Skip to content

Commit 80cb57f

Browse files
committed
Cleanup
1 parent 8cd86b4 commit 80cb57f

1 file changed

Lines changed: 12 additions & 10 deletions

File tree

GPU/Common/DepthRaster.cpp

Lines changed: 12 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -118,19 +118,19 @@ void DepthRasterTriangle(uint16_t *depthBuf, int stride, int x1, int y1, int x2,
118118
}
119119

120120
// TODO: Cull really small triangles here.
121+
int triArea = (v1y - v2y) * v0x + (v2x - v1x) * v0y + (v1x * v2y - v2x * v1y);
122+
if (triArea <= 0) {
123+
return;
124+
}
125+
126+
float oneOverTriArea = 1.0f / (float)triArea;
121127

122128
Edge e01, e12, e20;
123129

124130
Vec4S32 w0_row = e12.init(v1x, v1y, v2x, v2y, minX, minY);
125131
Vec4S32 w1_row = e20.init(v2x, v2y, v0x, v0y, minX, minY);
126132
Vec4S32 w2_row = e01.init(v0x, v0y, v1x, v1y, minX, minY);
127133

128-
int triArea = (v1y - v2y) * v0x + (v2x - v1x) * v0y + (v1x * v2y - v2x * v1y);
129-
if (triArea <= 0) {
130-
return;
131-
}
132-
float oneOverTriArea = 1.0f / (float)triArea;
133-
134134
// Prepare to interpolate Z
135135
Vec4F32 zz0 = Vec4F32::Splat((float)v0z);
136136
Vec4F32 zz1 = Vec4F32::Splat((float)(v1z - v0z) * oneOverTriArea);
@@ -320,10 +320,6 @@ void DepthRasterScreenVerts(uint16_t *depth, int depthStride, GEPrimitiveType pr
320320
ZCompareMode comp;
321321
// Ignore some useless compare modes.
322322
switch (compareMode) {
323-
case GE_COMP_NEVER:
324-
case GE_COMP_EQUAL:
325-
// These will never have a useful effect in Z-only raster.
326-
return;
327323
case GE_COMP_ALWAYS:
328324
comp = ZCompareMode::Always;
329325
break;
@@ -335,8 +331,14 @@ void DepthRasterScreenVerts(uint16_t *depth, int depthStride, GEPrimitiveType pr
335331
case GE_COMP_GREATER:
336332
comp = ZCompareMode::Greater; // Most common
337333
break;
334+
case GE_COMP_NEVER:
335+
case GE_COMP_EQUAL:
336+
// These will never have a useful effect in Z-only raster.
337+
[[fallthrough]];
338338
case GE_COMP_NOTEQUAL:
339339
// This is highly unusual, let's just ignore it.
340+
[[fallthrough]];
341+
default:
340342
return;
341343
}
342344

0 commit comments

Comments
 (0)