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@@ -68,11 +68,11 @@ Detailed design could be carried out using the **Entity-Component System (ECS) F
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> [!NOTE]
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> ## Example:
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> A physics object; a ball; has the following:
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> (1) A component that is attached to the **Inertial Ref. Frame System** through an entity `ID_BALL`.
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> (2) A component that is attached to the **Acceleration/Deceleration System** through an entity `ID_BALL`.
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> (3) A component that is attached to the **Molecular System** through an entity `ID_BALL`.
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> (4) A component that is attached to the **Interaction System** through an entity `ID_BALL`.
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> (5) A component that is attached to the **Mechanics System** through an entity `ID_BALL`.
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> 1) A component that is attached to the **Inertial Ref. Frame System** through an entity `ID_BALL`.
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> 2) A component that is attached to the **Acceleration/Deceleration System** through an entity `ID_BALL`.
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> 3) A component that is attached to the **Molecular System** through an entity `ID_BALL`.
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> 4) A component that is attached to the **Interaction System** through an entity `ID_BALL`.
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> 5) A component that is attached to the **Mechanics System** through an entity `ID_BALL`.
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>
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> ## Remarks:
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> * It's not ideal to add the ball object to the **Fluid Dynamics System**; therefore, both the **Mechanics** and the **Fluid Dynamics** are specializations of the **Atomic/Newtonian RTI Subsystem**.
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