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Merge pull request #221 from FS-Online/laptimer-referee-fixes
Fix laptimer bugs and improved blueprint communication
2 parents d96d80a + aec18ae commit c9be967

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UE4Project/Config/DefaultGame.ini

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[/Script/UnrealEd.ProjectPackagingSettings]
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Test
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BuildConfiguration=PPBC_Development
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BuildTarget=
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StagingDirectory=(Path="C:/Users/developer/Desktop/beta-4g")
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FullRebuild=True
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size 45377
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version https://git-lfs.github.com/spec/v1
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oid sha256:fdb0a922f029fa22852c1e5a0fdfae6ada0c0d0db016ac2cc4019498119748f5
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size 82086

UE4Project/Content/FormulaStudentAssets/RefereeBlueprint.uasset

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version https://git-lfs.github.com/spec/v1
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oid sha256:291a474a189911ab1e97c3051b0e2d0c09d55cfcf940356392e7787b99fccae4
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UE4Project/Plugins/AirSim/Source/SimMode/SimModeBase.cpp

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static ConstructorHelpers::FClassFinder<AActor> sky_sphere_class(TEXT("Blueprint'/Engine/EngineSky/BP_Sky_Sphere'"));
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sky_sphere_class_ = sky_sphere_class.Succeeded() ? sky_sphere_class.Class : nullptr;
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static ConstructorHelpers::FClassFinder<AReferee> refereeBP_class(TEXT("Blueprint'/Game/FormulaStudentAssets/RefereeBP'"));
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refereeBP_class_ = refereeBP_class.Succeeded() ? refereeBP_class.Class : nullptr;
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}
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void ASimModeBase::BeginPlay()

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