So I've been dev'ing and messing with a personal pack for some friend and I began to notice in the last couple days that the mobs from this mod seem to not spawn no matter what. In the original build of this mod (by Chumbanotz) they would have no problem spawning on the surface or underground consistently. But since I've swapped over to this build, I've noticed that they either don't spawn at all, or the logic for allowing them to spawn is so inconsistent that they can't in the vast majority of cases. I've tested this version and the original version in both a heavily modded build AND a fresh build. Below I've compiled a list of issues I've noticed with spawning.
- Mutant Creatures are not allowed to spawn anywhere but the surface in this version, unlike in the past. I could be misinterpreting the source code, but it looks like to me the spawning logic does a can see sky check, which was 100% not a thing in the past as far as I'm aware (or it didn't function in that version). A config option for this would be nice, but I know that's asking for a lot.
- The config option "Global Spawn Rate" is unintuitive and may not even work. I've tested it at multiple values such as 1, 10 (default), 20, 50, and 1000. None of these values can get mobs to spawn for me whether its version [1.0.0] or [1.0.3]. I've also fudged with the "Spawn Probability" config options for multiple mobs to see if I can force spawns by setting it to 100 or 1000 and that doesn't work (although it's probably suffering from having to satisfy all the initial spawn checks as mentioned above).
- The original version's biome whitelist is missing in this build. Now this isn't needed at all since you can just accomplish what it does with a mod like incontrol or biometweaker, but I thought I'd mention it for transparency. Something like this would only be needed for like very amateur modpack makers or people who like to keep things simple.
I can provide any screenshots, logs, or example config files if needed. In my amateur opinion, the easiest fix might just be remove/simplify some spawn logic and possibly remove the global spawn rate config option and everything tied to it as that seems to be the root issue. Although I have zero clue what that would actually entail as I've never checked the source code for the original version. Thanks for what you guys do, and sorry for any possible troubles!
So I've been dev'ing and messing with a personal pack for some friend and I began to notice in the last couple days that the mobs from this mod seem to not spawn no matter what. In the original build of this mod (by Chumbanotz) they would have no problem spawning on the surface or underground consistently. But since I've swapped over to this build, I've noticed that they either don't spawn at all, or the logic for allowing them to spawn is so inconsistent that they can't in the vast majority of cases. I've tested this version and the original version in both a heavily modded build AND a fresh build. Below I've compiled a list of issues I've noticed with spawning.
I can provide any screenshots, logs, or example config files if needed. In my amateur opinion, the easiest fix might just be remove/simplify some spawn logic and possibly remove the global spawn rate config option and everything tied to it as that seems to be the root issue. Although I have zero clue what that would actually entail as I've never checked the source code for the original version. Thanks for what you guys do, and sorry for any possible troubles!