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<meta>
<info author="FernandoMTA" version="6.0.2" type="script" name="newmodels_red"
description="Codename Newmodels Red - Adds new vehicle/ped/object models, automatically synced with all players."/>
<!-- IMPORTANT TO HAVE THIS VERSION OR HIGHER SO THAT IT WORKS AS EXPECTED
https://nightly.mtasa.com -->
<min_mta_version client="1.6.0-9.22649.0" server="1.6.0-9.22649.0"></min_mta_version>
<!-- OPTIONAL FEATURES: .............................................................. -->
<!-- Alternative way of loading new models -->
<!-- Inspired by mod_list from newmodels v3 -->
<script src="models_alt/s_mod_list.lua" type="server"/>
<file src="models_alt/**/*.col" download="false"/>
<file src="models_alt/**/*.txd" download="false"/>
<file src="models_alt/**/*.dff" download="false"/>
<!-- NandoCrypt Support (this can be removed if you do not use NandoCrypt) -->
<script src="scripts/optional/nando_crypt/nando_decrypter" type="client" cache="false"/>
<file src="models/**/*.col.nandocrypt"/>
<file src="models/**/*.txd.nandocrypt"/>
<file src="models/**/*.dff.nandocrypt"/>
<file src="models_alt/**/*.col.nandocrypt" download="false"/>
<file src="models_alt/**/*.txd.nandocrypt" download="false"/>
<file src="models_alt/**/*.dff.nandocrypt" download="false"/>
<!-- Debugging / Testing (remove this for a production server) -->
<script src="scripts/optional/debug/g_debug.lua" type="shared"/>
<script src="scripts/optional/debug/c_debug.lua" type="client"/>
<script src="scripts/optional/debug/s_debug.lua" type="server"/>
<!-- Update Checker -->
<!-- Recommended! Please keep this to be warned of new releases -->
<script src="scripts/optional/update_checker/s_update_checker.lua" type="server"/>
<aclrequest>
<right name="function.fetchRemote" access="true"/>
</aclrequest>
<!-- REQUIRED: ....................................................................... -->
<!-- Model Files -->
<file src="models/**/*.col"/>
<file src="models/**/*.txd"/>
<file src="models/**/*.dff"/>
<!-- Main Scripts -->
<script src="scripts/core/lib/server_async.lua" type="server"/>
<script src="scripts/core/shared_config.lua" type="shared"/>
<script src="scripts/core/shared_local.lua" type="shared"/>
<script src="scripts/core/shared_exported.lua" type="shared"/>
<script src="scripts/core/shared_importfunc.lua" type="shared"/>
<script src="scripts/core/client_logic.lua" type="client"/>
<script src="scripts/core/server_logic.lua" type="server"/>
<script src="scripts/core/server_dev.lua" type="server"/>
<!-- Exported functions [shared] -->
<export function="import" type="shared"/>
<export function="getCustomModels" type="shared"/>
<export function="getElementModels" type="shared"/>
<export function="getElementCustomModel" type="shared"/>
<export function="setElementCustomModel" type="shared"/>
<export function="isDefaultID" type="shared"/>
<export function="createObject" type="shared"/>
<export function="createVehicle" type="shared"/>
<export function="getVehicleType" type="shared"/>
<export function="createPed" type="shared"/>
<export function="createPickup" type="shared"/>
<export function="spawnPlayer" type="server"/>
<export function="setPickupType" type="shared"/>
<export function="setElementModel" type="shared"/>
<export function="getElementModel" type="shared"/>
<export function="getElementBaseModel" type="shared"/>
<export function="getBaseModelIdFromCustomModelId" type="shared"/>
<export function="getCustomModelName" type="shared"/>
<export function="isValidElement" type="shared"/>
<export function="getValidElementTypes" type="shared"/>
<export function="isCustomModelCompatible" type="shared"/>
<!-- Exported functions [server only] -->
<export function="addExternalModels" type="server"/>
<export function="removeExternalModels" type="server"/>
</meta>