From c7b996fa85f2c3eecb4a9ec0faa350f282b2d08b Mon Sep 17 00:00:00 2001 From: Harvey Ball Date: Thu, 2 Jan 2025 17:00:57 +0000 Subject: [PATCH] feat(Cast): fix issue with test for straight line cast The DragCurveOffset was updated to a Vector3 and the test now reflects that change. --- Tests/Editor/Cast/StraightLineCastTest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Tests/Editor/Cast/StraightLineCastTest.cs b/Tests/Editor/Cast/StraightLineCastTest.cs index 43082fcf..3f43cab5 100644 --- a/Tests/Editor/Cast/StraightLineCastTest.cs +++ b/Tests/Editor/Cast/StraightLineCastTest.cs @@ -599,7 +599,7 @@ public void CastPointsDragCurveOffset() Vector3EqualityComparer comparer = new Vector3EqualityComparer(0.1f); subject.Origin = subject.gameObject; subject.DragEffectDensity = 1; - subject.DragCurveOffset = 0f; + subject.DragCurveOffset = Vector3.zero; validSurface.transform.position = Vector3.forward * 5f; @@ -612,7 +612,7 @@ public void CastPointsDragCurveOffset() Assert.AreEqual(4, subject.Points.Count); Assert.That(subject.Points[1], Is.EqualTo(expectedMidPoint).Using(comparer)); - subject.DragCurveOffset = 0.5f; + subject.DragCurveOffset = Vector3.back * 0.5f; subject.Process();