bool()> &getter,
const std::optional<std::function<void(bool)>> &setter)
: Variable(name, vr, index, getter, setter) {}
};
class StringVariable : public Variable<std::string, StringVariable> {
public:
StringVariable(
const std::string &name,
unsigned int vr, size_t index, std::string *ptr, const std::function<void(std::string)> &onChange)
: Variable(name, vr, index, ptr, onChange) {}
StringVariable(
const std::string &name,
unsigned int vr, size_t index,
const std::function<std::string()> &getter,
const std::optional<std::function<void(std::string)>> &setter)
: Variable(name, vr, index, getter, setter) {}
};
class BinaryVariable : public Variable<std::string, BinaryVariable> {
public:
BinaryVariable(
const std::string &name,
unsigned int vr, size_t index, std::string *ptr, const std::function<void(std::string)> &onChange)
: Variable(name, vr, index, ptr, onChange) {}
BinaryVariable(
const std::string &name,
unsigned int vr, size_t index,
const std::function<std::string()> &getter,
const std::optional<std::function<void(std::string)>> &setter)
: Variable(name, vr, index, getter, setter) {}
};
bool requires_start(const VariableBase &v);
}// namespace fmu4cpp
#endif//FMU4CPP_FMU_VARIABLE_HPP