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Update README.md
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README.md

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@@ -74,18 +74,19 @@ Additionally to those params:
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Eye widen is supported by default in v2 params, for v1 we're emulating it. Every time eye openness reported by ETVR
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reaches above certain threshold, we try and smoothly widen the eye a little bit.
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Squinting. For v2 it's defined as a separate parameter, support for it will be coming in the next couple of updates. For v1 it is done the same way as eye widen.
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Squinting. For v2 it's defined as a separate parameter. For v1 it is done the same way as eye widen.
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##### Eyebrows emulation
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This will be coming in the next couple of updates.
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Eyebrows emulation is now supported as well, for both v1 and v2(UE) parameters. It works by smoothly adjusting VRCFTs parameters after openness reaches a certain threshold.
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## What's planned:
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#### Squinting support for V2 parameters
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Implemented similarly to widen, we smoothly adjust proper expressions for v1 and v2 params when we detect eye openness has reached a very low threshold.
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- Squinting support for V2 parameters
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- Eyebrows emulation using eye openness values
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#### Other stuff
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- [More dev-ish stuff] unified protocol for talking with ETVR
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- Configuration for adjusting emulation thresholds for squinting / widen if need be and OSC Port in case of conflicts
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- Configuration for adjusting emulation thresholds for squinting / widen / eyebrows if need be and OSC Port in case of conflicts
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## How to contribute:
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Pretty much the same way as with [EyetrackVR Project](https://github.com/EyeTrackVR/eyetrackvr).
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I am not sure. All of the development was done on a Windows machine. Feel free to try tho
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One step that you'll need to modify is the after build copy event in `ETVRTrackingModule.csproj` , either completely remove it or replace the path with the correct one.
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One step that you'll need to modify is the after build copy event in `ETVRTrackingModule.csproj` , either completely remove it or replace the path with the correct one.

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