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RelayCommand.cs
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126 lines (114 loc) · 4.46 KB
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//-----------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// The MIT License (MIT)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// ---------------------------------------------------------------------------------
using System;
using System.Windows.Input;
using Windows.UI.Xaml.Controls;
namespace PhotoSharingApp.Universal.Commands
{
/// <summary>
/// A generic relay command that allows binding commands from the UI.
/// </summary>
/// <typeparam name="T">The target type.</typeparam>
public class RelayCommand<T> : BaseCommand, ICommand
{
private readonly Action<T> _action;
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="action">The execution logic.</param>
public RelayCommand(Action<T> action)
: this(action, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="action">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action<T> action, Func<bool> canExecute)
: base(canExecute)
{
if (action == null)
{
throw new ArgumentNullException(nameof(action));
}
_action = action;
}
/// <summary>
/// Executes the <see cref="RelayCommand" /> on the current command target.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed, this object can be set to null.
/// </param>
public void Execute(object parameter)
{
if (parameter is ItemClickEventArgs)
{
parameter = ((ItemClickEventArgs)parameter).ClickedItem;
}
_action((T)parameter);
}
}
/// <summary>
/// A command whose sole purpose is to relay its functionality
/// to other objects by invoking delegates.
/// The default return value for the CanExecute method is 'true'.
/// </summary>
public class RelayCommand : BaseCommand, ICommand
{
private readonly Action _action;
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="action">The execution logic.</param>
public RelayCommand(Action action)
: this(action, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="action">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action action, Func<bool> canExecute)
: base(canExecute)
{
if (action == null)
{
throw new ArgumentNullException(nameof(action));
}
_action = action;
}
/// <summary>
/// Executes the <see cref="RelayCommand" /> on the current command target.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed, this object can be set to null.
/// </param>
public void Execute(object parameter)
{
_action();
}
}
}