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16 | 16 |
|
17 | 17 | package net.fabricmc.fabric.test.particle.client; |
18 | 18 |
|
| 19 | +import java.util.Arrays; |
| 20 | + |
19 | 21 | import net.minecraft.client.MinecraftClient; |
20 | 22 | import net.minecraft.client.network.ClientPlayerEntity; |
21 | | -import net.minecraft.client.particle.BillboardParticleSubmittable; |
22 | 23 | import net.minecraft.client.particle.Particle; |
23 | 24 | import net.minecraft.client.particle.ParticleFactory; |
24 | 25 | import net.minecraft.client.particle.ParticleManager; |
|
30 | 31 | import net.minecraft.client.render.OverlayTexture; |
31 | 32 | import net.minecraft.client.render.RenderLayer; |
32 | 33 | import net.minecraft.client.render.Submittable; |
33 | | -import net.minecraft.client.render.VertexConsumer; |
34 | 34 | import net.minecraft.client.render.command.OrderedRenderCommandQueue; |
35 | 35 | import net.minecraft.client.render.state.CameraRenderState; |
36 | 36 | import net.minecraft.client.texture.Sprite; |
|
40 | 40 | import net.minecraft.particle.SimpleParticleType; |
41 | 41 | import net.minecraft.registry.Registries; |
42 | 42 | import net.minecraft.registry.Registry; |
43 | | -import net.minecraft.util.Atlases; |
44 | 43 | import net.minecraft.util.Identifier; |
45 | 44 | import net.minecraft.util.math.MathHelper; |
46 | 45 | import net.minecraft.util.math.Vec3d; |
|
54 | 53 | import net.fabricmc.fabric.api.client.particle.v1.ParticleRendererRegistry; |
55 | 54 | import net.fabricmc.fabric.api.particle.v1.FabricParticleTypes; |
56 | 55 |
|
57 | | -import org.joml.Vector3f; |
58 | | - |
59 | | -import java.util.Arrays; |
60 | | -import java.util.Iterator; |
61 | | - |
62 | 56 | public class ParticleRendererRegistryTests implements ClientModInitializer { |
63 | 57 | private static final Identifier PARTICLE_ID = Identifier.of("fabric-particles-v1-testmod", "test"); |
64 | 58 | private static final SimpleParticleType TEST_PARTICLE_TYPE = FabricParticleTypes.simple(); |
@@ -216,6 +210,7 @@ public void addPoint(double x, double y, double z) { |
216 | 210 | if (nextVertexIndex >= maxPoints) { |
217 | 211 | increaseCapacity(); |
218 | 212 | } |
| 213 | + |
219 | 214 | int currentIndex = nextVertexIndex * 3; |
220 | 215 | positionData[currentIndex++] = x; |
221 | 216 | positionData[currentIndex++] = y; |
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