fix: Customitems refactor#587
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## Description **Describe the changes** **What is the current behavior?** (You can also link to an open issue here) **What is the new behavior?** (if this is a feature change) **Does this PR introduce a breaking change?** (What changes might users need to make in their application due to this PR?) **Other information**: <br /> ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [ ] Bug fix (non-breaking change which fixes an issue) - [ ] New feature (non-breaking change which adds functionality) - [ ] Breaking change (fix or feature that would cause existing functionality to change) - [ ] Documentations <br /> ## Submission checklist <!--- Put an `x` in all the boxes that apply: --> - [ ] I have checked the project can be compiled - [ ] I have tested my changes and it worked as expected ### Patches (if there are any changes related to Harmony patches) - [ ] I have checked no IL patching errors in the console ### Other - [ ] Still requires more testing
scale fix first attempt
2 attempt
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Custolrole spawnreasonflags
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For unknown reasons some code that shouldn't have been there, is present, I'll try to remove it. |
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I'm bad with git, please forgive me. |
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Also, I merged into the wrong branch. |
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Please discard the changes related to CustomRole.cs and PlayerHandlers.cs, they shouldn't be here but I merged the wrong branch and I can't untangle it unfortunately. |
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Description
Describe the changes
custom items were janky and weird so I cleaned up a lot of useless shenanigans.
What is the current behavior? (You can also link to an open issue here)
CustomItems are constantly destroyed/spawned for no good reason. Dropping a customitem, picking it up, dying, escaping, etc. All of those events destroy custom items and spawn a new one with the same caracteristics which begs the question : Why do it in the first place ? As far as I'm aware this was introduced due to old limitation in SCP:SL which fortunately are no more. Consequently, I removed all of this junk.
One of the annoying consequences was that escaping would drop all of your customitems on the ground.
What is the new behavior? (if this is a feature change)
Old customitems : Beta virgin
New customitems : Yogurt male (rarer than sigma)
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Other information:
Types of changes
Submission checklist
Patches (if there are any changes related to Harmony patches)
Other