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Adjust JavaDoc to make it not seem specific to //deform
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worldedit-core/src/main/java/com/sk89q/worldedit/internal/util/TransformUtil.java

Lines changed: 1 addition & 1 deletion
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@@ -56,7 +56,7 @@ public static Transform createTransformForExpressionCommand(Actor actor, LocalSe
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}
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/**
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* Creates a {@link Transform} for the //deform command with clipboard support.
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* Creates a {@link Transform} for various expression commands from raw min/max/placement values.
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*
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* @param useRawCoords Use the game's coordinate origin
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* @param offsetPlacement Use the placement's coordinate origin

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