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6 | 6 | | Ranking | Project Name | Stars | Forks | Language | Open Issues | Description | Last Commit | |
7 | 7 | | ------- | ------------ | ----- | ----- | -------- | ----------- | ----------- | ----------- | |
8 | 8 | | 1 | [VVVVVV](https://github.com/TerryCavanagh/VVVVVV) | 7829 | 586 | ActionScript | 29 | The source code to VVVVVV! http://thelettervsixtim.es/ | 2025-10-08T17:15:35Z | |
9 | | -| 2 | [open-source-flash](https://github.com/open-source-flash/open-source-flash) | 7322 | 110 | ActionScript | 25 | Petition to open source Flash and Shockwave spec | 2021-02-24T08:44:01Z | |
| 9 | +| 2 | [open-source-flash](https://github.com/open-source-flash/open-source-flash) | 7321 | 110 | ActionScript | 25 | Petition to open source Flash and Shockwave spec | 2021-02-24T08:44:01Z | |
10 | 10 | | 3 | [Starling-Framework](https://github.com/Gamua/Starling-Framework) | 2975 | 823 | ActionScript | 74 | The Cross Platform Game Engine | 2025-09-12T08:09:08Z | |
11 | 11 | | 4 | [webcamjs](https://github.com/jhuckaby/webcamjs) | 2501 | 1112 | ActionScript | 154 | HTML5 Webcam Image Capture Library with Flash Fallback | 2020-04-22T07:50:12Z | |
12 | 12 | | 5 | [as3corelib](https://github.com/mikechambers/as3corelib) | 1501 | 446 | ActionScript | 106 | An ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript? 3. These include classes for MD5 and SHA 1 hashing, Image encoders, and JSON serialization as well as general String, Number and Date APIs. | 2024-08-18T20:22:14Z | |
13 | 13 | | 6 | [scratch-flash](https://github.com/scratchfoundation/scratch-flash) | 1350 | 515 | ActionScript | 0 | Open source version of the Scratch 2.0 project editor. This is the basis for the online and offline versions of Scratch found on the website. | 2019-02-05T18:30:34Z | |
14 | 14 | | 7 | [mapgen2](https://github.com/amitp/mapgen2) | 1348 | 212 | ActionScript | 1 | Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines. | 2025-05-07T23:38:10Z | |
15 | 15 | | 8 | [flixel](https://github.com/AdamAtomic/flixel) | 1139 | 194 | ActionScript | 68 | flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects. | 2015-11-05T01:35:36Z | |
16 | | -| 9 | [as3-signals](https://github.com/robertpenner/as3-signals) | 1060 | 199 | ActionScript | 4 | Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt. | 2025-05-19T18:05:34Z | |
| 16 | +| 9 | [as3-signals](https://github.com/robertpenner/as3-signals) | 1061 | 199 | ActionScript | 4 | Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt. | 2025-05-19T18:05:34Z | |
17 | 17 | | 10 | [bfxr](https://github.com/increpare/bfxr) | 1014 | 90 | ActionScript | 10 | Flash + AIR sound effects generator. Based on Sfxr. | 2025-04-17T12:18:05Z | |
18 | 18 | | 11 | [robotlegs-framework](https://github.com/robotlegs/robotlegs-framework) | 965 | 258 | ActionScript | 14 | An ActionScript 3 application framework for Flash and Flex | 2020-06-16T09:09:56Z | |
19 | 19 | | 12 | [malware-samples](https://github.com/InQuest/malware-samples) | 919 | 196 | ActionScript | 0 | A collection of malware samples and relevant dissection information, most probably referenced from http://blog.inquest.net | 2024-03-26T03:51:41Z | |
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47 | 47 | | 40 | [Starling-Extension-Particle-System](https://github.com/Gamua/Starling-Extension-Particle-System) | 324 | 144 | ActionScript | 0 | A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com | 2024-07-25T07:28:27Z | |
48 | 48 | | 41 | [nd2d](https://github.com/lrrrs/nd2d) | 319 | 63 | ActionScript | 6 | A Flash Molehill (Stage3D) GPU accelerated 2D game engine | 2015-09-29T08:13:02Z | |
49 | 49 | | 42 | [Spike](https://github.com/SpikeApp/Spike) | 319 | 213 | ActionScript | 42 | Get The Most Out Of Your CGM Transmitter | 2024-11-08T23:13:50Z | |
50 | | -| 43 | [skyui](https://github.com/schlangster/skyui) | 288 | 167 | ActionScript | 34 | SkyUI interface mod for Skyrim. | 2023-05-11T11:18:05Z | |
| 50 | +| 43 | [skyui](https://github.com/schlangster/skyui) | 289 | 167 | ActionScript | 34 | SkyUI interface mod for Skyrim. | 2023-05-11T11:18:05Z | |
51 | 51 | | 44 | [Starling-Extension-Graphics](https://github.com/StarlingGraphics/Starling-Extension-Graphics) | 285 | 86 | ActionScript | 34 | flash.display.Graphics style extension for the Starling Flash GPU rendering framework | 2017-03-24T17:58:53Z | |
52 | 52 | | 45 | [flash](https://github.com/flowplayer/flash) | 283 | 181 | ActionScript | 89 | Flowplayer Flash, the video player for the Web | 2016-01-30T06:52:46Z | |
53 | 53 | | 46 | [SwiftSuspenders](https://github.com/tschneidereit/SwiftSuspenders) | 279 | 87 | ActionScript | 10 | NOTE: Find the offical repo at http://github.com/robotlegs/swiftsuspenders | 2013-03-22T00:52:32Z | |
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84 | 84 | | 77 | [glitch-items](https://github.com/tinyspeck/glitch-items) | 182 | 95 | ActionScript | 1 | Items, Inhabitants, and other assorted things from www.glitchthegame.com | 2013-12-16T06:52:22Z | |
85 | 85 | | 78 | [glitch-client](https://github.com/tinyspeck/glitch-client) | 180 | 96 | ActionScript | 0 | Source for the Flash-based Glitch client | 2014-01-22T02:12:05Z | |
86 | 86 | | 79 | [osmf-hls-plugin](https://github.com/denivip/osmf-hls-plugin) | 180 | 93 | ActionScript | 31 | OSMF HLS Plugin | 2016-04-04T12:37:03Z | |
87 | | -| 80 | [DesignPanel](https://github.com/DragonBones/DesignPanel) | 178 | 90 | ActionScript | 18 | DragonBones DesignPanel | 2021-04-20T11:49:36Z | |
| 87 | +| 80 | [DesignPanel](https://github.com/DragonBones/DesignPanel) | 179 | 90 | ActionScript | 18 | DragonBones DesignPanel | 2021-04-20T11:49:36Z | |
88 | 88 | | 81 | [hamcrest-as3](https://github.com/drewbourne/hamcrest-as3) | 176 | 25 | ActionScript | 19 | Port of hamcrest to ActionScript 3, a library of matcher objects (also known as constraints or predicates) allowing 'match' rules to be defined declaratively, to be used in other frameworks. Typical scenarios include testing frameworks, mocking libraries and UI validation rules. | 2012-03-21T11:48:40Z | |
89 | 89 | | 82 | [ArcusNode](https://github.com/OpenRTMFP/ArcusNode) | 174 | 36 | ActionScript | 10 | A RTMFP Rendevouz Service For Peer Assisted Networking With Adobe Flash on Node JS | 2017-07-08T01:07:49Z | |
90 | 90 | | 83 | [GPUImage](https://github.com/inspirit/GPUImage) | 171 | 32 | ActionScript | 4 | AS3 framework for GPU-based image processing | 2012-09-14T18:53:31Z | |
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