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| 1 | +# Quartermaster |
| 2 | + |
| 3 | +{{#template ../../templates/partially-implemented.md}} |
| 4 | + |
| 5 | +The Quartermaster is a job on station tasked with managing the supply of materials and tools on the station. |
| 6 | +They are not aligned with any particular departments and function independently of any traditional departments. |
| 7 | +While they do not have a strong reactive task, their role is reinforced by their control over supplies that other members of the crew want to use. |
| 8 | + |
| 9 | +## Manufacturing {.es-partially-implemented } |
| 10 | + |
| 11 | +The primary source of manufacturing and new items on the station is the **Autolathe,** a large immovable machine located inside the Quartermaster's area. |
| 12 | + |
| 13 | +The Autolathe takes in raw materials and creates various simple items, tools, and supplies, providing a way for common goods to be easily replenished. |
| 14 | +This is mostly balanced out by the lathe's speed and prominence on the map. |
| 15 | +Since it's located front and center inside Cargo, players wanting to take advantage of it either need to cooperate with the Quartermaster or noisily break in, drawing attention to themselves. |
| 16 | +Anything they make can also be plainly seen by other people in the area, potentially drawing further attention to themselves. |
| 17 | + |
| 18 | +## Crates {.es-unimplemented } |
| 19 | + |
| 20 | +Alongside their Autolathe, the Quartermaster also receives a large supply of various crates. |
| 21 | +All the crates are relatively sturdy, requiring any ne'er-do-wells (including the Quartermaster themselves) to either acquire the correct access or a sufficiently dangerous breaching tool. |
| 22 | +These crates come in two basic types: |
| 23 | + |
| 24 | +The first type of crate is unlocked and contains only basic supplies. |
| 25 | +These are generally accessible to anyone and can be a consistent source of items that may become difficult to find throughout the round. |
| 26 | + |
| 27 | +The second type of crate is job-related and reinforced physically with high resistances and an access lock. |
| 28 | +These crates contain much more useful supplies, typically having items that are restricted to job lockers. |
| 29 | +However, since those lockers are assigned per-player and cannot be easily opened, these crates serve as a more accessible way of getting those additional specific supplies. |
| 30 | + |
| 31 | +Since the Quartermaster's crates are generally out of the way and harder to acquire compared to general maintenance loot, they serve as higher-effort supplies that players can more reliably seek out and acquire with basic cooperation. |
| 32 | +The Quartermaster themselves can either facilitate these interactions or play greedily, hoarding the supplies for themselves while conspiring to grab the goods for their own benefit. |
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