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Added unityengine.dll to project so it will actually build on someone's computer when they pull it down.
1 parent 631a183 commit 47a841c

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Lines changed: 4 additions & 1 deletion

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lib/UnityEngine.dll

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src/UnityEventAggregator/UnityEventAggregator.csproj

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -38,7 +38,7 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\lib\UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
@@ -48,6 +48,9 @@
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<Compile Include="IListener.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<WCFMetadata Include="Service References\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

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