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Copy pathCore.hpp
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165 lines (112 loc) · 3.33 KB
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#pragma once
#ifdef _WIN32
#include <windows.h>
#endif
#include <memory>
#include <string>
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <SFML/System.hpp>
#include <SFML/Window/Joystick.hpp>
#include <fstream>
#include <thread>
#include <atomic>
#include <iostream>
#include "../../../Libs/Libs.hpp"
#include "../Chrono/Chrono.hpp"
#include "../Math/Math.hpp"
#include "../Scene/Scene.hpp"
#include "../Color/Color.hpp"
#include "../Event/Event.hpp"
#include "../Event/EventEmitter.hpp"
#include <sstream>
#include <tchar.h>
#include <ntstatus.h>
#include <winternl.h>
#include <windows.h>
#include "wtypes.h"
#define Alce alce::CORE::Instance()
namespace alce
{
typedef std::shared_ptr<sf::Texture> TexturePtr;
typedef std::shared_ptr<sf::SoundBuffer> SoundBufferPtr;
typedef std::shared_ptr<sf::Font> FontPtr;
typedef std::function<void()> Lambda;
typedef LONG (NTAPI *RtlGetVersionPtr)(PRTL_OSVERSIONINFOW);
enum DisplayMode
{
Close,
Default,
Fullscreen,
None,
Resize,
Titlebar,
NoResize
};
class CORE
{
public:
static CORE& Instance()
{
static CORE kernel;
return kernel;
}
void Window(String title, DisplayMode displayMode = DisplayMode::Default, Vector2 size = Vector2(1280, 720), bool vsync = false, int antialiasing = 0);
sf::RenderWindow& GetWindow();
Vector2 GetScreenResolution();
Vector2 GetWindowSize();
bool SetWindowIcon(String file);
bool AddScene(ScenePtr scene);
template<typename T>
void AddScene()
{
ScenePtr scene = std::make_shared<T>();
AddScene(scene);
}
bool RemoveScene(String name);
ScenePtr GetScene(String name);
bool SetCurrentScene(String name);
ScenePtr GetCurrentScene();
TexturePtr GetTexture(String file);
SoundBufferPtr GetSoundBuffer(String file);
FontPtr GetFont(String file);
void SetClearColor(Color color);
float GetFPS();
String GetArchitecture();
String GetWindowsVersion();
String GetRAM();
String GetRAMinUse();
String GetCPU();
String GetGPU();
String GetVRAM();
String GetDirectXVersion();
String GetMonitorInfo();
String GetWindowInfo();
EventEmitterPtr GetEventEmitter();
bool SetBrightness(int value);
int GetBrightness();
bool stanby = false;
void Run();
private:
friend class ARL_PROCESSOR;
ScenePtr currentScene = nullptr;
bool restart = false;
int brightness = 50;
sf::RectangleShape brightnessOverlay;
Dictionary<String, ScenePtr> scenes;
Dictionary<String, TexturePtr> textures;
Dictionary<String, SoundBufferPtr> sounds;
Dictionary<String, FontPtr> fonts;
sf::RenderWindow window;
String windowTitle;
Color clearColor = Color("#41424C");
String iconFile = "engine_logo.png";
EventEmitterPtr eventEmitter = nullptr;
std::atomic<bool> exit = {false};
float fps = 0;
void ConsoleInputHandler();
void DrawBrightnessOverlay();
CORE() { };
CORE(CORE const&);
};
}