Hello SDK Team,
I've got an issue using the SDK with Unity, when trying to test our consent implementation, using this funciton - HMSAdsKitManager.Instance.SetDebugNeedConsent(DebugNeedConsent.DEBUG_NEED_CONSENT), does not set the IsNeedConsent value to true in the OnConsentSuccess function.
Do you know what might be going wrong?
Hello SDK Team,
I've got an issue using the SDK with Unity, when trying to test our consent implementation, using this funciton - HMSAdsKitManager.Instance.SetDebugNeedConsent(DebugNeedConsent.DEBUG_NEED_CONSENT), does not set the IsNeedConsent value to true in the OnConsentSuccess function.
Do you know what might be going wrong?