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DrawOrder=9;//player gomez is at 9, bombs and trixel partical system and warp gates are at 10, black holes & liquids are at 50, split up cubes at 75, cloud shadows at 100
@@ -129,6 +130,8 @@ public override void Initialize()
//Note: could move this to its own method if we ever want to draw the name of ourself on the screen
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//Note: sanitize player name because the game's font doesn't have every character; possibly limit it to only writable ASCII characters?
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//TODO draw the name to a Texture2D, assign the texture to a Mesh, and draw the Mesh; See SpeechBubble for inspiration
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//TODO alternatively we could simply draw the text on top of everything else using the same method as the debug text, but that'd look strange in first-person
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Vector3namePos=p.Position+Vector3.Up;//TODO center text over mesh
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//TODO: sanitize player name because the game's font doesn't have every character; See CommonChars below
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