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Small fixes to get linux export working
1 parent 4a22009 commit 6ddfbce

3 files changed

Lines changed: 21 additions & 1 deletion

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UE4Project/Config/DefaultGame.ini

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@@ -14,7 +14,7 @@ Build=IfProjectHasCode
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BuildConfiguration=PPBC_Development
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BuildTarget=
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StagingDirectory=(Path="C:/Users/developer/Desktop/beta-4g")
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FullRebuild=True
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FullRebuild=False
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ForDistribution=True
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IncludeDebugFiles=False
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BlueprintNativizationMethod=Disabled

UE4Project/FSOnline.uproject

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@@ -17,6 +17,25 @@
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{
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"Name": "AirSim",
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"Enabled": true
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},
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{
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"Name": "SteamVR",
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"Enabled": false,
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"SupportedTargetPlatforms": [
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"Win32",
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"Win64",
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"Linux",
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"Mac"
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]
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},
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{
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"Name": "OculusVR",
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"Enabled": false,
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"SupportedTargetPlatforms": [
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"Win32",
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"Win64",
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"Android"
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]
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}
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]
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}

UE4Project/Plugins/AirSim/Source/AirBlueprintLib.h

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@@ -17,6 +17,7 @@
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#include "Kismet/KismetStringLibrary.h"
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#include "Engine/World.h"
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#include "Modules/ModuleManager.h"
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#include "Runtime/Landscape/Classes/LandscapeComponent.h"
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#include "common/AirSimSettings.hpp"
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#include <string>

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