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Copy pathMath.hpp
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429 lines (252 loc) · 5.78 KB
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#pragma once
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <cmath>
#include <memory>
#include <random>
#include <limits>
#include "../../../Libs/Libs.hpp"
#define Random RANDOM::Instance()
#define Math MATH::Instance()
#define PPM 30.0F
#define DEG_PER_RAD 57.2957795F
#define CIRCLE_QUALITY 32
namespace alce
{
class RANDOM
{
public:
static RANDOM& Instance()
{
static RANDOM random;
return random;
}
int Range(int min, int max);
float Range(float min, float max);
private:
RANDOM()
{
};
RANDOM(RANDOM const&);
void operator=(RANDOM const&);
};
#pragma region Vector2
class Vector2
{
public:
Vector2();
Vector2(float x, float y);
Vector2(sf::Vector2f v);
Vector2(sf::Vector2i v);
Vector2(sf::Vector2u v);
Vector2(b2Vec2 v);
Vector2& operator=(const Vector2& v);
bool operator!=(const Vector2& v);
Vector2 operator+(const Vector2& v);
Vector2 operator+(const float& s);
Vector2 operator-(const Vector2& v);
Vector2 operator-(const float& s);
void operator+=(const Vector2& v);
void operator+=(const float& s);
void operator-=(const Vector2& v);
void operator-=(const float& s);
void operator*=(const float s);
Vector2 operator*(const float s);
void operator/=(const float s);
Vector2 operator/(const float s);
float operator*(const Vector2& v);
float Magnitude();
Vector2 Normalized();
sf::Vector2f ToVector2f();
sf::Vector2i ToVector2i();
sf::Vector2u ToVector2u();
b2Vec2 Tob2Vec2();
Vector2 ToMeters();
String ToString();
void FromString(String str);
void ConvertToMeters();
Vector2 ToPixels();
void ConvertToPixels();
float Distance(Vector2 other);
void SetRound();
Vector2 GetRound();
String operator~();
float x = 0;
float y = 0;
};
typedef std::shared_ptr<Vector2> Vector2Ptr;
#pragma endregion
#pragma region Vector3
class Vector3
{
public:
Vector3();
Vector3(float x, float y, float z);
Vector3(sf::Vector2f v);
Vector3(sf::Vector2i v);
Vector3(sf::Vector2u v);
Vector3(Vector2 v);
Vector3(b2Vec3 v);
Vector3& operator=(const Vector3& v);
Vector3& operator=(const Vector2& v);
bool operator!=(const Vector3& v);
Vector3 operator+(const Vector3& v);
Vector2 operator+(const Vector2& v);
Vector3 operator+(const float& s);
Vector3 operator-(const Vector3& v);
Vector2 operator-(const Vector2& v);
Vector3 operator-(const float& s);
void operator+=(const Vector3& v);
void operator+=(const Vector2& v);
void operator+=(const float& s);
void operator-=(const Vector3& v);
void operator-=(const Vector2& v);
void operator-=(const float& s);
void operator*=(const float s);
Vector3 operator*(const float s);
void operator/=(const float s);
Vector3 operator/(const float s);
float operator*(const Vector3& v);
float Magnitude();
Vector3 Normalized();
sf::Vector2f ToVector2f();
sf::Vector2i ToVector2i();
sf::Vector2u ToVector2u();
Vector2 ToVector2();
b2Vec3 Tob2Vec3();
Vector2 ToMeters();
Vector2 ToPixels();
String ToString();
void FromString(String str);
void ConvertToMeters();
void ConvertToPixels();
float Distance(Vector3 other);
void SetRound();
Vector3 GetRound();
String operator~();
float x = 0;
float y = 0;
float z = 0;
};
typedef std::shared_ptr<Vector3> Vector3Ptr;
#pragma endregion
class MATH
{
public:
static MATH& Instance()
{
static MATH math;
return math;
}
const float PI = 3.1416f;
float Sqrt(float x);
float Pow(float x, float exp);
float Abs(float x);
float Sin(float a);
float Cos(float a);
Vector2 Lerp(Vector2 start, Vector2 end, float t);
template<typename T>
T Max(List<T> list)
{
T max = std::numeric_limits<T>::lowest();
for(T num: ~list)
{
if(num > max)
{
max = num;
}
}
return max;
}
template<typename T>
T Min(List<T> list)
{
T min = std::numeric_limits<T>::max();
for(T num: ~list)
{
if(num < min)
{
min = num;
}
}
return min;
}
private:
MATH()
{
};
};
#pragma region Shapes
enum ShapeType
{
rect,
circle,
polygon,
none
};
class Shape
{
public:
virtual ~Shape()
{
}
Shape()
{
}
Shape(ShapeType type);
ShapeType GetType();
Vector2 position = Vector2(0.0f, 0.0f);
protected:
ShapeType type = ShapeType::none;
};
typedef std::shared_ptr<Shape> ShapePtr;
class PolygonShape : public Shape
{
public:
PolygonShape(List<Vector2> vertexArray);
int GetVertexCount();
b2Vec2* GetB2VertexArray();
List<Vector2> GetVertexList();
bool InArea(Vector2 point);
float GetAverageEdgeLength();
private:
List<Vector2> vertexArray;
b2Vec2* b2vertexArray = nullptr;
};
typedef std::shared_ptr<PolygonShape> PolygonShapePtr;
class CircleShape : public Shape
{
public:
CircleShape();
CircleShape(Vector2 position);
CircleShape(float radius);
CircleShape(float x, float y);
CircleShape(float x, float y, float radius);
CircleShape(Vector2 position, float radius);
bool InArea(Vector2 point);
float radius;
};
typedef std::shared_ptr<CircleShape> CircleShapePtr;
class RectShape : public Shape
{
public:
RectShape();
RectShape(float width, float height);
RectShape(Vector2 bounds);
RectShape(Vector2 position, float width, float height);
RectShape(float x, float y, float width, float height);
RectShape(sf::FloatRect fr);
RectShape(sf::IntRect fr);
sf::FloatRect ToFloatRect();
sf::IntRect ToIntRect();
Vector2 GetBounds();
bool InArea(Vector2 point);
bool Intersects(RectShape other);
float width = 0.0f;
float height = 0.0f;
String ToString();
String operator~();
};
typedef std::shared_ptr<RectShape> RectShapePtr;
#pragma endregion
}