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DB9_2_Keyboard.ino
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738 lines (615 loc) · 25.1 KB
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/*
Project: DB9 Joysticks to PS/2 adapter firmware
Author: David Carrión - 2023
PS2Dev library: https://github.com/Harvie/ps2dev
*/
//#include <ps2dev.h>
#include "ps2dev.h"
#include "Keyboard.h"
#define AVILLENA_BOARD
//#define BLUEPILL_BOARD
#ifdef BLUEPILL_BOARD
/*
Bluepill ATmega 32U4 board pinout:
Arduino 2 -> DB9 pin 1: Up
Arduino 3 -> DB9 pin 2: Down
Arduino 4 -> DB9 pin 3: Left
Arduino 5 -> DB9 pin 4: Right
Arduino + -> DB9 pin 5: VCC 5V
Arduino 6 -> DB9 pin 6: A / Primary fire
Arduino 7 -> DB9 pin 7: Selection signal (allows more buttons)
Arduino - -> DB9 pin 8: GND
Arduino 8 -> DB9 pin 9: SELECT / Secondary fire
*/
const uint8_t PS2_PINS[2] = { 1, 0 }; // clock 1 PD3, data 0 PD2 // clock PD5 24, data PD6
const uint8_t DB9_1_PINS[6] = { 2, 3, 4, 5, 6, 8 }; // PD1, PD0, PD4, PC6, PD7, PB4 - Exclude pin 7 for Sega controllers
const uint8_t DB9_1_SELECT = 7; // PE6
const uint8_t DB9_2_PINS[6] = { 10, 16, 14, 15, 18, 20 }; // PB6, PB2, PB3, PB1, PF7, PF5 - Exclude pin 7 for Sega controllers
const uint8_t DB9_2_SELECT = 19; // PF6
//const uint8_t LED_ONBOARD_1 = LED_BUILTIN_RX; // RXLED 17
//const uint8_t LED_ONBOARD_2 = LED_BUILTIN_TX; // TXLED 30
const uint8_t LED_ONBOARD_1 = 17; // RXLED 17
const uint8_t LED_ONBOARD_2 = 30; // TXLED 30
#endif
#ifdef AVILLENA_BOARD
/*
Bluepill ATmega 32U4 board pinout:
Arduino A0 -> DB9 pin 1: Up
Arduino A1 -> DB9 pin 2: Down
Arduino A2 -> DB9 pin 3: Left
Arduino A3 -> DB9 pin 4: Right
Arduino + -> DB9 pin 5: VCC 5V
Arduino PB3-> DB9 pin 6: A / Primary fire
Arduino 7 -> DB9 pin 7: Selection signal (allows more buttons)
Arduino - -> DB9 pin 8: GND
Arduino PB1-> DB9 pin 9: SELECT / Secondary fire
*/
const uint8_t PS2_PINS[2] = { 12, 30 }; // clock PD6 12, data PD5 TXLED
const uint8_t DB9_1_PINS[6] = { 18, 19, 20, 21, 14, 15 }; // A0, A1, A2, A3, PB3, PB1 - Exclude pin 7 for Sega controllers
const uint8_t DB9_1_SELECT = 7; // E6
const uint8_t DB9_2_PINS[6] = { 1, 0, 2, 3, 4, 6 }; // PD3, PD2, PD1, PD0, PD4, PD7 - Exclude pin 7 for Sega controllers
const uint8_t DB9_2_SELECT = 5; // PC6
#endif
PS2dev keyboard(PS2_PINS[0], PS2_PINS[1]); // clock, data
char lastkeycode; // Keycode to be sent again when something fails
uint8_t lastkeycodestatus; // Keydown or keyrelease status for the last keycode sent
//unsigned char keyboardleddata; // Needed for keyboard reading handle code
bool USB_AVAILABLE = false;
const uint8_t DB9_1_TOTALPINS = sizeof(DB9_1_PINS);
const char DB9_1_MAP_PS2[4][12] = { // Keycode PS2 maps for the first controller
{PS2dev::ESP_JOY1UP, PS2dev::ESP_JOY1DOWN, PS2dev::ESP_JOY1LEFT, PS2dev::ESP_JOY1RIGHT, PS2dev::ESP_JOY1B, PS2dev::ESP_JOY1C, PS2dev::ESP_JOY1A, PS2dev::ESP_JOY1START, PS2dev::ESP_JOY1Z, PS2dev::ESP_JOY1Y, PS2dev::ESP_JOY1X, PS2dev::ESP_JOY1MODE},
// {PS2dev::UP_ARROW, PS2dev::DOWN_ARROW, PS2dev::LEFT_ARROW, PS2dev::RIGHT_ARROW, PS2dev::RIGHT_ALT, PS2dev::ENTER, PS2dev::ESCAPE, PS2dev::F1, PS2dev::Z, PS2dev::Y, PS2dev::X, PS2dev::M},
{PS2dev::Q, PS2dev::A, PS2dev::O, PS2dev::P, PS2dev::M, PS2dev::ENTER, PS2dev::ESCAPE, PS2dev::F1, PS2dev::Z, PS2dev::Y, PS2dev::X, PS2dev::C},
{PS2dev::UP_ARROW, PS2dev::DOWN_ARROW, PS2dev::LEFT_ARROW, PS2dev::RIGHT_ARROW, PS2dev::ZERO, PS2dev::ENTER, PS2dev::ESCAPE, PS2dev::F5, PS2dev::Z, PS2dev::Y, PS2dev::X, PS2dev::M},
{PS2dev::SEVEN, PS2dev::SIX, PS2dev::FIVE, PS2dev::EIGHT, PS2dev::ZERO, PS2dev::ENTER, PS2dev::ESCAPE, PS2dev::F1, PS2dev::Z, PS2dev::Y, PS2dev::X, PS2dev::M}
};
const char DB9_1_MAP_USB[4][12] = { // Keycode USB maps for the first controller
{KEY_UP_ARROW, KEY_DOWN_ARROW, KEY_LEFT_ARROW, KEY_RIGHT_ARROW, KEY_RETURN, KEY_RIGHT_ALT, KEY_ESC, KEY_F12, 'z', 'y', 'x', 'm'},
{'q', 'a', 'o', 'p', 'm', KEY_RETURN, KEY_ESC, KEY_F12, 'z', 'y', 'x', 'c'},
{KEY_UP_ARROW, KEY_DOWN_ARROW, KEY_LEFT_ARROW, KEY_RIGHT_ARROW, KEY_RETURN, '0', KEY_ESC, KEY_F5, 'z', 'y', 'x', 'm'},
{'7', '6', '5', '8', '0', KEY_RETURN, KEY_ESC, KEY_F12, 'z', 'y', 'x', 'm'}
};
uint8_t DB9_1_MAP_ACTIVE = 0;
uint8_t DB9_1_PRESSCOUNT[12] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
uint8_t DB9_1_STATUS[12] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
const uint8_t DB9_2_TOTALPINS = sizeof(DB9_2_PINS);
const char DB9_2_MAP_PS2[4][12] = { // Keycode PS2 maps for the second controller
{PS2dev::ESP_JOY2UP, PS2dev::ESP_JOY2DOWN, PS2dev::ESP_JOY2LEFT, PS2dev::ESP_JOY2RIGHT, PS2dev::ESP_JOY2B, PS2dev::ESP_JOY2C, PS2dev::ESP_JOY2A, PS2dev::ESP_JOY2START, PS2dev::ESP_JOY2Z, PS2dev::ESP_JOY2Y, PS2dev::ESP_JOY2X, PS2dev::ESP_JOY2MODE},
// {PS2dev::Q, PS2dev::A, PS2dev::O, PS2dev::P, PS2dev::M, PS2dev::ENTER, PS2dev::ESCAPE, PS2dev::F1, PS2dev::Z, PS2dev::Y, PS2dev::X, PS2dev::C},
{PS2dev::UP_ARROW, PS2dev::DOWN_ARROW, PS2dev::LEFT_ARROW, PS2dev::RIGHT_ARROW, PS2dev::RIGHT_ALT, PS2dev::ENTER, PS2dev::ESCAPE, PS2dev::F1, PS2dev::Z, PS2dev::Y, PS2dev::X, PS2dev::M},
{PS2dev::UP_ARROW, PS2dev::DOWN_ARROW, PS2dev::LEFT_ARROW, PS2dev::RIGHT_ARROW, PS2dev::ZERO, PS2dev::ENTER, PS2dev::ESCAPE, PS2dev::F5, PS2dev::Z, PS2dev::Y, PS2dev::X, PS2dev::M},
{PS2dev::SEVEN, PS2dev::SIX, PS2dev::FIVE, PS2dev::EIGHT, PS2dev::ZERO, PS2dev::ENTER, PS2dev::ESCAPE, PS2dev::F1, PS2dev::Z, PS2dev::Y, PS2dev::X, PS2dev::M}
};
const char DB9_2_MAP_USB[4][12] = { // Keycode USB maps for the first controller
{'q', 'a', 'o', 'p', 'm', KEY_RETURN, KEY_ESC, KEY_F12, 'z', 'y', 'x', 'c'},
{KEY_UP_ARROW, KEY_DOWN_ARROW, KEY_LEFT_ARROW, KEY_RIGHT_ARROW, KEY_RETURN, KEY_RIGHT_ALT, KEY_ESC, KEY_F12, 'z', 'y', 'x', 'm'},
{KEY_UP_ARROW, KEY_DOWN_ARROW, KEY_LEFT_ARROW, KEY_RIGHT_ARROW, KEY_RETURN, '0', KEY_ESC, KEY_F5, 'z', 'y', 'x', 'm'},
{'7', '6', '5', '8', '0', KEY_RETURN, KEY_ESC, KEY_F12, 'z', 'y', 'x', 'm'}
};
uint8_t DB9_2_MAP_ACTIVE = 0;
uint8_t DB9_2_PRESSCOUNT[12] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
uint8_t DB9_2_STATUS[12] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
const uint8_t DB9_CYCLES_PRESS = 1; // DEBOUNCE CYCLES TO VALIDATE PRESS
const uint8_t DB9_CYCLES_WAIT = 3; // RELAX CYCLES NEEDED
uint8_t DB9_CYCLES_WAITCOUNT = 0; // RELAX CYCLES PENDING
bool JOYSTICK_3BUTTON = false;
void setup() {
//pinMode(PS2_PINS[0], INPUT);
//pinMode(PS2_PINS[1], INPUT);
//DDRD=0; // Help to disable UART to use pins PD3 and PD2 (1 and 0)
#ifdef BLUEPILL_BOARD
pinMode(LED_ONBOARD_1, OUTPUT); // Onboard LED 1
digitalWrite(LED_ONBOARD_1, HIGH);
pinMode(LED_ONBOARD_2, OUTPUT); // Onboard LED 2
digitalWrite(LED_ONBOARD_2, HIGH);
#endif
// PS/2 keyboard initialization
keyboard.keyboard_init(); // PS2 keyboard init (notice the k in lowercase)
// USB keyboard initialization
uint8_t USB_tries = 6;
while (USB_AVAILABLE == false && USB_tries > 0) {
USB_tries--;
delay(500); // Waits 1/2 second for USB host assignment request check
if (UDADDR & _BV(ADDEN)) {
Keyboard.begin(); // USB keyboard init (notice the K in uppercase)
USB_AVAILABLE = true;
/*
#ifdef BLUEPILL_BOARD
digitalWrite(LED_ONBOARD_2, LOW);
#endif
*/
}
}
// Joystick in DB9 port 1 initialization
for ( uint8_t i = 0; i < sizeof(DB9_1_PINS); ++i ) {
pinMode(DB9_1_PINS[i], INPUT_PULLUP); // Setup joystick 1 press data pins
}
pinMode(DB9_1_SELECT, OUTPUT); // Pin to do signal selection for extra buttons in Sega controllers
//digitalWrite(DB9_1_SELECT, HIGH);
/*
// Sega 6 button detection
digitalWrite(DB9_1_SELECT, LOW); // State 0
digitalWrite(DB9_1_SELECT, HIGH); // State 1
digitalWrite(DB9_1_SELECT, LOW); // State 2
digitalWrite(DB9_1_SELECT, HIGH); // State 3
*/
if ((digitalRead(DB9_1_PINS[0]) == LOW) && (digitalRead(DB9_1_PINS[1]) == HIGH)) { // Check press for desired map change
DB9_1_MAP_ACTIVE = 1;
}
if ((digitalRead(DB9_1_PINS[1]) == LOW) && (digitalRead(DB9_1_PINS[0]) == HIGH)) { // Check press for desired map change
DB9_1_MAP_ACTIVE = 2;
}
if ((digitalRead(DB9_1_PINS[2]) == LOW) && (digitalRead(DB9_1_PINS[3]) == HIGH)) { // Check press for desired map change
DB9_1_MAP_ACTIVE = 3;
}
/*
digitalWrite(DB9_1_SELECT, LOW); // State 4
if ((digitalRead(DB9_1_PINS[0]) == LOW) && (digitalRead(DB9_1_PINS[1]) == LOW)) { // Detect if UP and DOWN are sent as pressed at the same time to check 6 buttons mode
DB9_1_6BUTTON = true;
#ifdef BLUEPILL_BOARD
digitalWrite(LED_ONBOARD_2, LOW);
#endif
digitalWrite(DB9_1_SELECT, HIGH); // State 5
digitalWrite(DB9_1_SELECT, LOW); // State 6
digitalWrite(DB9_1_SELECT, HIGH); // State 7
delay(15);
//digitalWrite(DB9_1_SELECT, LOW); // State 0
//digitalWrite(DB9_1_SELECT, HIGH); // State 1
//DB9_1_SELECT_TIME = millis();
}
*/
// Joystick in DB9 port 2 initialization
for ( uint8_t i = 0; i < sizeof(DB9_2_PINS); ++i ) {
pinMode(DB9_2_PINS[i], INPUT_PULLUP); // Setup joystick 2 press data pins
}
pinMode(DB9_2_SELECT, OUTPUT); // Pin to do signal selection for extra buttons in Sega controllers
//digitalWrite(DB9_2_SELECT, HIGH);
/*
// Sega 6 button detection
digitalWrite(DB9_2_SELECT, LOW); // State 0
digitalWrite(DB9_2_SELECT, HIGH); // State 1
digitalWrite(DB9_2_SELECT, LOW); // State 2
digitalWrite(DB9_2_SELECT, HIGH); // State 3
*/
if ((digitalRead(DB9_2_PINS[0]) == LOW) && (digitalRead(DB9_2_PINS[1]) == HIGH)) { // Check press for desired map change
DB9_2_MAP_ACTIVE = 1;
}
if ((digitalRead(DB9_2_PINS[1]) == LOW) && (digitalRead(DB9_2_PINS[0]) == HIGH)) { // Check press for desired map change
DB9_2_MAP_ACTIVE = 2;
}
if ((digitalRead(DB9_2_PINS[2]) == LOW) && (digitalRead(DB9_2_PINS[3]) == HIGH)) { // Check press for desired map change
DB9_2_MAP_ACTIVE = 3;
}
/*
digitalWrite(DB9_2_SELECT, LOW); // State 4
if ((digitalRead(DB9_2_PINS[0]) == LOW) && (digitalRead(DB9_2_PINS[1]) == LOW)) { // Detect if UP and DOWN are sent as pressed at the same time to check 6 buttons mode
DB9_2_6BUTTON = true;
#ifdef BLUEPILL_BOARD
digitalWrite(LED_ONBOARD_2, LOW);
#endif
digitalWrite(DB9_2_SELECT, HIGH); // State 5
digitalWrite(DB9_2_SELECT, LOW); // State 6
digitalWrite(DB9_2_SELECT, HIGH); // State 7
delay(15);
//digitalWrite(DB9_2_SELECT, LOW); // State 0
//digitalWrite(DB9_2_SELECT, HIGH); // State 1
//DB9_2_SELECT_TIME = millis();
}
*/
}
void loop() {
/*
readPS2handle(keyboardleddata);
*/
joystickProcess(DB9_1_PINS, DB9_1_TOTALPINS, DB9_1_SELECT, DB9_1_STATUS, DB9_1_PRESSCOUNT, DB9_1_MAP_PS2, DB9_1_MAP_USB, DB9_1_MAP_ACTIVE, 1);
joystickProcess(DB9_2_PINS, DB9_2_TOTALPINS, DB9_2_SELECT, DB9_2_STATUS, DB9_2_PRESSCOUNT, DB9_2_MAP_PS2, DB9_2_MAP_USB, DB9_2_MAP_ACTIVE, 2);
}
uint8_t sendPS2keypress(char keycode) {
/*
lastkeycode = keycode;
lastkeycodestatus = 1;
*/
if (keycode == PS2dev::UP_ARROW || keycode == PS2dev::DOWN_ARROW || keycode == PS2dev::LEFT_ARROW || keycode == PS2dev::RIGHT_ARROW || keycode == PS2dev::RIGHT_ALT) {
//while (digitalRead(PS2_PINS[0]) == LOW || digitalRead(PS2_PINS[1]) == LOW) {}
return keyboard.keyboard_press_special(keycode);
} else {
//while (digitalRead(PS2_PINS[0]) == LOW || digitalRead(PS2_PINS[1]) == LOW) {}
return keyboard.keyboard_press(keycode);
}
}
uint8_t sendPS2keyrelease(char keycode) {
/*
lastkeycode = keycode;
lastkeycodestatus = 0;
*/
if (keycode == PS2dev::UP_ARROW || keycode == PS2dev::DOWN_ARROW || keycode == PS2dev::LEFT_ARROW || keycode == PS2dev::RIGHT_ARROW || keycode == PS2dev::RIGHT_ALT) {
//while (digitalRead(PS2_PINS[0]) == LOW || digitalRead(PS2_PINS[1]) == LOW) {}
return keyboard.keyboard_release_special(keycode);
} else {
//while (digitalRead(PS2_PINS[0]) == LOW || digitalRead(PS2_PINS[1]) == LOW) {}
return keyboard.keyboard_release(keycode);
}
}
/*
uint8_t readPS2handle(unsigned char &leddata) {
if (keyboard.keyboard_handle(&leddata) == 2) {
if (lastkeycodestatus == 1) { sendPS2keypress(lastkeycode); }
if (lastkeycodestatus == 0) { sendPS2keyrelease(lastkeycode); }
#ifdef BLUEPILL_BOARD
//digitalWrite(LED_ONBOARD_2, LOW);
//delay(2000);
//digitalWrite(LED_ONBOARD_2, HIGH);
#endif
}
}
*/
void joystickProcess(const uint8_t JOYSTICK_PINS[6], const uint8_t JOYSTICK_TOTALPINS, const uint8_t JOYSTICK_SELECT, uint8_t JOYSTICK_STATUS[12], uint8_t JOYSTICK_PRESSCOUNT[12], const char JOYSTICK_MAP_PS2[4][12], const char JOYSTICK_MAP_USB[4][12], uint8_t JOYSTICK_MAP_ACTIVE, uint8_t JOYSTICK_INDEX) {
JOYSTICK_3BUTTON = false;
if (DB9_CYCLES_WAITCOUNT > 0) { DB9_CYCLES_WAITCOUNT--; }
// Specific Sega 3 buttons processing
digitalWrite(JOYSTICK_SELECT, LOW); // State 2
if ((digitalRead(JOYSTICK_PINS[2]) == LOW) && (digitalRead(JOYSTICK_PINS[3]) == LOW)) { // Detect if LEFT and RIGHT are sent as pressed at the same time to check 3 buttons mode
JOYSTICK_3BUTTON = true;
for ( uint8_t i = 4; i < JOYSTICK_TOTALPINS; i++ ) {
if (digitalRead(JOYSTICK_PINS[i]) == LOW) {
if (JOYSTICK_PRESSCOUNT[i+2] < DB9_CYCLES_PRESS) {
JOYSTICK_PRESSCOUNT[i+2]++;
} else if ((JOYSTICK_STATUS[i+2] == 0) && (DB9_CYCLES_WAITCOUNT == 0)) {
JOYSTICK_STATUS[i+2] = 1;
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
if (JOYSTICK_MAP_ACTIVE) {
sendPS2keypress(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i+2]);
} else {
keyboard.keyboard_press_ESPectrum_special(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i+2]);
}
if (USB_AVAILABLE == true) { Keyboard.press(JOYSTICK_MAP_USB[JOYSTICK_MAP_ACTIVE][i+2]); }
#ifdef BLUEPILL_BOARD
if (JOYSTICK_INDEX == 1) { digitalWrite(LED_ONBOARD_1, LOW); }
if (JOYSTICK_INDEX == 2) { digitalWrite(LED_ONBOARD_2, LOW); }
#endif
}
} else {
if ((JOYSTICK_PRESSCOUNT[i+2] > 0) && (DB9_CYCLES_WAITCOUNT == 0)) {
JOYSTICK_PRESSCOUNT[i+2]--;
/*
if ((JOYSTICK_STATUS[i+2] == 1) && (JOYSTICK_PRESSCOUNT[i+2] < 3)) {
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
while (sendPS2keyrelease(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i+2]) != 0) {}
//sendPS2keyrelease(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i+2]);
}
*/
} else if ((JOYSTICK_STATUS[i+2] == 1) && (DB9_CYCLES_WAITCOUNT == 0)) {
JOYSTICK_STATUS[i+2] = 0;
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
if (JOYSTICK_MAP_ACTIVE) {
sendPS2keyrelease(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i+2]);
} else {
keyboard.keyboard_release_ESPectrum_special(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i+2]);
}
if (USB_AVAILABLE == true) { Keyboard.release(JOYSTICK_MAP_USB[JOYSTICK_MAP_ACTIVE][i+2]); }
#ifdef BLUEPILL_BOARD
if (JOYSTICK_INDEX == 1) { digitalWrite(LED_ONBOARD_1, HIGH); }
if (JOYSTICK_INDEX == 2) { digitalWrite(LED_ONBOARD_2, HIGH); }
#endif
}
}
}
}
// Standard common processing
digitalWrite(JOYSTICK_SELECT, HIGH); // State 3
for ( uint8_t i = 0; i < JOYSTICK_TOTALPINS; i++ ) {
if (digitalRead(JOYSTICK_PINS[i]) == LOW) {
if (JOYSTICK_PRESSCOUNT[i] < DB9_CYCLES_PRESS) {
JOYSTICK_PRESSCOUNT[i]++;
} else if ((JOYSTICK_STATUS[i] == 0) && (DB9_CYCLES_WAITCOUNT == 0)) {
JOYSTICK_STATUS[i] = 1;
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
if (JOYSTICK_MAP_ACTIVE) {
sendPS2keypress(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i]);
} else {
keyboard.keyboard_press_ESPectrum_special(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i]);
}
if (USB_AVAILABLE == true) { Keyboard.press(JOYSTICK_MAP_USB[JOYSTICK_MAP_ACTIVE][i]); }
#ifdef BLUEPILL_BOARD
if (JOYSTICK_INDEX == 1) { digitalWrite(LED_ONBOARD_1, LOW); }
if (JOYSTICK_INDEX == 2) { digitalWrite(LED_ONBOARD_2, LOW); }
#endif
}
} else {
if ((JOYSTICK_PRESSCOUNT[i] > 0) && (DB9_CYCLES_WAITCOUNT == 0)) {
JOYSTICK_PRESSCOUNT[i]--;
/*
if ((JOYSTICK_STATUS[i] == 1) && (JOYSTICK_PRESSCOUNT[i] < 3)) {
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
while (sendPS2keyrelease(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i]) != 0) {}
//sendPS2keyrelease(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i]);
}
*/
} else if ((JOYSTICK_STATUS[i] == 1) && (DB9_CYCLES_WAITCOUNT == 0)) {
JOYSTICK_STATUS[i] = 0;
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
if (JOYSTICK_MAP_ACTIVE) {
sendPS2keyrelease(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i]);
} else {
keyboard.keyboard_release_ESPectrum_special(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i]);
}
if (USB_AVAILABLE == true) { Keyboard.release(JOYSTICK_MAP_USB[JOYSTICK_MAP_ACTIVE][i]); }
#ifdef BLUEPILL_BOARD
if (JOYSTICK_INDEX == 1) { digitalWrite(LED_ONBOARD_1, HIGH); }
if (JOYSTICK_INDEX == 2) { digitalWrite(LED_ONBOARD_2, HIGH); }
#endif
}
}
}
// Specific Sega 6 buttons processing
if (JOYSTICK_3BUTTON == true) {
digitalWrite(JOYSTICK_SELECT, LOW); // State 4
if ((digitalRead(JOYSTICK_PINS[0]) == LOW) && (digitalRead(JOYSTICK_PINS[1]) == LOW)) { // Detect if UP and DOWN are sent as pressed at the same time to check 6 buttons mode
digitalWrite(JOYSTICK_SELECT, HIGH); // State 5
// Now we can try to read the buttons sequence: up Z - down Y - left X - right M
for ( uint8_t i = 0; i < 4; i++ ) {
if (digitalRead(JOYSTICK_PINS[i]) == LOW) {
if (JOYSTICK_PRESSCOUNT[i+8] < DB9_CYCLES_PRESS) {
JOYSTICK_PRESSCOUNT[i+8]++;
} else if ((JOYSTICK_STATUS[i+8] == 0) && (DB9_CYCLES_WAITCOUNT == 0)) {
JOYSTICK_STATUS[i+8] = 1;
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
if (JOYSTICK_MAP_ACTIVE) {
sendPS2keypress(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i+8]);
} else {
keyboard.keyboard_press_ESPectrum_special(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i+8]);
}
if (USB_AVAILABLE == true) { Keyboard.press(JOYSTICK_MAP_USB[JOYSTICK_MAP_ACTIVE][i+8]); }
#ifdef BLUEPILL_BOARD
if (JOYSTICK_INDEX == 1) { digitalWrite(LED_ONBOARD_1, LOW); }
if (JOYSTICK_INDEX == 2) { digitalWrite(LED_ONBOARD_2, LOW); }
#endif
}
} else {
if ((JOYSTICK_PRESSCOUNT[i+8] > 0) && (DB9_CYCLES_WAITCOUNT == 0)) {
JOYSTICK_PRESSCOUNT[i+8]--;
} else if ((JOYSTICK_STATUS[i+8] == 1) && (DB9_CYCLES_WAITCOUNT == 0)) {
JOYSTICK_STATUS[i+8] = 0;
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
if (JOYSTICK_MAP_ACTIVE) {
sendPS2keyrelease(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i+8]);
} else {
keyboard.keyboard_release_ESPectrum_special(JOYSTICK_MAP_PS2[JOYSTICK_MAP_ACTIVE][i+8]);
}
if (USB_AVAILABLE == true) { Keyboard.release(JOYSTICK_MAP_USB[JOYSTICK_MAP_ACTIVE][i+8]); }
#ifdef BLUEPILL_BOARD
if (JOYSTICK_INDEX == 1) { digitalWrite(LED_ONBOARD_1, HIGH); }
if (JOYSTICK_INDEX == 2) { digitalWrite(LED_ONBOARD_2, HIGH); }
#endif
}
}
}
digitalWrite(JOYSTICK_SELECT, LOW); // State 6
digitalWrite(JOYSTICK_SELECT, HIGH); // State 7
delay(20);
digitalWrite(JOYSTICK_SELECT, LOW); // State 0
digitalWrite(JOYSTICK_SELECT, HIGH); // State 1
}
}
/*
if (DB9_CYCLES_WAITCOUNT > 0) { DB9_CYCLES_WAITCOUNT--; }
digitalWrite(DB9_1_SELECT, HIGH);
//delayMicroseconds(20);
for ( uint8_t i = 0; i < DB9_1_TOTALPINS; i++ ) {
if (digitalRead(DB9_1_PINS[i]) == LOW) {
if (DB9_1_PRESSCOUNT[i] < DB9_CYCLES_PRESS) {
DB9_1_PRESSCOUNT[i]++;
} else if ((DB9_1_STATUS[i] == 0) && (DB9_CYCLES_WAITCOUNT == 0)) {
DB9_1_STATUS[i] = 1;
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
while (sendPS2keypress(DB9_1_MAP[DB9_1_MAP_ACTIVE][i]) != 0) {}
//sendPS2keypress(DB9_1_MAP[DB9_1_MAP_ACTIVE][i]);
#ifdef BLUEPILL_BOARD
digitalWrite(LED_ONBOARD_1, LOW);
#endif
//return;
}
} else {
if ((DB9_1_PRESSCOUNT[i] > 0) && (DB9_CYCLES_WAITCOUNT == 0)) {
DB9_1_PRESSCOUNT[i]--;
if ((DB9_1_STATUS[i] == 1) && (DB9_1_PRESSCOUNT[i] < 3)) {
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
while (sendPS2keyrelease(DB9_1_MAP[DB9_1_MAP_ACTIVE][i]) != 0) {}
//sendPS2keyrelease(DB9_1_MAP[DB9_1_MAP_ACTIVE][i]);
//return;
}
} else if ((DB9_1_STATUS[i] == 1) && (DB9_CYCLES_WAITCOUNT == 0)) {
DB9_1_STATUS[i] = 0;
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
while (sendPS2keyrelease(DB9_1_MAP[DB9_1_MAP_ACTIVE][i]) != 0) {}
//sendPS2keyrelease(DB9_1_MAP[DB9_1_MAP_ACTIVE][i]);
#ifdef BLUEPILL_BOARD
digitalWrite(LED_ONBOARD_1, HIGH);
#endif
//return;
}
}
}
digitalWrite(DB9_1_SELECT, LOW);
//delayMicroseconds(20);
for ( uint8_t i = 4; i < DB9_1_TOTALPINS; i++ ) {
if (digitalRead(DB9_1_PINS[i]) == LOW) {
if (DB9_1_PRESSCOUNT[i+2] < DB9_CYCLES_PRESS) {
DB9_1_PRESSCOUNT[i+2]++;
} else if ((DB9_1_STATUS[i+2] == 0) && (DB9_CYCLES_WAITCOUNT == 0)) {
DB9_1_STATUS[i+2] = 1;
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
while (sendPS2keypress(DB9_1_MAP[DB9_1_MAP_ACTIVE][i+2]) != 0) {}
//sendPS2keypress(DB9_1_MAP[DB9_1_MAP_ACTIVE][i+2]);
#ifdef BLUEPILL_BOARD
digitalWrite(LED_ONBOARD_1, LOW);
#endif
//return;
}
} else {
if ((DB9_1_PRESSCOUNT[i+2] > 0) && (DB9_CYCLES_WAITCOUNT == 0)) {
DB9_1_PRESSCOUNT[i+2]--;
if ((DB9_1_STATUS[i+2] == 1) && (DB9_1_PRESSCOUNT[i+2] < 3)) {
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
while (sendPS2keyrelease(DB9_1_MAP[DB9_1_MAP_ACTIVE][i+2]) != 0) {}
//sendPS2keyrelease(DB9_1_MAP[DB9_1_MAP_ACTIVE][i+2]);
//return;
}
} else if ((DB9_1_STATUS[i+2] == 1) && (DB9_CYCLES_WAITCOUNT == 0)) {
DB9_1_STATUS[i+2] = 0;
DB9_CYCLES_WAITCOUNT = DB9_CYCLES_WAIT;
while (sendPS2keyrelease(DB9_1_MAP[DB9_1_MAP_ACTIVE][i+2]) != 0) {}
//sendPS2keyrelease(DB9_1_MAP[DB9_1_MAP_ACTIVE][i+2]);
#ifdef BLUEPILL_BOARD
digitalWrite(LED_ONBOARD_1, HIGH);
#endif
//return;
}
}
}
*/
}
/*
PS2dev mouse(PD2,PD3); // 3 data 2clock
char buttons[3] = {0,0,0};
int delta_x = 0;
int delta_y = 0;
//we start off not enabled
int enabled = 0;
//ack a host command
void ack() {
while (mouse.write(0xFA));
}
void write_packet() {
char overflowx =0;
char overflowy =0;
char data[3];
int x,y;
if (delta_x > 255) {
overflowx =1;
x=255;
}
if (delta_x < -255) {
overflowx = 1;
x=-255;
}
if (delta_y > 255) {
overflowy =1;
y=255;
}
if (delta_y < -255) {
overflowy = 1;
y=-255;
}
data[0] = ((overflowy & 1) << 7) |
( (overflowx & 1) << 6) |
( (((delta_y &0x100)>>8) & 1) << 5) |
( ( ((delta_x &0x100)>>8)& 1) << 4) |
( ( 1) << 3) |
( ( buttons[1] & 1) << 2) |
( ( buttons[2] & 1) << 1) |
( ( buttons[0] & 1) << 0) ;
data[1] = delta_x & 0xff;
data[2] = delta_y & 0xff;
mouse.write(data[0]);
mouse.write(data[1]);
mouse.write(data[2]);
delta_x = 0;
delta_y = 0;
}
int mousecommand(int command) {
unsigned char val;
//This implements enough mouse commands to get by, most of them are
//just acked without really doing anything
switch (command) {
case 0xFF: //reset
ack();
//the while loop lets us wait for the host to be ready
while (mouse.write(0xAA)!=0);
while (mouse.write(0x00)!=0);
break;
case 0xFE: //resend
ack();
break;
case 0xF6: //set defaults
//enter stream mode
ack();
break;
case 0xF5: //disable data reporting
//FM
ack();
break;
case 0xF4: //enable data reporting
//FM
enabled = 1;
ack();
break;
case 0xF3: //set sample rate
ack();
mouse.read(&val); // for now drop the new rate on the floor
// Serial.println(val,HEX);
ack();
break;
case 0xF2: //get device id
ack();
mouse.write(00);
break;
case 0xF0: //set remote mode
ack();
break;
case 0xEE: //set wrap mode
ack();
break;
case 0xEC: //reset wrap mode
ack();
break;
case 0xEB: //read data
ack();
write_packet();
break;
case 0xEA: //set stream mode
ack();
break;
case 0xE9: //status request
ack();
// send_status();
break;
case 0xE8: //set resolution
ack();
mouse.read(&val);
// Serial.println(val,HEX);
ack();
break;
case 0xE7: //set scaling 2:1
ack();
break;
case 0xE6: //set scaling 1:1
ack();
break;
}
}
int xcenter;
int ycenter;
int xsum = 0;
int ysum = 0;
void setup() {
unsigned char val;
// send the mouse start up
mouse.write(0xAA);
mouse.write(0x00);
}
void loop() {
unsigned char c;
if ((digitalRead(3) == LOW) || (digitalRead(2) == LOW)) {
while (mouse.read(&c));
mousecommand(c);
}
if (enabled) {
// move the mouse diagonally
delta_x = 1;
delta_y = 1;
write_packet();
}
delay(50);
}
*/