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fix: Customitems refactor#587

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Bonjemus wants to merge 25 commits into
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Bonjemus:customitems-refactor
Closed

fix: Customitems refactor#587
Bonjemus wants to merge 25 commits into
ExMod-Team:devfrom
Bonjemus:customitems-refactor

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@Bonjemus

@Bonjemus Bonjemus commented Jul 6, 2025

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Description

Describe the changes
custom items were janky and weird so I cleaned up a lot of useless shenanigans.

What is the current behavior? (You can also link to an open issue here)
CustomItems are constantly destroyed/spawned for no good reason. Dropping a customitem, picking it up, dying, escaping, etc. All of those events destroy custom items and spawn a new one with the same caracteristics which begs the question : Why do it in the first place ? As far as I'm aware this was introduced due to old limitation in SCP:SL which fortunately are no more. Consequently, I removed all of this junk.
One of the annoying consequences was that escaping would drop all of your customitems on the ground.

What is the new behavior? (if this is a feature change)
Old customitems : Beta virgin
New customitems : Yogurt male (rarer than sigma)

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:


Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentations

Submission checklist

  • I have checked the project can be compiled
  • I have tested my changes and it worked as expected

Patches (if there are any changes related to Harmony patches)

  • I have checked no IL patching errors in the console

Other

  • Still requires more testing

BoltonDev and others added 21 commits June 13, 2025 12:15
## Description
**Describe the changes** 


**What is the current behavior?** (You can also link to an open issue
here)


**What is the new behavior?** (if this is a feature change)


**Does this PR introduce a breaking change?** (What changes might users
need to make in their application due to this PR?)


**Other information**:

<br />

## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [ ] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing
functionality to change)
- [ ] Documentations
<br />

## Submission checklist
<!--- Put an `x` in all the boxes that apply: -->
- [ ] I have checked the project can be compiled
- [ ] I have tested my changes and it worked as expected

### Patches (if there are any changes related to Harmony patches)
- [ ] I have checked no IL patching errors in the console

### Other
- [ ] Still requires more testing
@Bonjemus

Bonjemus commented Jul 6, 2025

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For unknown reasons some code that shouldn't have been there, is present, I'll try to remove it.

@Bonjemus

Bonjemus commented Jul 6, 2025

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I'm bad with git, please forgive me.

@Bonjemus

Bonjemus commented Jul 6, 2025

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Also, I merged into the wrong branch.

@Bonjemus

Bonjemus commented Jul 6, 2025

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Please discard the changes related to CustomRole.cs and PlayerHandlers.cs, they shouldn't be here but I merged the wrong branch and I can't untangle it unfortunately.

@Bonjemus Bonjemus closed this Aug 4, 2025
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3 participants