Skip to content

Commit d785ab1

Browse files
New Parasite Mask Docs (#136)
* Add barnacle doc * Add ethomyte doc
1 parent 40528a4 commit d785ab1

3 files changed

Lines changed: 76 additions & 0 deletions

File tree

src/SUMMARY.md

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -79,7 +79,9 @@
7979
- [Goon](design/masks/mafia/goon.md)
8080
- [Underboss](design/masks/mafia/underboss.md)
8181
- [Parasites](design/masks/parasites.md)
82+
- [Barnacle](design/masks/parasite/barnacle.md)
8283
- [Burstworm](design/masks/parasite/burstworm.md)
84+
- [Ethomyte](design/masks/parasite/ethomyte.md)
8385
- [Hemophage](design/masks/parasite/hemophage.md)
8486
- [Leapleech](design/masks/parasite/leapleech.md)
8587
- [Psychid](design/masks/parasite/psychid.md)
Lines changed: 36 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,36 @@
1+
# Barnacle
2+
3+
{{#template ../../../templates/unimplemented.md }}
4+
5+
> **Name:** Barnacle
6+
>
7+
> **Troupe:** [Parasite](../parasites.md)
8+
>
9+
> **Archetypes:** Jester, Converter
10+
>
11+
> **Description:** Set up a nest of hidden barnacles on the station and unleash unstoppable infectious chains on death.
12+
>
13+
> **Objectives:** None.
14+
>
15+
> **Masquerade notes:** N/A
16+
>
17+
> *Now you've done it. The barnacles are coming.*
18+
19+
## Concept
20+
The Barnacle is a parasite which is focused on the positioning and concealment of powerful barnacle nodes across the station.
21+
22+
## Abilities
23+
The Barnacle has the ability to plant up to 3 'barnacle nodes' on the station.
24+
These nodes can be destroyed, but have high resistances and require relatively strong weapons to break.
25+
26+
When the mask is killed, each node creates a moving stream of barnacles in the direction of the body.
27+
The stream start slowly but speeds up exponentially over time until it either reaches the body or goes off-grid.
28+
Making contact with the stream will convert non-parasites into a Barnacle, although after a moment it will become noninfectious, leaving only a harmless trail on the walls and floor.
29+
30+
## Gameplay
31+
The Barnacle creates a unique challenge in positioning their nodes in order to infect as many people as possible.
32+
Since the strength of the effect is highly dependent on both distance and path between you and the node, the barnacle will need to spatially plan out where they want to set up their nodes such that they have the greatest chance of intersecting with populated areas.
33+
34+
However, these nodes are not invisible.
35+
Since they can be discovered and destroyed by crew, the barnacle will need to ensure that their nodes are well-hidden.
36+
This encourages a level of nest-building, a distinguishing factor for the mask that gives it a unique dynamic.
Lines changed: 38 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,38 @@
1+
# Ethomyte
2+
3+
{{#template ../../../templates/unimplemented.md }}
4+
5+
> **Name:** Ethomyte
6+
>
7+
> **Troupe:** [Parasite](../parasites.md)
8+
>
9+
> **Archetypes:** Jester, Converter
10+
>
11+
> **Description:** Seed your worms inside the minds of others. When you die, send them on a mad dash to complete their objective before being converted.
12+
>
13+
> **Objectives:** None.
14+
>
15+
> **Masquerade notes:** N/A
16+
>
17+
> *My strongest host... You must complete my quest... Or face DOOM!!! Now if you'll excuse me, I'm going to go reach for an officer's handgun.*
18+
19+
## Concept
20+
The Ethomyte is a parasite that has the ability to infect players with brainworms.
21+
When the Ethomyte is killed, any player who is infected will have a random objective assigned to them.
22+
After a timer, if the objective is not completed, the infected player will be converted.
23+
24+
## Abilities
25+
The Ethomyte has an action that allows them to select a general freak-type objective out of a list and use it on any nearby living player.
26+
After a short hidden doafter, the target will be infected.
27+
28+
Once the Ethomyte is killed, all infected players will be given their objective.
29+
If the objective is not completed within ~5 minutes, the player will be converted into a parasite.
30+
31+
## Gameplay
32+
As a gameplay element, the mask creates a situation where a player must mastermind a general challenge for the crew which they are doomed to fail.
33+
Since they are aware of which objectives they've assigned and how many are given out, they are able to specifically plan and starve the station of materials so that not everyone is capable of completing their objective.
34+
35+
Being targeted by an Ethomyte presents a situation where you are split between getting help and hiding your infection.
36+
If you are able to successfully purge the infection and complete the objective with the help of others, then all is well.
37+
However, if you fail to do so, the crew will certainly know you are a parasite.
38+
If you keep it to yourself, however, even if you fail, your failure will be hidden and you'll have a better chance of infecting people in the future.

0 commit comments

Comments
 (0)