Added Anti-Saveinstance#2100
Conversation
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I'd like to point out that it already does this(?) |
Screen.Recording.2026-04-06.064227.mp4with normal adonis it does not detect saveinstance |
No, it doesn't. Judging by how the current system is not stopping decomps in my testing. Same case with the recent guardsman v2. While I wouldn't recommend using the new detection method as it doesn't seem to be refined as much. From my testing, I couldnt decompile my baseplate with the anticheat from this pr enabled. Thus making it promising. No anticheat is perfect, but it can be improved. |
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There is no setting for this, please wrap this code in a setting and default the setting to false. Also running a recursive complex math equation would be a more efficient way to crash someone's client. |
| p.Anchored = false | ||
| p.CanCollide = true | ||
| p.CanTouch = true | ||
| p.CanQuery = true | ||
| p.CastShadow = true | ||
| p.Size = Vector3.new(100, 100, 100) | ||
| p.Parent = workspace | ||
| p.Name = "__ADONIS_HELLO__" |
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This is not how you format code, aligning equals signs actually makes the code harder to read and violates styling rules.
Guardsman v2 doesn't have a built in anti-exploit, it is separate plugin and in testing so yeah it isn't gonna...? As for the pr maybe just that function that runs from that code needs to be fixed instead of adding a lot of extra stuff. |
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ok ive tested the anti-saveinstance again and i think it got patched |
Notice
Added Save Instance Detection The video below was recorded by a friend testing the detection
56vbqm3.1.mp4