You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+8-7Lines changed: 8 additions & 7 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -74,18 +74,19 @@ Additionally to those params:
74
74
Eye widen is supported by default in v2 params, for v1 we're emulating it. Every time eye openness reported by ETVR
75
75
reaches above certain threshold, we try and smoothly widen the eye a little bit.
76
76
77
-
Squinting. For v2 it's defined as a separate parameter, support for it will be coming in the next couple of updates. For v1 it is done the same way as eye widen.
77
+
Squinting. For v2 it's defined as a separate parameter. For v1 it is done the same way as eye widen.
78
78
79
79
##### Eyebrows emulation
80
80
81
-
This will be coming in the next couple of updates.
81
+
Eyebrows emulation is now supported as well, for both v1 and v2(UE) parameters. It works by smoothly adjusting VRCFTs parameters after openness reaches a certain threshold.
82
82
83
-
## What's planned:
83
+
#### Squinting support for V2 parameters
84
+
85
+
Implemented similarly to widen, we smoothly adjust proper expressions for v1 and v2 params when we detect eye openness has reached a very low threshold.
84
86
85
-
- Squinting support for V2 parameters
86
-
- Eyebrows emulation using eye openness values
87
+
#### Other stuff
87
88
-[More dev-ish stuff] unified protocol for talking with ETVR
88
-
- Configuration for adjusting emulation thresholds for squinting / widen if need be and OSC Port in case of conflicts
89
+
- Configuration for adjusting emulation thresholds for squinting / widen / eyebrows if need be and OSC Port in case of conflicts
89
90
90
91
## How to contribute:
91
92
Pretty much the same way as with [EyetrackVR Project](https://github.com/EyeTrackVR/eyetrackvr).
@@ -118,4 +119,4 @@ Close down VRCFT and try buildig again.
118
119
119
120
I am not sure. All of the development was done on a Windows machine. Feel free to try tho
120
121
121
-
One step that you'll need to modify is the after build copy event in `ETVRTrackingModule.csproj` , either completely remove it or replace the path with the correct one.
122
+
One step that you'll need to modify is the after build copy event in `ETVRTrackingModule.csproj` , either completely remove it or replace the path with the correct one.
0 commit comments