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Copy file name to clipboardExpand all lines: rts/Lua/LuaConstEngine.cpp
+9-8Lines changed: 9 additions & 8 deletions
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* @field noHandicapForReclaim boolean Whether handicap is applied to income from reclaim
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* @field groupAddDoesntSelect boolean Whether 'group add' also selects the group (does both if false)
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* @field deadTeamsKeepUnitLimit boolean Whether engine redistributes dead team unitlimit to allies (false) or keeps it as-is (true)
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* @field hasChecksums boolean Whether the engine was built with SYNCCHECK (i.e. Spring.GetPrevFrameChecksum() returns a value)
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*/
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/***
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* @field gameSpeed number Number of simulation gameframes per second
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* @field textColorCodes TextColorCode Table containing keys that represent the color code operations during font rendering
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* @field isHeadless boolean? Whether this is a headless engine build. Not available in synced
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* @field hasSyncChecksums boolean? Whether the engine was built with sync-check support (i.e. Spring.GetPrevFrameSyncChecksum() returns a meaningful value). Not available in synced
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