Skip to content

Commit a5ee4e9

Browse files
committed
Update README.md
1 parent 47a841c commit a5ee4e9

1 file changed

Lines changed: 1 addition & 1 deletion

File tree

README.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ Event aggregation in Unity3D made easy! Decouple your GameObjects for simpler a
77
[Look at how gross this is.](http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html) Disgusting, huh? Now what if there was an easy way to send messages to other game objects in Unity3D without coupling everything to hell or using skittles magic?
88

99
#### That way is here.
10-
Just flop the .dll into your existing Unity3D project and get started. Messages must be a struct (because we're a green framework and want to create less garbage).
10+
Just drop the .dll into your existing Unity3D project and get started. Messages must be a class.
1111

1212
To start listening to events, your MonoBehaviour must also inherit from `IListener<(message)>`. This will create the handler for the message.
1313

0 commit comments

Comments
 (0)