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2 changes: 1 addition & 1 deletion MSEM/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ Video Horror System (VHS) - 97% (83/86)
* Maddened Preacher
* Snowfield Doppelganger
* Wiretapper
Nangjiao In Bloom (NJB) - 35% (106/297)
Nangjiao In Bloom (NJB) - 42% (126/297)
Missing cards:
* Diao of the Opal Infantry
Riddles of Revio (RVO) - 83% (226/272)
Expand Down
31 changes: 31 additions & 0 deletions MSEM/custom/cards/MSEM/a/almgrove_skydancer.txt
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Name:Almgrove Skydancer
ManaCost:2 W W
Types:Creature Human Wizard
PT:4/3

K:Flying

K:Lifelink

#-------------------
# Golden Age trigger
#-------------------
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ AbilityCast | ValidActivatingPlayer$ You | ValidSA$ SpellAbility.!ManaAbility | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)

SVar:EnterGoldenAge:DB$ Effect | Name$ Golden Age | StaticAbilities$ GoldenAgeDesc | Duration$ Permanent | Unique$ True
SVar:GoldenAgeDesc:Mode$ Continuous | Description$ You are in a renaissance.

SVar:GoldenAgeSpell:Count$ThisTurnCast_Card.Instant+YouCtrl,Card.Sorcery+YouCtrl/LimitMax.1
SVar:GoldenAgeAbility:Count$ThisTurnActivated_Activated.!ManaAbility+YouCtrl/LimitMax.1
SVar:GoldenAgeAttack:Count$AttackersDeclared/LimitMax.1
SVar:GoldenCheck1:SVar$GoldenAgeSpell/Plus.GoldenAgeAbility
SVar:GoldenCheckFinal:SVar$GoldenCheck1/Plus.GoldenAgeAttack
#-------------------

S:Mode$ Continuous | Affected$ Card.Self | AffectedZone$ Graveyard | EffectZone$ Graveyard | MayPlay$ True | CheckSVar$ IsRenaissance | SVarCompare$ EQ1 | Description$ You may cast this card from your graveyard as long as you're in a renaissance.
SVar:IsRenaissance:Count$ValidCommand Effect.YouCtrl+namedGolden Age/LimitMax.1

Oracle:Flying, lifelink\nGolden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)\nYou may cast this card from your graveyard as long as you're in a renaissance.
24 changes: 24 additions & 0 deletions MSEM/custom/cards/MSEM/b/baptism_by_fire.txt
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Name:Baptism by Fire
ManaCost:1 R
Types:Instant

#-------------------
# Golden Age trigger
#-------------------
T:Mode$ SpellCast | ValidCard$ Card.Self | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)

SVar:EnterGoldenAge:DB$ Effect | Name$ Golden Age | StaticAbilities$ GoldenAgeDesc | Duration$ Permanent | Unique$ True
SVar:GoldenAgeDesc:Mode$ Continuous | Description$ You are in a renaissance.

SVar:GoldenAgeSpell:Count$ThisTurnCast_Card.Instant+YouCtrl,Card.Sorcery+YouCtrl/LimitMax.1
SVar:GoldenAgeAbility:Count$ThisTurnActivated_Activated.!ManaAbility+YouCtrl/LimitMax.1
SVar:GoldenAgeAttack:Count$AttackersDeclared/LimitMax.1
SVar:GoldenCheck1:SVar$GoldenAgeSpell/Plus.GoldenAgeAbility
SVar:GoldenCheckFinal:SVar$GoldenCheck1/Plus.GoldenAgeAttack
#-------------------

A:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals 3 damage to target creature or planeswalker. If you're in a renaissance, CARDNAME deals 6 damage to that permanent instead.
SVar:X:Count$Compare IsRenaissance EQ1.6.3
SVar:IsRenaissance:Count$ValidCommand Effect.YouCtrl+namedGolden Age/LimitMax.1

Oracle:Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)\nBaptism by Fire deals 3 damage to target creature or planeswalker. If you're in a renaissance, Baptism by Fire deals 6 damage to that permanent instead.
29 changes: 29 additions & 0 deletions MSEM/custom/cards/MSEM/b/birth_of_the_yaozu.txt
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Name:Birth of the Yaozu
ManaCost:3 B B
Types:Sorcery

#-------------------
# Golden Age trigger
#-------------------
T:Mode$ SpellCast | ValidCard$ Card.Self | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)

SVar:EnterGoldenAge:DB$ Effect | Name$ Golden Age | StaticAbilities$ GoldenAgeDesc | Duration$ Permanent | Unique$ True
SVar:GoldenAgeDesc:Mode$ Continuous | Description$ You are in a renaissance.

SVar:GoldenAgeSpell:Count$ThisTurnCast_Card.Instant+YouCtrl,Card.Sorcery+YouCtrl/LimitMax.1
SVar:GoldenAgeAbility:Count$ThisTurnActivated_Activated.!ManaAbility+YouCtrl/LimitMax.1
SVar:GoldenAgeAttack:Count$AttackersDeclared/LimitMax.1
SVar:GoldenCheck1:SVar$GoldenAgeSpell/Plus.GoldenAgeAbility
SVar:GoldenCheckFinal:SVar$GoldenCheck1/Plus.GoldenAgeAttack
#-------------------

A:SP$ Branch | TgtZone$ Graveyard | ValidTgts$ Creature.YouOwn+inZoneGraveyard | TgtPrompt$ Choose target creature card in your graveyard | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ1 | TrueSubAbility$ DBChangeZoneEntered | FalseSubAbility$ DBChangeZone | RememberTargets$ True | SpellDescription$ Return target creature card from your graveyard to the battlefield. If it was put there from the battlefield this turn, create a token that's a copy of it. If you're in a renaissance, create a token that's a copy of it.
SVar:X:Targeted$Valid Card.ThisTurnEnteredFrom_Battlefield
SVar:DBChangeZoneEntered:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Remembered | SubAbility$ DBCopyEntered
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Remembered | SubAbility$ DBCopyRenaissance
SVar:DBCopyEntered:DB$ CopyPermanent | Defined$ Remembered | Controller$ You | SubAbility$ DBCopyRenaissance
SVar:DBCopyRenaissance:DB$ CopyPermanent | Defined$ Remembered | Controller$ You | ConditionCheckSVar$ IsRenaissance | ConditionSVarCompare$ EQ1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:IsRenaissance:Count$ValidCommand Effect.YouCtrl+namedGolden Age/LimitMax.1

Oracle:Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)\nReturn target creature card from your graveyard to the battlefield. If it was put there from the battlefield this turn, create a token that's a copy of it. If you're in a renaissance, create a token that's a copy of it.
24 changes: 24 additions & 0 deletions MSEM/custom/cards/MSEM/b/burning_of_xiangyin_temple.txt
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Name:Burning of Xiangyin Temple
ManaCost:4 R
Types:Instant

#-------------------
# Golden Age trigger
#-------------------
T:Mode$ SpellCast | ValidCard$ Card.Self | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)

SVar:EnterGoldenAge:DB$ Effect | Name$ Golden Age | StaticAbilities$ GoldenAgeDesc | Duration$ Permanent | Unique$ True
SVar:GoldenAgeDesc:Mode$ Continuous | Description$ You are in a renaissance.

SVar:GoldenAgeSpell:Count$ThisTurnCast_Card.Instant+YouCtrl,Card.Sorcery+YouCtrl/LimitMax.1
SVar:GoldenAgeAbility:Count$ThisTurnActivated_Activated.!ManaAbility+YouCtrl/LimitMax.1
SVar:GoldenAgeAttack:Count$AttackersDeclared/LimitMax.1
SVar:GoldenCheck1:SVar$GoldenAgeSpell/Plus.GoldenAgeAbility
SVar:GoldenCheckFinal:SVar$GoldenCheck1/Plus.GoldenAgeAttack
#-------------------

A:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker. If you're in a renaissance, CARDNAME deals 3 damage to that permanent's controller.
SVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 3 | ConditionCheckSVar$ IsRenaissance | ConditionSVarCompare$ EQ1
SVar:IsRenaissance:Count$ValidCommand Effect.YouCtrl+namedGolden Age/LimitMax.1

Oracle:Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)\nBurning of Xiangyin Temple deals 5 damage to target creature or planeswalker. If you're in a renaissance, Burning of Xiangyin Temple deals 3 damage to that permanent's controller.
30 changes: 30 additions & 0 deletions MSEM/custom/cards/MSEM/c/ceremonial_jian.txt
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Name:Ceremonial Jian
ManaCost:R
Types:Artifact Equipment

#-------------------
# Golden Age trigger
#-------------------
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ AbilityCast | ValidActivatingPlayer$ You | ValidSA$ SpellAbility.!ManaAbility | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)

SVar:EnterGoldenAge:DB$ Effect | Name$ Golden Age | StaticAbilities$ GoldenAgeDesc | Duration$ Permanent | Unique$ True
SVar:GoldenAgeDesc:Mode$ Continuous | Description$ You are in a renaissance.

SVar:GoldenAgeSpell:Count$ThisTurnCast_Card.Instant+YouCtrl,Card.Sorcery+YouCtrl/LimitMax.1
SVar:GoldenAgeAbility:Count$ThisTurnActivated_Activated.!ManaAbility+YouCtrl/LimitMax.1
SVar:GoldenAgeAttack:Count$AttackersDeclared/LimitMax.1
SVar:GoldenCheck1:SVar$GoldenAgeSpell/Plus.GoldenAgeAbility
SVar:GoldenCheckFinal:SVar$GoldenCheck1/Plus.GoldenAgeAttack
#-------------------

S:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.

S:Mode$ Continuous | Affected$ Card.EquippedBy | AddKeyword$ First Strike | CheckSVar$ IsRenaissance | SVarCompare$ EQ1 | Description$ As long as you're in a renaissance, equipped creature has first strike.
SVar:IsRenaissance:Count$ValidCommand Effect.YouCtrl+namedGolden Age/LimitMax.1

K:Equip:3

Oracle:Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)\nEquipped creature gets +2/+0.\nAs long as you're in a renaissance, equipped creature has first strike.\nEquip {3}
24 changes: 24 additions & 0 deletions MSEM/custom/cards/MSEM/c/consign_to_old_diyu.txt
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Name:Consign to Old Diyu
ManaCost:3 B
Types:Instant

#-------------------
# Golden Age trigger
#-------------------
T:Mode$ SpellCast | ValidCard$ Card.Self | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)

SVar:EnterGoldenAge:DB$ Effect | Name$ Golden Age | StaticAbilities$ GoldenAgeDesc | Duration$ Permanent | Unique$ True
SVar:GoldenAgeDesc:Mode$ Continuous | Description$ You are in a renaissance.

SVar:GoldenAgeSpell:Count$ThisTurnCast_Card.Instant+YouCtrl,Card.Sorcery+YouCtrl/LimitMax.1
SVar:GoldenAgeAbility:Count$ThisTurnActivated_Activated.!ManaAbility+YouCtrl/LimitMax.1
SVar:GoldenAgeAttack:Count$AttackersDeclared/LimitMax.1
SVar:GoldenCheck1:SVar$GoldenAgeSpell/Plus.GoldenAgeAbility
SVar:GoldenCheckFinal:SVar$GoldenCheck1/Plus.GoldenAgeAttack
#-------------------

A:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBChangeZone | SpellDescription$ Destroy target creature. If you're in a renaissance, you may return a creature card from your graveyard to your hand.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Creature.YouCtrl | Hidden$ True | ConditionCheckSVar$ IsRenaissance | ConditionSVarCompare$ EQ1
SVar:IsRenaissance:Count$ValidCommand Effect.YouCtrl+namedGolden Age/LimitMax.1

Oracle:Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)\nDestroy target creature. If you're in a renaissance, you may return a creature card from your graveyard to your hand.
27 changes: 27 additions & 0 deletions MSEM/custom/cards/MSEM/f/fox_of_a_radiant_meadow.txt
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Name:Fox of a Radiant Meadow
ManaCost:1 W
Types:Creature Fox
PT:2/2

#-------------------
# Golden Age trigger
#-------------------
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ AbilityCast | ValidActivatingPlayer$ You | ValidSA$ SpellAbility.!ManaAbility | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)

SVar:EnterGoldenAge:DB$ Effect | Name$ Golden Age | StaticAbilities$ GoldenAgeDesc | Duration$ Permanent | Unique$ True
SVar:GoldenAgeDesc:Mode$ Continuous | Description$ You are in a renaissance.

SVar:GoldenAgeSpell:Count$ThisTurnCast_Card.Instant+YouCtrl,Card.Sorcery+YouCtrl/LimitMax.1
SVar:GoldenAgeAbility:Count$ThisTurnActivated_Activated.!ManaAbility+YouCtrl/LimitMax.1
SVar:GoldenAgeAttack:Count$AttackersDeclared/LimitMax.1
SVar:GoldenCheck1:SVar$GoldenAgeSpell/Plus.GoldenAgeAbility
SVar:GoldenCheckFinal:SVar$GoldenCheck1/Plus.GoldenAgeAttack
#-------------------

S:Mode$ Continuous | Affected$ Self | AddKeyword$ Double Strike | CheckSVar$ IsRenaissance | SVarCompare$ EQ1 | Description$ This creature has double strike as long as you're in a renaissance.
SVar:IsRenaissance:Count$ValidCommand Effect.YouCtrl+namedGolden Age/LimitMax.1

Oracle:Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)\nThis creature has double strike as long as you're in a renaissance.
32 changes: 32 additions & 0 deletions MSEM/custom/cards/MSEM/g/gui_the_brinebearer.txt
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Name:Gui, the Brinebearer
ManaCost:1 G U
Types:Legendary Creature Turtle Beast
PT:5/6

#-------------------
# Golden Age trigger
#-------------------
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
T:Mode$ AbilityCast | ValidActivatingPlayer$ You | ValidSA$ SpellAbility.!ManaAbility | TriggerZones$ Battlefield | CheckSVar$ GoldenCheckFinal | SVarCompare$ EQ3 | Secondary$ True | Execute$ EnterGoldenAge | TriggerDescription$ Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)

SVar:EnterGoldenAge:DB$ Effect | Name$ Golden Age | StaticAbilities$ GoldenAgeDesc | Duration$ Permanent | Unique$ True
SVar:GoldenAgeDesc:Mode$ Continuous | Description$ You are in a renaissance.

SVar:GoldenAgeSpell:Count$ThisTurnCast_Card.Instant+YouCtrl,Card.Sorcery+YouCtrl/LimitMax.1
SVar:GoldenAgeAbility:Count$ThisTurnActivated_Activated.!ManaAbility+YouCtrl/LimitMax.1
SVar:GoldenAgeAttack:Count$AttackersDeclared/LimitMax.1
SVar:GoldenCheck1:SVar$GoldenAgeSpell/Plus.GoldenAgeAbility
SVar:GoldenCheckFinal:SVar$GoldenCheck1/Plus.GoldenAgeAttack
#-------------------

S:Mode$ CantAttack,CantBlock | ValidCard$ Card.Self | CheckSVar$ IsRenaissance | SVarCompare$ EQ0 | Description$ NICKNAME can't attack or block unless you're in a renaissance.
SVar:IsRenaissance:Count$ValidCommand Effect.YouCtrl+namedGolden Age/LimitMax.1

A:AB$ Dig | Cost$ T | Reveal$ True | DigNum$ 1 | ChangeValid$ Land | DestinationZone$ Battlefield | Shuffle$ False | RememberRevealed$ True | RevealedDestination$ Library | RevealedLibraryPosition$ 0 | SubAbility$ DBMill | StackDescription$ SpellDescription | SpellDescription$ Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it back on top or into your graveyard and you gain 3 life.
SVar:DBMill:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | Optional$ True | OptionalDecider$ You | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | LifeAmount$ 3 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

Oracle:Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)\nGui can't attack or block unless you're in a renaissance.\n{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it back on top or into your graveyard and you gain 3 life.
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