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UberStrok.Core.Serialization.csproj
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115 lines (115 loc) · 5.75 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{31695DBE-D01C-4EA8-92CC-28541E9E0BC0}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UberStrok.Core.Serialization</RootNamespace>
<AssemblyName>UberStrok.Core.Serialization</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Microsoft.CSharp" />
</ItemGroup>
<ItemGroup>
<Compile Include="BooleanProxy.cs" />
<Compile Include="ByteProxy.cs" />
<Compile Include="Common\ColorProxy.cs" />
<Compile Include="DateTimeProxy.cs" />
<Compile Include="DecimalProxy.cs" />
<Compile Include="DictionaryProxy.cs" />
<Compile Include="EnumProxy.cs" />
<Compile Include="Int16Proxy.cs" />
<Compile Include="Int32Proxy.cs" />
<Compile Include="Int64Proxy.cs" />
<Compile Include="ListProxy.cs" />
<Compile Include="Common\PlayerMovementProxy.cs" />
<Compile Include="Common\ShortVector3Proxy.cs" />
<Compile Include="Common\Vector3Proxy.cs" />
<Compile Include="Views\AccountCompletionResultViewProxy.cs" />
<Compile Include="Views\ApplicationConfigurationViewProxy.cs" />
<Compile Include="Views\AuthenticateApplicationViewProxy.cs" />
<Compile Include="Views\BundleItemViewProxy.cs" />
<Compile Include="Views\BundleViewProxy.cs" />
<Compile Include="Views\CommActorInfoViewProxy.cs" />
<Compile Include="Views\ConnectionAddressViewProxy.cs" />
<Compile Include="Views\DamageEventViewProxy.cs" />
<Compile Include="Views\EndOfMatchDataViewProxy.cs" />
<Compile Include="Views\GameActorInfoDeltaViewProxy.cs" />
<Compile Include="Views\GameActorInfoViewProxy.cs" />
<Compile Include="Views\GameRoomDataViewProxy.cs" />
<Compile Include="Views\GameRoomViewProxy.cs" />
<Compile Include="Views\ItemInventoryViewProxy.cs" />
<Compile Include="Views\ItemPriceViewProxy.cs" />
<Compile Include="Views\LoadoutViewProxy.cs" />
<Compile Include="Views\LuckyDrawSetUnityViewProxy.cs" />
<Compile Include="Views\LuckyDrawUnityViewProxy.cs" />
<Compile Include="Views\MapSettingsViewProxy.cs" />
<Compile Include="Views\MapViewProxy.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SingleProxy.cs" />
<Compile Include="StringProxy.cs" />
<Compile Include="UInt16Proxy.cs" />
<Compile Include="Views\MemberAuthenticationResultViewProxy.cs" />
<Compile Include="Views\MemberViewProxy.cs" />
<Compile Include="Views\MemberWalletViewProxy.cs" />
<Compile Include="Views\PhotonServerLoadViewProxy.cs" />
<Compile Include="Views\PhotonViewProxy.cs" />
<Compile Include="Views\PlayerCardViewProxy.cs" />
<Compile Include="Views\PlayerPersonalRecordStatisticsViewProxy.cs" />
<Compile Include="Views\PlayerStatisticsViewProxy.cs" />
<Compile Include="Views\PlayerWeaponStatisticsViewProxy.cs" />
<Compile Include="Views\PublicProfileViewProxy.cs" />
<Compile Include="Views\ServerConnectionViewProxy.cs" />
<Compile Include="Views\StatsCollectionViewProxy.cs" />
<Compile Include="Views\StatsSummaryViewProxy.cs" />
<Compile Include="Views\UberStrikeItemFunctionalViewProxy.cs" />
<Compile Include="Views\UberStrikeItemGearViewProxy.cs" />
<Compile Include="Views\UberStrikeItemQuickViewProxy.cs" />
<Compile Include="Views\UberStrikeItemShopClientViewProxy.cs" />
<Compile Include="Views\UberStrikeItemWeaponViewProxy.cs" />
<Compile Include="Views\UberstrikeMemberViewProxy.cs" />
<Compile Include="Views\UberstrikeUserViewProxy.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\UberStrok.Core.Common\UberStrok.Core.Common.csproj">
<Project>{F6AA8827-1031-4753-BE08-B0D7F3A98C75}</Project>
<Name>UberStrok.Core.Common</Name>
</ProjectReference>
<ProjectReference Include="..\UberStrok.Core.Views\UberStrok.Core.Views.csproj">
<Project>{3BAAA4FD-1AF2-4C32-B059-ABF0E111693D}</Project>
<Name>UberStrok.Core.Views</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>