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/// <param name="player">Determines which player will receive this update.</param>
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/// <param name="settings">Settings to remove. If <c>null</c>, all settings will be removed.</param>
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/// <returns>A <see cref="IEnumerable{T}"/> of <see cref="SettingBase"/> instances that were successfully removed.</returns>
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/// <remarks>This method is used to unsync settings from players. Using it with <see cref="Register(IEnumerable{SettingBase},Player)"/> provides an opportunity to update synced settings.</remarks>
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/// <remarks>This method is used to unsync settings from players. Using it with <see cref="Register(Player,IEnumerable{SettingBase})"/> provides an opportunity to update synced settings.</remarks>
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