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TimeTask.cs
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218 lines (191 loc) · 6.15 KB
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using System;
using ET;
using GameFramework;
using TimingWheel.Extensions;
using TimingWheel.Interfaces;
namespace TimingWheel
{
enum TimerType
{
None = 0,
Action = 1,
Task = 2,
}
/// <summary>
/// 定时任务
/// </summary>
public class TimeTask : ITimeTask, IReference
{
/// <summary>
/// 过期时间戳
/// </summary>
public long TimeoutMs { get; private set; }
/// <summary>
/// 延时任务
/// </summary>
public object DelayTask { get; private set; }
/// <summary>
/// 延时任务类型
/// </summary>
private TimerType m_TimerType;
/// <summary>
/// 所属时间槽
/// </summary>
public TimeSlot TimeSlot;
/// <summary>
/// 任务状态
/// </summary>
public TimeTaskStatus TaskStatus { get; private set; } = TimeTaskStatus.Wait;
/// <summary>
/// 任务是否等待中
/// </summary>
public bool IsWaiting
{
get => TaskStatus == TimeTaskStatus.Wait;
}
/// <summary>
///
/// </summary>
/// <param name="timeout">过期时间,相对时间</param>
public static TimeTask Create(TimeSpan timeout)
{
TimeTask timeTask = ReferencePool.Acquire<TimeTask>();
timeTask.TimeoutMs = DateTimeHelper.GetTimestamp() + (long) timeout.TotalMilliseconds;
timeTask.DelayTask = ETTask<bool>.Create(true);
timeTask.m_TimerType = TimerType.Task;
timeTask.TaskStatus = TimeTaskStatus.Wait;
return timeTask;
}
/// <summary>
///
/// </summary>
/// <param name="timeout">过期时间,相对时间</param>
/// <param name="action">延时任务回调</param>
public static TimeTask Create(TimeSpan timeout, Action<bool> action)
{
TimeTask timeTask = ReferencePool.Acquire<TimeTask>();
timeTask.TimeoutMs = DateTimeHelper.GetTimestamp() + (long) timeout.TotalMilliseconds;
timeTask.DelayTask = action;
timeTask.m_TimerType = TimerType.Action;
timeTask.TaskStatus = TimeTaskStatus.Wait;
return timeTask;
}
/// <summary>
///
/// </summary>
/// <param name="timeoutMs">过期时间戳,绝对时间</param>
public static TimeTask Create(long timeoutMs)
{
TimeTask timeTask = ReferencePool.Acquire<TimeTask>();
timeTask.TimeoutMs = timeoutMs;
timeTask.DelayTask = ETTask<bool>.Create(true);
timeTask.m_TimerType = TimerType.Task;
timeTask.TaskStatus = TimeTaskStatus.Wait;
return timeTask;
}
/// <summary>
///
/// </summary>
/// <param name="timeoutMs">过期时间戳,绝对时间</param>
/// <param name="action">延时任务回调</param>
public static TimeTask Create(long timeoutMs, Action<bool> action)
{
TimeTask timeTask = ReferencePool.Acquire<TimeTask>();
timeTask.TimeoutMs = timeoutMs;
timeTask.DelayTask = action;
timeTask.m_TimerType = TimerType.Action;
timeTask.TaskStatus = TimeTaskStatus.Wait;
return timeTask;
}
/// <summary>
/// 执行任务
/// </summary>
public void Run()
{
if (!IsWaiting)
{
return;
}
if (IsWaiting)
{
TaskStatus = TimeTaskStatus.Running;
Remove();
}
if (TaskStatus == TimeTaskStatus.Running)
{
try
{
switch (m_TimerType)
{
case TimerType.Action:
Action<bool> action = (Action<bool>) DelayTask;
action.Invoke(true);
break;
case TimerType.Task:
ETTask<bool> etTask = (ETTask<bool>) DelayTask;
etTask.SetResult(true);
break;
default:
throw new ArgumentOutOfRangeException();
}
TaskStatus = TimeTaskStatus.Success;
}
catch
{
TaskStatus = TimeTaskStatus.Fail;
}
}
ReferencePool.Release(this);
}
/// <summary>
/// 取消任务
/// </summary>
public bool Cancel()
{
if (!IsWaiting)
{
return false;
}
if (IsWaiting)
{
TaskStatus = TimeTaskStatus.Cancel;
Remove();
switch (m_TimerType)
{
case TimerType.Action:
Action<bool> action = (Action<bool>) DelayTask;
action.Invoke(false);
break;
case TimerType.Task:
ETTask<bool> etTask = (ETTask<bool>) DelayTask;
etTask.SetResult(false);
break;
default:
throw new ArgumentOutOfRangeException();
}
return true;
}
ReferencePool.Release(this);
return false;
}
/// <summary>
/// 移除任务
/// </summary>
public void Remove()
{
while (TimeSlot != null && !TimeSlot.RemoveTask(this))
{
// 如果task被另一个线程移动到了其它slot中,就会移除失败,需要重试
}
TimeSlot = null;
}
public void Clear()
{
TimeoutMs = 0;
DelayTask = null;
m_TimerType = TimerType.None;
TimeSlot = null;
TaskStatus = TimeTaskStatus.None;
}
}
}