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This repository was archived by the owner on Jun 17, 2021. It is now read-only.
Announcer voices do not work on a fresh install of the game. This requires assembly editing and may in the future be added to UberStrok.Patcher.
How to fix it:
Open Assembly-CSharp.dll using dnSpy.
Insert this function into SfxManager.cs (anywhere inside the class should be fine):
https://hastebin.com/awedemeban.cpp
Find the
Play2dAudioClipfunction. This takes inputsaudioClip,delay,volume, andpitch.Replace all code under
if (delay > 0UL)with the following:base.StartCoroutine(this.CoPlayDelayedClip(audioClip, delay / 1000f));Test it ingame. You should now hear the beautiful booming voice of the announcer to commentate your epic gamer moments.